Search found 248 matches

by Cash on Wheels
Sat Jul 22, 2017 12:16 pm
Forum: Version 1.06 Scenarios
Topic: New Holyland Beta
Replies: 45
Views: 46725

Re: Holyland Beta for 1.06

Played through again. Adjusted this start to $350k in player cash. Now that I have a better idea what to do, I was able to get to.......... $977m with a few mistakes along the way. Next beta is further down on this page.
by Cash on Wheels
Thu Jul 20, 2017 12:44 pm
Forum: Version 1.06 Scenarios
Topic: New Holyland Beta
Replies: 45
Views: 46725

Re: Holyland Beta for 1.06

2.4 loads is the actual hex output of grain farm. Where did you find "2.4" output in the bca file? The Grain Farm may output that in Boom times, but the base figure in the hex according to my editor (decimal address of 247) is precisely "2". Gumboots, do you remember our discuss...
by Cash on Wheels
Wed Jul 19, 2017 10:33 pm
Forum: Version 1.06 Scenarios
Topic: New Holyland Beta
Replies: 45
Views: 46725

Re: Holyland Beta for 1.06

2.4 loads is the actual hex output of grain farm. On top of that you will get 1 extra load of grain for every 1/5th load of fertilizer the farm accepts. The farms seem to only accept 0.7 fertilizers loads at the max. So 7÷2=3.5. 3.5+2.4=5.9 not 6. But this game may not show all decimal points. (Like...
by Cash on Wheels
Wed Jul 19, 2017 6:53 pm
Forum: Version 1.06 Scenarios
Topic: New Holyland Beta
Replies: 45
Views: 46725

Re: Holyland Beta for 1.06

PS. It's neat that with the split Furnace/Smelter, Ceramics disappears entirely from the map. What's neat about it? Not that I'm totally addicted to the Ceramics cargo, but is not having it an advantage in some way? Rock's base price is 20 ceramics is 40 & concrete 100 So instead of the normal ...
by Cash on Wheels
Wed Jul 19, 2017 4:12 pm
Forum: Version 1.06 Scenarios
Topic: New Holyland Beta
Replies: 45
Views: 46725

Re: Holyland Beta for 1.06

Oilcan, I see that you haven't connected to any of the resources in special territories. One of the distinguishable features of Cash on Wheels' style is to have a single mine (sometimes a few in the case of Oil Wells) in a tiny piece of out-of-bonds territory. Once you connect to the adjacent city ...
by Cash on Wheels
Tue Jul 18, 2017 2:18 am
Forum: Version 1.06 Scenarios
Topic: New Holyland Beta
Replies: 45
Views: 46725

Re: Holyland Beta for 1.06

I failed this attempt. The closest I made it to was $840M PNW at the end of 2004. I kept accumulating cash, but the economy declined later on resulting in only a 1:1 ratio of CBV to PNW. At the end of ..... I noticed the economic stall around 2004 also. Tries before fizzled out around 1992 with abo...
by Cash on Wheels
Mon Jul 17, 2017 9:15 am
Forum: Version 1.06 Scenarios
Topic: New Holyland Beta
Replies: 45
Views: 46725

Re: Holyland Beta for 1.06

The cargo limit is hard and fast. According to Stoker (when he started trying to improve 1.06 industries) there are 16 free industry slots in 1.06. However, TM uses more than this, at the expense of dropping some "Add ... (Industry name)" from the event effects list. I would call this a &...
by Cash on Wheels
Sat Jul 15, 2017 8:40 am
Forum: RT III Version 1.06
Topic: The 30 or so new unused cargos in 1.06
Replies: 36
Views: 25600

Re: The 30 or so new unused cargos in 1.06

Gumboots wrote: Thu Oct 27, 2016 5:26 pm
Salt, sand, spaceships, tabbaco, tools, valuables & wine can be added to the game. The other like tin reuse an icon like aluminum's. Or the icon is incomplete.
by Cash on Wheels
Fri Jul 14, 2017 11:15 pm
Forum: Version 1.06 Scenarios
Topic: New Holyland Beta
Replies: 45
Views: 46725

Re: Holyland Beta for 1.06

Sure. Cement kiln. Cement works. Don Gianni's Department of Concrete Shoes. Need more? By the way doesn't 1.06 already use all the industry slots? Flintstone auto plant? Sounds like winner. There's room for one more cargo, I can use 52 without any problems. To stop it from throwing other cargos out...
by Cash on Wheels
Fri Jul 14, 2017 10:59 pm
Forum: Version 1.06 Scenarios
Topic: New Holyland Beta
Replies: 45
Views: 46725

Re: Holyland Beta for 1.06

That's funny, I was never told there was a difference. considering I drove for a bulk carrier years ago, I should know better! Then again I always picked up portland cement from the railroad anyways. Just kiln alone sounds boring to me. Got any suggestions?
by Cash on Wheels
Fri Jul 14, 2017 10:51 pm
Forum: RT III General Discussion
Topic: Game Changer
Replies: 4
Views: 3177

Re: Game Changer

I did some experimentation at one time to see if I could get more consumption and less re-hauling. I realized that it wasn't an easy thing to balance and went on to other endeavors. To be fair, I have no idea how your 1.16 plays. I don't remember seeing the mod for download. Did I miss it? The defa...
by Cash on Wheels
Fri Jul 14, 2017 10:38 pm
Forum: RT III General Discussion
Topic: Game Changer
Replies: 4
Views: 3177

Re: Game Changer

You can deliver clothing to any city on map. If there is only one steel mill on the map, the iron for the mpst part will head only in that direction. Iron will never be shipped to a house.
by Cash on Wheels
Fri Jul 14, 2017 3:13 pm
Forum: RT III General Discussion
Topic: Game Changer
Replies: 4
Views: 3177

Game Changer

Everyone know Iron will only go to a steel mill or a tool & die. It will never go to a house. Therefore, Iron will not hop on board any train that comes to the station. What if I did this with every cargo like I did in my 1.16? The houses only use mail, pass & waste (Start date 1940 for wast...
by Cash on Wheels
Fri Jul 14, 2017 2:31 pm
Forum: RT III General Discussion
Topic: CPU train spamming
Replies: 50
Views: 35722

Re: CPU train spamming

^^^^^Bumpty bump^^^ for new map.

I think this should be an update for 1.06.
by Cash on Wheels
Fri Jul 14, 2017 2:23 pm
Forum: Version 1.06 Scenarios
Topic: New Holyland Beta
Replies: 45
Views: 46725

New Holyland Beta

After months of production delays Holyland is finally ready for BETA. With all the tourist, oil, tech, Military and stratigic locations around your player better be mega rich by the end of this one ! ****this game is intend to play with hex edited 1.06 mentioned here: http://hawkdawg.com/forums/view...
by Cash on Wheels
Thu Jun 29, 2017 5:09 pm
Forum: Map Creation
Topic: Snap to 64+1 & plus painting question
Replies: 7
Views: 7772

Re: Snap to 64+1 & plus painting question

Turkey & syria painted! Now that I've got thr ball rolling again I should be able to beta it by the end of july.

Its werid that there does not seem to be much north-south compression on this one- (above)
by Cash on Wheels
Fri Apr 28, 2017 9:42 am
Forum: Version 1.05 Scenarios
Topic: Malawi - BETA V1.05
Replies: 27
Views: 15861

Re: Malawi - BETA V1.05

Thanks for testing the game. I'm curious about allowing the track to become unlimited. Did this greatly speed up your expansion or did you notice any change in how fast you expanded out your rails. (And why did you change from having limited track? Was being limited in track too frustrating...or so...
by Cash on Wheels
Thu Apr 27, 2017 11:59 am
Forum: Version 1.05 Scenarios
Topic: Malawi - BETA V1.05
Replies: 27
Views: 15861

Re: Malawi - BETA V1.05

Finally got this done over 4 weeks! Buliding over the terrian was fun. (See my next post) Lost of events to keep the player engaged. Tho, I've soured on the use of industry in this game. Limiting the the track building forces the player to buy indy instead. Thats y it took me 3 weeks to go thru the ...
by Cash on Wheels
Thu Apr 06, 2017 10:17 pm
Forum: RT III General Discussion
Topic: Hauling the same cargo from A to C with a stop in B
Replies: 22
Views: 12060

Re: Hauling the same cargo from A to C with a stop in B

Lore around here is Passengers from A destin to C. Can only travel directly from A to C. They cannot travel A to B then to C. Well explain this then: tmp_8931-Passengers694133707.jpg In riga's lavita map I had two mainlines meet in the middle of nowhere. So I plopped down a classification yard. Some...
by Cash on Wheels
Thu Apr 06, 2017 10:01 pm
Forum: Map Creation
Topic: Snap to 64+1 & plus painting question
Replies: 7
Views: 7772

Re: Snap to 64+1 & plus painting question

Thanks, Every time I tried to build a solo Florida map I had delete because of the eye sores it gave me. Now I can build that map some time in the future.