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The activation emails should hopefully work now (have changed some settings).
the email address is: admin @ hawkdawg . com (remove the four blank spaces).
The activation emails should hopefully work now (have changed some settings).
Search found 2063 matches
- Wed Jan 16, 2013 8:48 pm
- Forum: Map Creation
- Topic: Terrain Painting and Saving!
- Replies: 40
- Views: 35979
Re: Terrain Painting and Saving!
If you colour the ocean as pure red (255-0-0) then mapmaker will put in the oceans for you.
- Sat Jan 12, 2013 9:34 am
- Forum: General Discussion
- Topic: Are Nedfumpkins locos still being made?
- Replies: 4
- Views: 4214
Re: Are Nedfumpkins locos still being made?
To answer the original questions, yes, I am still working on TM and making new things, albeit a lot more slowly now. TM was always designed to allow perpetual development, and not only by me; anyone can add new things to TM. I am in fact busy lately, since I am in the middle of renovations and don't...
- Sat Jan 12, 2013 9:30 am
- Forum: Bugs/Issues
- Topic: Can't get started, help please
- Replies: 11
- Views: 14164
Re: Can't get started, help please
It appears that you haven't installed your default express cars set.wrongway2711 wrote:i have done all the steps as you described but i am geting this error message: pack element < DineA_Profile.imb> not found
- Fri Dec 21, 2012 10:21 am
- Forum: Scenario Creation
- Topic: Writing Events
- Replies: 11
- Views: 26594
Re: Writing Events
There's only one difference between TM and 1.06 that I can think of.
You mention that 1.06 and TM allow the adding of buildings. By this I assume you mean via event. This is true, however, 1.06 allows the map maker to permit the player to build municipal buildings and warehouses, TM does not.
You mention that 1.06 and TM allow the adding of buildings. By this I assume you mean via event. This is true, however, 1.06 allows the map maker to permit the player to build municipal buildings and warehouses, TM does not.
- Thu Dec 13, 2012 3:25 pm
- Forum: Site questions, problems, and features
- Topic: Strange Thing Happened When I Downloaded Company Logos
- Replies: 2
- Views: 4574
Re: Strange Thing Happened When I Downloaded Company Logos
psst...the original post is 3½ years old. ![Shocked :shock:](./images/smilies/icon_eek.gif)
![Shocked :shock:](./images/smilies/icon_eek.gif)
- Mon Dec 10, 2012 10:53 am
- Forum: RT III General Discussion
- Topic: Revamping the old campaign and scenario games
- Replies: 8
- Views: 4723
Re: Revamping the old campaign and scenario games
I'm editing the map to always have the coal port, but put it in Middlesbrough and to always have a coal mine in Newcastle. Coal was found right on the Tyne and shipped straight off the river until the first rail was built which was used to get the coal to ports on the Tees (the river Middlesbrough ...
- Mon Dec 10, 2012 10:48 am
- Forum: Scenario Writing
- Topic: Guide on how to write RT3 events
- Replies: 14
- Views: 8526
Re: Guide on how to write RT3 events
For the purposes of events, TM and 1.06 are the same.OilCan wrote:Ned & others,
I'm going to ask a dumb question here, but what's the difference between 1.06V and TM in the event's editor, besides the list of locos and buildings? Does TM have some conditions or effect statements not found in 1.06V?
- Fri Dec 07, 2012 10:40 am
- Forum: RT III General Discussion
- Topic: Recommend some user create maps
- Replies: 7
- Views: 3486
Re: Recommend some user create maps
Try William Sherrick's Age of Steam series
- Thu Dec 06, 2012 3:31 pm
- Forum: Scenario Writing
- Topic: Guide on how to write RT3 events
- Replies: 14
- Views: 8526
Re: Guide on how to write RT3 events
I fully agree with Wolverine, but you guys are getting ahead of the game. This tut is for beginners, so keep it simple. Mathématical variables is for later :-? . That's why I am suggesting that the complex events be as an appendix to the main Guide. I'm thinking that if a novice follows the Guide i...
- Wed Dec 05, 2012 7:07 pm
- Forum: RT III General Discussion
- Topic: Guide on how to write RT3 events
- Replies: 18
- Views: 12590
Re: Guide on how to write RT3 events
Ned, I'd be more than glad to include any events your suggest, even your 'complicated' ones. :-D I'm going with the assumption that the person reading the guide know very little to nothing about writing events.....so I'm trying to explain every step. I'm using screenshots to show the event followed...
- Wed Dec 05, 2012 7:06 pm
- Forum: Scenario Writing
- Topic: Guide on how to write RT3 events
- Replies: 14
- Views: 8526
Guide on how to write RT3 events
Oilcan, reknown author of the all time best-selling hit, A Handbook to RT3 - 2010 , is considering authoring a companion tome on writing events. Let's help. --------- How to write seasonal and weather related events will be my contribution to an appendix for complex events. I suggest an appendix for...
- Fri Nov 30, 2012 6:48 pm
- Forum: RT III General Discussion
- Topic: Guide on how to write RT3 events
- Replies: 18
- Views: 12590
Re: Guide on how to write RT3 events
Perhaps we could all help by suggesting events to help out. I'll certainly type out some of the complicated events I've created so you can include them, stuff like seasonal things, etc.
- Tue Nov 27, 2012 3:18 pm
- Forum: General Discussion
- Topic: About converting map from RRT3 to TM
- Replies: 14
- Views: 10330
Re: About converting map from RRT3 to TM
I never use cheat codes so I can't answer anythng about that. In the editor you can set how much cash a company has. Just go to the company detail and there is a place to set company cash. Make sure that you don't have a special condition to prevent starting companies, also make sure your player can...
- Mon Nov 26, 2012 1:02 pm
- Forum: General Discussion
- Topic: About converting map from RRT3 to TM
- Replies: 14
- Views: 10330
Re: About converting map from RRT3 to TM
Sorry, I only checked the first map. Not sure why the second crashes but TM does not like 1.06 maps at all and that could be the problem.
- Mon Nov 26, 2012 11:55 am
- Forum: General Discussion
- Topic: About converting map from RRT3 to TM
- Replies: 14
- Views: 10330
Re: About converting map from RRT3 to TM
Always look for the error message since I tried loading a map and you still have a cattle ranch on the map. TM uses argicultural communities.
Remove the farms from the mpas and they should work.
Remove the farms from the mpas and they should work.
- Fri Nov 09, 2012 2:51 pm
- Forum: Newbie Neighborhood
- Topic: Greetings!
- Replies: 6
- Views: 3443
Re: Greetings!
Welcome aboard...I too used my toddler as an excuse to pursue my trains addiction .:)
- Mon Nov 05, 2012 6:50 pm
- Forum: RT III General Discussion
- Topic: SUGGESTION: Railroad Map Archive
- Replies: 16
- Views: 6727
Re: SUGGESTION: Railroad Map Archive
Next question, I have a bunch of Pennsylvania maps from the mid 1800s that cover railroads, canals, mines, minerals, flora, etc of various kinds. Would it be better to zip as one package rather than a gazillion individual maps? I downloaded them to recreate an accurate map of the Lackawanna Valley f...
- Sun Nov 04, 2012 6:41 pm
- Forum: RT III General Discussion
- Topic: SUGGESTION: Railroad Map Archive
- Replies: 16
- Views: 6727
Re: SUGGESTION: Railroad Map Archive
Is this just for RR maps or do we want to include historical maps too? I have a bunch on my hd of all kinds.
- Sat Oct 27, 2012 3:13 pm
- Forum: Newbie Neighborhood
- Topic: Hello from Germany
- Replies: 5
- Views: 3145
Re: Hello from Germany
Welcome aboard.
- Thu Oct 25, 2012 3:34 pm
- Forum: The Conference Table
- Topic: Oil
- Replies: 9
- Views: 5572
Re: Oil
Profit. It all comes down to that word in the most general definition you can imagine. A common mistunderstanding is that a corporation is a person. In some legals senses in some countries, it may be accpeted as such, but corporations are completely amoral. Only the people who run them have morals, ...