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Search found 2063 matches
- Thu Apr 10, 2014 10:18 am
- Forum: Scenario Creation
- Topic: Made in America - A Cold War Story.
- Replies: 13
- Views: 20190
Re: Made in America - A Cold War Story.
I'm going to try to place the steel mills again and see if I can't get them to display as earlier. For some reason they show up as built in 1946 instead of earlier. This is why they aren't already producing steel. Not sure why this is. The first goal of hauling ammo and weapons is somthing I want to...
- Fri Apr 04, 2014 3:12 pm
- Forum: Scenario Creation
- Topic: Made in America - A Cold War Story.
- Replies: 13
- Views: 20190
Re: Made in America - A Cold War Story.
I had though about putting in a rubber plant, but chose to go with gum instead because there is a candy factory in Hershey. If you build a rubber plant in Philly, it should produce rubber quickly if supplied with coal since there is chemicals across the river. As much as possible I have tried to mak...
- Fri Apr 04, 2014 8:07 am
- Forum: Scenario Creation
- Topic: Made in America - A Cold War Story.
- Replies: 13
- Views: 20190
Re: Made in America - A Cold War Story.
Thanks for the input. I did have events set to build nuke plants to coincide with the warehouses, actually based on real nuke plants, but that was in the previous version of the map. So they will come. I am debating on whether to make the intial arms cargo a 2 step event. Basically, if you make the ...
- Thu Apr 03, 2014 8:54 pm
- Forum: General Discussion
- Topic: RRT 3 - Trainmaster
- Replies: 182
- Views: 106259
Re: RRT 3 - Trainmaster
This is redcrystalmage7, I've got a question for ned concerning custom paks in Trainmaster. The information listed in the readme files for the Troop carrier sets and the Express sets indicates they should be in data/3d for a primary set and in the PopTop Extra Content folder or the UserExtra Conten...
- Thu Mar 27, 2014 9:14 pm
- Forum: Scenario Creation
- Topic: Made in America - A Cold War Story.
- Replies: 13
- Views: 20190
Made in America - A Cold War Story.
I've started to work on this map, which is going to be a campaign map. Originally I had planned on doing this on Mr Scotts Anthracite map, but for some reason it wasn't working in TM. So I am using one of Mr Scotts Penssylvania maps. At this point it is essentially a base map with no set goals, or e...
- Thu Mar 27, 2014 9:12 am
- Forum: Scenario Writing
- Topic: How it is possible that AI buy all stock back!!
- Replies: 21
- Views: 17117
Re: How it is possible that AI buy all stock back!!
Sometimes I have encounered where there is some stock left but the public won't sell it. Usually you just need to wait for the price to change.
- Thu Mar 27, 2014 8:14 am
- Forum: General Discussion
- Topic: Trainmaster problems
- Replies: 11
- Views: 15850
Re: Trainmaster problems
Then I don't know. Steam is unfamiliar to me.
- Thu Mar 27, 2014 7:51 am
- Forum: General Discussion
- Topic: Trainmaster problems
- Replies: 11
- Views: 15850
Re: Trainmaster problems
You need to install the campaign files too, and in the order that they are listed.
- Tue Mar 25, 2014 4:29 pm
- Forum: Newbie Neighborhood
- Topic: Seattle Lake Shore & Eastern
- Replies: 1
- Views: 3460
Re: Seattle Lake Shore & Eastern
Welcome aboard.
- Sat Mar 22, 2014 2:24 pm
- Forum: Scenario Writing
- Topic: Ports and warehouses
- Replies: 15
- Views: 19814
Re: Ports and warehouses
Update on the naming convention...
: New York displays as New York
:%1 of New York displays as Port of New York
: New York %1 displays as New York Port
Or if it is a Warehouse, the %1 will return the word Warehouse.
: New York displays as New York
:%1 of New York displays as Port of New York
: New York %1 displays as New York Port
Or if it is a Warehouse, the %1 will return the word Warehouse.
- Fri Mar 21, 2014 9:05 am
- Forum: Scenario Writing
- Topic: How trigger a set point after you merged with a AI player
- Replies: 15
- Views: 15290
Re: How trigger a set point after you merged with a AI player
Oilcan: Actually, the event won't work in some circumstances because you need more checking events. in fact, it is 4! ie. 24 possibilities because there are 24 ways that 4 numbers can be arranged. Therfore, you would need "or" conditions. GV1= 1011 OR 0011 OR 0001 OR 1001 OR 1010 OR 0000 T...
- Wed Mar 19, 2014 11:27 am
- Forum: Version 1.05 Scenarios
- Topic: Ukraine 1865 Beta
- Replies: 37
- Views: 41146
Re: Ukraine 1865
I just checks and found that you can addd to the reserve cells, but if you remove some, they will come back, but the cells you add stay. Not an ideal solution, but something to consider if a map really needs it.
- Tue Mar 18, 2014 6:51 pm
- Forum: Version 1.05 Scenarios
- Topic: Ukraine 1865 Beta
- Replies: 37
- Views: 41146
Re: Ukraine 1865
Actually, when you paint terrain one of the tools is to turn on or off reserved cells. You can change the shape of the city cells that won't spawn houses etc.
- Tue Mar 18, 2014 1:30 pm
- Forum: Version 1.05 Scenarios
- Topic: Navajo Land - Beta Test
- Replies: 93
- Views: 75657
Re: Navajo Land - Beta Test
Yes, I know, but I noticed there were a lot of them over the map flying in a grid pattern. Hmmmm.
- Tue Mar 18, 2014 11:35 am
- Forum: Version 1.05 Scenarios
- Topic: Navajo Land - Beta Test
- Replies: 93
- Views: 75657
Re: Navajo Land - Beta Test
I noticed something here....
Chemtrails? Surveillance? I dunno but these people should be paranoid. :)
Chemtrails? Surveillance? I dunno but these people should be paranoid. :)
- Tue Mar 18, 2014 9:48 am
- Forum: The Conference Table
- Topic: Happy Birthday Ned & WP&P
- Replies: 7
- Views: 6174
Re: Happy Birthday Ned & WP&P
Just saw this thread...uh...thanks.
- Mon Mar 17, 2014 12:37 pm
- Forum: Version 1.05 Scenarios
- Topic: Navajo Land - Beta Test
- Replies: 93
- Views: 75657
Re: Navajo Land - Beta Test
It looks like that was the problem. I am able to play the map now without it crashing.
- Mon Mar 17, 2014 11:58 am
- Forum: Version 1.05 Scenarios
- Topic: Navajo Land - Beta Test
- Replies: 93
- Views: 75657
Re: Navajo Land - Beta Test
Boy, don't I feel stupid now. I thought CTC was installed but it turns out it isn't. I'll fix that.
- Mon Mar 17, 2014 11:34 am
- Forum: Version 1.05 Scenarios
- Topic: Navajo Land - Beta Test
- Replies: 93
- Views: 75657
Re: Navajo Land - Beta Test
Looks like this map wants the loco pack, which I don't keep in this version of RT3. I'll have to try it in another version.
- Mon Mar 17, 2014 11:08 am
- Forum: Version 1.05 Scenarios
- Topic: Navajo Land - Beta Test
- Replies: 93
- Views: 75657
Re: Navajo Land - Beta Test
I think it is the 3rd event in the list, but I would have to go through them all in case there are others.