Search found 451 matches

by EPH
Thu Aug 20, 2015 11:13 am
Forum: Rollingstock
Topic: Southern Railways "Schools" V class [WIP]
Replies: 109
Views: 125849

Re: Southern Railways "Schools" V class [WIP]

What a cool modding/skinning concept. 'British Miracle' as you say does run simple track over blue-painted land to simulate ocean traffic - it is hard to talk about the British economy without overseas trade. But I didn't invent the idea. I seem to remember I borrowed it from 'Men and Seals'. Just t...
by EPH
Thu Aug 20, 2015 11:02 am
Forum: Version 1.06 Scenarios
Topic: Union Pacific map
Replies: 11
Views: 13537

Re: Union Pacific map

Well, Wolverine, they say, "Where there's a will, there's relatives." And a lot of wealthy people have realized they can get a whole lot wealthier and more powerful if they get the government's big heavy finger on their side of the scales. And the easiest way to do that is to invest a tiny...
by EPH
Wed Aug 19, 2015 5:05 pm
Forum: Version 1.06 Scenarios
Topic: Union Pacific map
Replies: 11
Views: 13537

Re: Union Pacific map

For the Credit Mobilier scandal you could take a look at my "Transcontinental". It's available in Hawk's library. I'm not saying it's the best way to handle the scandal, but it is one way. In general, there were two ways to make money from a railroad - being paid to construct it, or by ope...
by EPH
Wed Jan 14, 2015 3:08 pm
Forum: Version 1.05 Scenarios
Topic: North South Corridor
Replies: 97
Views: 126415

Re: North-South Corridor

There are so many railroads and trains and businesses and such in that scenario that the game engine just barely copes. Trying to bulldoze track and sand-water-oil facilities (or stations) causes it to have to recalculate routes for all of the trains I think.
by EPH
Wed Jan 14, 2015 12:19 pm
Forum: Version 1.05 Scenarios
Topic: North South Corridor
Replies: 97
Views: 126415

Re: North-South Corridor

I like the experience the scenario currently gives. Having one bottle-neck in St. Louis adds something to the gameplay as it encourages the player to takeover the St Louis Terminal RR and build a new station/ re-route some tracks to facilitate better traffic flow. Once or twice is interesting, all ...
by EPH
Tue Jan 13, 2015 12:06 am
Forum: Version 1.05 Scenarios
Topic: North South Corridor
Replies: 97
Views: 126415

Re: North-South Corridor

If I do that then won't they use the 'min 1' method when buying new trains? AI players - especially the big lines like the Nickel Plate and MoP - buy a lot of trains.
by EPH
Mon Jan 12, 2015 5:40 am
Forum: Version 1.05 Scenarios
Topic: North South Corridor
Replies: 97
Views: 126415

Re: North-South Corridor

The only really bad traffic jam I've ever seen is the dog-pile on St Louis. There wasn't a graceful way to funnel all of the tracks into the one bridge, so the complicated intersections interact with the MoP jamming 20-year-old rustbuckets into St Louis to create gridlock. I'm aware that some other ...
by EPH
Fri Jan 09, 2015 9:20 am
Forum: Version 1.05 Scenarios
Topic: North South Corridor
Replies: 97
Views: 126415

Re: North-South Corridor

Good grief. I hadn't even imagined that was possible. JP Morgan's got nothing on you. I usually count myself lucky if I get control of the Alton, the St Louis Terminal and a couple of southern roads, usually buying up the CBQ, L&N or MoP at the end of the game. I love the MoP - not only was it m...
by EPH
Mon Jan 05, 2015 6:39 pm
Forum: Version 1.05 Scenarios
Topic: North South Corridor
Replies: 97
Views: 126415

Re: North-South Corridor

Winning with one of the big dogs is easy. Try piloting the New Orleans Great Northern or the Gulf Mobile & Northern to prominence. :-)
by EPH
Wed Dec 31, 2014 7:56 am
Forum: Version 1.05 Scenarios
Topic: Transcontinental
Replies: 58
Views: 45937

Re: Transcontinental

Sorry - it's been years since I looked at this scenario. I opened it up and found the UP and the RI and didn't look any farther. Here's the thing: if I invest the time in updating this scenario I'm going to make some pretty major changes like forbidding stock issuing, mergers and the like - probably...
by EPH
Tue Dec 30, 2014 11:01 pm
Forum: Version 1.05 Scenarios
Topic: Transcontinental
Replies: 58
Views: 45937

Re: Transcontinental

Sorry, I'm lost. There is no Central Pacific RR in this scenario, only the UP and the Rock Island.
by EPH
Sat Dec 27, 2014 12:12 am
Forum: Version 1.05 Scenarios
Topic: Transcontinental
Replies: 58
Views: 45937

Re: Transcontinental

This one is pretty straightforward (RoR is right to call it scripted) in that it requires the player to follow the historical UP/CP routes and 'allows' him to experience the 'joys' of building the Transcontinental. It also requires you to start from both ends and head to the middle, not just build f...
by EPH
Sat Dec 20, 2014 2:07 pm
Forum: Version 1.06 Scenarios
Topic: Reconstruction
Replies: 74
Views: 71711

Re: Reconstruction

All I can say is I've never had any problem shipping steel. Usually I build a tool-and-die as soon as I buy access to Virginia to spark demand, or the city builds one, and that's enough. Add a warehouse if you prefer. I hope you enjoyed the scenario otherwise; there's a good bit of replay value with...
by EPH
Sat Dec 20, 2014 1:53 pm
Forum: Version 1.05 Scenarios
Topic: North South Corridor
Replies: 97
Views: 126415

Re: North-South Corridor

Isaac Tigrett is one of the 'forgotten' but great railroad tycoons - and he did it without using robber baron tactics. In fact he played very well with competitors and tried to work with the IC until they tried to muscle him out of his Paducah/Cairo nexus. Once he decided he had to beat them or fail...
by EPH
Fri Jun 06, 2014 9:22 pm
Forum: Version 1.05 Scenarios
Topic: Gilded Age V2
Replies: 9
Views: 8985

Re: Gilded Age (v2)

Thanks, Ruler - I appreciate the pat on the back. Gilded Age was my first map. I tried to include some fun things to do (like deciding whether or not to support a presidential candidate) and put in some of the trivia I'd found, like the bit about shipping ice. The points system was supposed to guide...
by EPH
Sun May 04, 2014 6:41 pm
Forum: Version 1.06 Scenarios
Topic: Reconstruction
Replies: 74
Views: 71711

Re: Reconstruction

The issue was the wrong variable got updated; should have been GV2 and I used CV2. Oooops!

Thanks Wolverine -

The revised version is zipped up and located on the first post of this thread.
by EPH
Fri May 02, 2014 11:18 pm
Forum: Version 1.06 Scenarios
Topic: Reconstruction
Replies: 74
Views: 71711

Re: Reconstruction

I'll take a look at it - I have no doubt you are right. RT3 doesn't have a lot of variables, so I like to make them serve for a lot of different things by controlling the range of values. Usually I keep great notes and specify what everything does... but not this time. The scenario went together rap...
by EPH
Fri Apr 25, 2014 10:10 am
Forum: Version 1.06 Scenarios
Topic: Reconstruction
Replies: 74
Views: 71711

Re: Reconstruction

Blackhawk - Looks right. I always did wonder why the game shows all cargos alphabetically except for the added ones like ceramics, which are tacked onto the end. Wolverine@MSU - I even extended the size of the Cairo territory to try to prevent that. :oops: Good suggestion about painting the map; I'...
by EPH
Thu Apr 24, 2014 10:48 pm
Forum: Version 1.06 Scenarios
Topic: Reconstruction
Replies: 74
Views: 71711

Re: Reconstruction

I have just checked the events and, as best I can see, the totals are consistent between the status event, the challenge announcement and the event that decides whether or not a challenge has been won. So as far as I know, these events are not in error. When I load it up my status events show Steel,...
by EPH
Mon Apr 21, 2014 5:47 pm
Forum: Version 1.06 Scenarios
Topic: Reconstruction
Replies: 74
Views: 71711

Re: Reconstruction

The final version is posted on page 1: some minor changes including the addition of a mail contract and passenger promotion, as well as moving the tourist challenge to a lifetime haul instead of year-to-date. Hawk, feel free to move it to the library, or tell me how to get it to you. My thanks to ev...