I have a gog installer...
Done and in a folder named clean.
Search found 65 matches
- Thu May 28, 2020 4:52 am
- Forum: Default RT3 Scenarios
- Topic: Help, backup maps needed.
- Replies: 5
- Views: 6774
- Thu May 28, 2020 4:51 am
- Forum: Buildings
- Topic: Hex editing house.
- Replies: 21
- Views: 13848
- Thu May 28, 2020 1:55 am
- Forum: Buildings
- Topic: Hex editing house.
- Replies: 21
- Views: 13848
Hex editing house.
I'd like to play around with house buildings, to increase the demand.
I have the building planner spreadsheet but I just cannot get the values to correspond with the house demands. The float - hex is really confusing.
Can anyone help with a step by step?
I have the building planner spreadsheet but I just cannot get the values to correspond with the house demands. The float - hex is really confusing.
Can anyone help with a step by step?
- Wed May 27, 2020 8:54 pm
- Forum: Newbie Neighborhood
- Topic: Hello
- Replies: 4
- Views: 5589
- Wed May 27, 2020 8:25 pm
- Forum: RRT3 Patch Makers
- Topic: Cargo & Industry fixes for 1.06
- Replies: 528
- Views: 398980
Re: Cargo & Industry fixes for 1.06
Electric plants are good for places where coal and oil converge, but no iron to make steel, so might as well put the coal to use. I've thought of making a new coal liquefaction plant where 1 coal = 1 oil, right now I just use a warehouse recipe.
- Wed May 27, 2020 8:21 pm
- Forum: Default RT3 Scenarios
- Topic: Help, backup maps needed.
- Replies: 5
- Views: 6774
Re: Help, backup maps needed.
I was hoping to avoid reinstalling, guess i'll have to do that...
- Wed May 27, 2020 7:36 am
- Forum: Version 1.06 Scenarios
- Topic: Rails Across Russia - BETA Version
- Replies: 35
- Views: 28644
Re: Rails Across Russia - BETA Version
The track&trains event has effects sand usage + 0, overall track cost + 0. Is this just to setup the modifiers? Other effects in the event have increases or decreases.
- Wed May 27, 2020 7:21 am
- Forum: Default RT3 Scenarios
- Topic: Help, backup maps needed.
- Replies: 5
- Views: 6774
Help, backup maps needed.
Does anyone have the original unmodded maps that came with the game? I forgot to backup before tinkering... can anyone send a download?
- Wed May 27, 2020 6:15 am
- Forum: RRT3 Patch Makers
- Topic: Cargo & Industry fixes for 1.06
- Replies: 528
- Views: 398980
Re: Cargo & Industry fixes for 1.06
I've just realized why goods appear before the factories by watching plastic appear before the factory. So I get that it is to create price ranges - the toy factory starts demanding plastic at the same time. Over time price ranges red yellow green start to appear. I think power plants doesnt have th...
- Tue May 26, 2020 3:20 am
- Forum: RT III General Discussion
- Topic: Speed modifier bug
- Replies: 6
- Views: 2329
Re: Speed modifier bug
I noticed that too, settings in a file do not really affect the behaviors. its the modifiers that can potentially wreak a map.
- Mon May 25, 2020 9:10 pm
- Forum: RT III General Discussion
- Topic: Speed modifier bug
- Replies: 6
- Views: 2329
Re: Speed modifier bug
An increase of 10-100 % seems ok. The increases in poptop maps are like 20% so its not too bad. I tried long ago to push the modifier so high, the e-88 speed went from 300 to 999 mph. this was when the bug happened. I just passed it off as the train needing a long stopping distance, like heavy freig...
- Mon May 25, 2020 2:05 pm
- Forum: Version 1.05 Scenarios
- Topic: Colonial India
- Replies: 20
- Views: 21108
Re: Colonial India
Building density was tuned down, I think the map maker didnt really like that poptop maps were quite easy late game, with lots of industry to buy. The weapons to lucknow can be quite hard since most of the weapon ports are quite a distance. Using freight only trains might help - takes abt 6 months t...
- Mon May 25, 2020 1:54 pm
- Forum: Default RT3 Scenarios
- Topic: Russia
- Replies: 21
- Views: 21618
Re: Russia
Troops are usually hard to haul, and keeping the barracks around requires alcohol or weapons or munitions. [A building that does not get at least 1 of its demands met will disappear.] But troops do not only appear at barracks, sometimes off duty troops appear at stations with no barracks nearby. One...
- Mon May 25, 2020 5:09 am
- Forum: RT III General Discussion
- Topic: Speed modifier bug
- Replies: 6
- Views: 2329
Speed modifier bug
If the map's speed modifier is too high, the trains start behaving strangely. The train will pass its destination, and the journey progress bar will recede backwards until its gone. The train then turns around and either; goes to its destination or does the same thing again. While its pretty fun to ...
- Mon May 25, 2020 4:26 am
- Forum: RT III General Discussion
- Topic: coruscate's buildings
- Replies: 1
- Views: 740
coruscate's buildings
Anyone tried this user's buildings? Theres chem plant, rubber farm, dept store. But the included text files are empty... whats the difference from the base rubber farm and chem plant??
- Mon May 25, 2020 4:15 am
- Forum: RRT3 Patch Makers
- Topic: Cargo & Industry fixes for 1.06
- Replies: 528
- Views: 398980
Re: Cargo & Industry fixes for 1.06
I've seen Electronics cargo appear before the factory becomes buildable. Pharma factory is buildable before chemicals appear. Any idea how to tinker this?
- Sun May 24, 2020 9:01 pm
- Forum: RRT3 Patch Makers
- Topic: Cargo & Industry fixes for 1.06
- Replies: 528
- Views: 398980
Re: Cargo & Industry fixes for 1.06
I also meant all the other changes/suggestions earlier in this thread, are they part of the patch or a separate download? Like the dye to hides suggestion.
- Sun May 24, 2020 7:54 am
- Forum: RRT3 Patch Makers
- Topic: Cargo & Industry fixes for 1.06
- Replies: 528
- Views: 398980
Re: Cargo & Industry fixes for 1.06
Is this already part of the patch or is there a separate download for it?
I've seen Electronics cargo appear before the factory becomes buildable. Pharma factory is buildable before chemicals appear.
I've seen Electronics cargo appear before the factory becomes buildable. Pharma factory is buildable before chemicals appear.
- Sun May 24, 2020 6:01 am
- Forum: RT III General Discussion
- Topic: Passengers in Railroad Tycoon III
- Replies: 34
- Views: 30443
Re: Passengers in Railroad Tycoon III
Strange I added an event to increase the price of express cargo 10% monthly for a total of 120% by year end. And express cargo was being picked up more frequently than without the increase. I use mixed cargo trains always. Maybe theres 2 types of troops. On duty troops travel between barracks. Off d...
- Sun May 24, 2020 3:32 am
- Forum: Version 1.06 Scenarios
- Topic: Africa & Middle East v1.06
- Replies: 22
- Views: 43426
Re: Africa & Middle East v1.06
Just a quick note for this map. The city connected total shorts out because that event is tested against all players. Setting it to just on screen player makes it work correctly. Perhaps a note in the scenario build guide to remind makers for win/lose events to be tested against just humans/ on scre...