Search found 65 matches

by zzc
Wed Jun 17, 2020 10:45 am
Forum: Scenario Writing
Topic: Event to give AI Companies access to a territory?
Replies: 6
Views: 8338

Re: Event to give AI Companies access to a territory?

Test against all territory should allow the AI access anywhere.
by zzc
Tue Jun 16, 2020 8:42 pm
Forum: Rollingstock
Topic: Short engine modding tutorial
Replies: 57
Views: 36372

Re: Short engine modding tutorial

After poking around with help from ROR and lots of !hairpull! I think I got it working, but it would be nice to have it looked at.
by zzc
Tue Jun 16, 2020 2:44 am
Forum: RT III Installation
Topic: RRT3 1.05, 106, and Windows Vista... a Fix
Replies: 107
Views: 143022

Re: RRT3 1.05, 106, and Windows Vista... a Fix

Win 10 has an update that destroyed directx somehow. Search for "xaudio2_7.dll crash" Maybe win vista got the same update? Some of my legacy games just kept crashing, or could not start. The solution I used was; move/copy the offending dll out of OS drive. make a copy of a later xaudio fil...
by zzc
Mon Jun 15, 2020 10:54 pm
Forum: Rollingstock
Topic: Short engine modding tutorial
Replies: 57
Views: 36372

Re: Short engine modding tutorial

Image

I havent a clue what I am missing when I have named the files correctly.
by zzc
Mon Jun 15, 2020 9:59 pm
Forum: Rollingstock
Topic: Short engine modding tutorial
Replies: 57
Views: 36372

Re: Short engine modding tutorial

Which graphic file is the icon to check the width?
by zzc
Mon Jun 15, 2020 11:46 am
Forum: RT III Installation
Topic: RRT3 1.05, 106, and Windows Vista... a Fix
Replies: 107
Views: 143022

Re: RRT3 1.05, 106, and Windows Vista... a Fix

I have the gog version on windows 10 64 bit, and running fine with disable t&l. Run as Admin set. No other compatibility options. RRt3 also cannot run if the integrated graphics is disabled, I tried it. So I just set the win display settings to run it at high performance - uses the GPU instead. ...
by zzc
Mon Jun 15, 2020 11:37 am
Forum: Rollingstock
Topic: Short engine modding tutorial
Replies: 57
Views: 36372

Re: Short engine modding tutorial

its done by loconame_NE.imb, loconame_Profile.imb, loconame_Profile_A.dds

The .car file uses loconame_Profile.imb

is there any utility to covert to imb?
by zzc
Mon Jun 15, 2020 4:37 am
Forum: Rollingstock
Topic: Short engine modding tutorial
Replies: 57
Views: 36372

Re: Short engine modding tutorial

The default orca doesnt seem to have an imb file? it does have ne.dds files, a to c. Is there any tool to convert the format? In the car file the default orca has carview2.imb, so I left it the same.
by zzc
Sun Jun 14, 2020 8:58 pm
Forum: Rollingstock
Topic: Short engine modding tutorial
Replies: 57
Views: 36372

Re: Short engine modding tutorial

I made a clone of the orca, by unpacking the pk4 and renaming all the related files to fit the new engine. It just cannot load the beauty shot, but otherwise appears to work fine.
by zzc
Thu Jun 11, 2020 9:11 pm
Forum: RT III General Discussion
Topic: Speed cap on suspension/bridges
Replies: 3
Views: 2081

Re: Speed cap on suspension/bridges

So suspension bridges while looking lovely is not really good for speed. Sometimes its possible to get a stone bridge instead of suspension when crossing long distance over water. Anyone experienced that?
by zzc
Thu Jun 11, 2020 11:15 am
Forum: RT III General Discussion
Topic: Speed cap on suspension/bridges
Replies: 3
Views: 2081

Speed cap on suspension/bridges

Anyone notice this weird occurrence? A loco running on a very long suspension bridge is capped to roughly 81% of its speed. I set a very high pull weight modifier so speed with all loads reach maximum. The e-88 has a top speed of 330, and max speed while on the suspension bridge hovers around 269, 2...
by zzc
Sun Jun 07, 2020 8:57 pm
Forum: RT III General Discussion
Topic: Weird things RT3 does.
Replies: 27
Views: 44624

Re: Weird things RT3 does.

The tender has bigger ambitions than just carrying water and coal; it wants to use those things too and grow into a full fledged engine/boiler.
by zzc
Sat Jun 06, 2020 11:27 am
Forum: RT III General Discussion
Topic: Speed modifier bug
Replies: 6
Views: 2231

Re: Speed modifier bug

Any value below 100% will work fine. So I guess the poptop maps got it right, its usually a one off 10-20% bonus.
by zzc
Fri Jun 05, 2020 9:17 pm
Forum: Version 1.05 Scenarios
Topic: NSW - North, south & west
Replies: 87
Views: 59442

Re: [BETA] Blue Mountains revamp

I add that coffee and alcohol default trucks look similar, possibly use the same art?
by zzc
Thu Jun 04, 2020 6:52 am
Forum: Version 1.05 Scenarios
Topic: American Civil War
Replies: 25
Views: 28793

Re: American Civil War

The story takes some liberty with many things... Anyway I tried out this map and choose a pro south course - I like alternate history. Did not build anywhere in the US territory, except what the AI built. Reloaded after the confiscation events - the game actually crashed. Took over rivals after the ...
by zzc
Tue Jun 02, 2020 6:11 am
Forum: Scenario Writing
Topic: Temp offset event
Replies: 6
Views: 4969

Re: Temp offset event

Its the europe tycoon map. Very simple to play.

viewtopic.php?f=25&t=2272
by zzc
Mon Jun 01, 2020 10:20 pm
Forum: Scenario Writing
Topic: Temp offset event
Replies: 6
Views: 4969

Re: Temp offset event

I tried deleting all the offset events and the modifiers are still unchanged. So this map is having awfully low raw material cargo prices[after the drounght, strike events], along with everything else - dairy farms in a city, next to many houses, are actually running at loss ^**lylgh
by zzc
Mon Jun 01, 2020 11:47 am
Forum: Scenario Writing
Topic: Temp offset event
Replies: 6
Views: 4969

Temp offset event

Do temp offset event effects still apply to the map after win/lose?
by zzc
Mon Jun 01, 2020 8:47 am
Forum: Buildings
Topic: New building, existing skin
Replies: 11
Views: 5134

Re: New building, existing skin

Or have oil refinery/plastic factory to demand the oil. I notice that oil price is quite cheap when it first appears, then after the houses stop accepting, the price increases across the board. Like from $30 to $90.
by zzc
Mon Jun 01, 2020 4:46 am
Forum: Buildings
Topic: New building, existing skin
Replies: 11
Views: 5134

Re: New building, existing skin

I'd start by looking up when coal to oil conversion started becoming a commercial proposition. That would give you a good idea of a likely start year for your industry. You may also find that it needs to produce 2 Oil for every 1 Coal o have a useful profit margin in the game. Coal and Oil are very...