Search found 85 matches

by JFMarvelous
Mon Dec 15, 2008 10:53 pm
Forum: Site questions, problems, and features
Topic: Helen Waite
Replies: 40
Views: 17842

Re: Helen Waite

Hawk, are you asleep at the wheel, or have I entered the Twilight Zone :?: ^**lylgh ^**lylgh ^**lylgh
The time stamp on the forum seems to have gained 13 hours overnight :?:
by JFMarvelous
Sat Dec 13, 2008 11:15 am
Forum: Buildings
Topic: Coru's game mods (and questions!)
Replies: 145
Views: 70385

Re: Coru's game mods (and questions!)

"[There are two ways to handle passengers in the bca file, one is through the demand/supply/exchange part, the other is in the footer. both can also be used.]" This I assume means BCA of the buildings in building types,(just wanted to be sure I wasn't missing anything) !$th_u$! Count me in...
by JFMarvelous
Sat Dec 13, 2008 10:15 am
Forum: Buildings
Topic: Coru's game mods (and questions!)
Replies: 145
Views: 70385

Re: Coru's game mods (and questions!)

Hi Ned, As some of Coru's mods demand passengers I was thinking that maybe the passengers could also demand something when they arrive at places like the mall,theme park,etc. Can't wait to see Trainmaster and the mods you have been working on. (0!!0) Also didn't see .bca for passengers in my (buildi...
by JFMarvelous
Sat Dec 13, 2008 9:32 am
Forum: Buildings
Topic: Coru's game mods (and questions!)
Replies: 145
Views: 70385

Re: Coru's game mods (and questions!)

Is it possible to modify passengers(.cty file is all they have), to consume :?: Or are thet hardcoded too? Some mods may not work just right for me because I am using them in V1.06,(not V1.05) for which they where made. When I have time I will attempt San Diego 1976 which uses most of your mods does...
by JFMarvelous
Fri Dec 12, 2008 5:55 pm
Forum: Buildings
Topic: Coru's game mods (and questions!)
Replies: 145
Views: 70385

Re: Coru's game mods (and questions!)

On your landfill mod with pk4 files, should I first remove .dds + 3dp files? so far casino,airport,hospital,theme park and malls still aways lose money.(although passengers are limited in the map I've been testing your mods on). All the rest seem to work fine. !*th_up*! and !$th_u$!
by JFMarvelous
Fri Dec 12, 2008 1:58 pm
Forum: RT III General Discussion
Topic: New Buildings
Replies: 35
Views: 10694

Re: New Buildings

still getting an error (does not recon. command) as an enternal or external program or batch file
by JFMarvelous
Fri Dec 12, 2008 12:28 pm
Forum: RT III General Discussion
Topic: New Buildings
Replies: 35
Views: 10694

Re: New Buildings

have made some progress !hairpull! I have the dos commamd open to this point( "My Documents"\a\pack4.exe"\ ) I can not "tab" open" file.txt" and typing in from ---4.exe\filelist.txt pk4name.pk4 and(pk4shipyard.pk4) and ---txt\pk4namepk4 and maybe a few other ways t...
by JFMarvelous
Fri Dec 12, 2008 11:54 am
Forum: RT III General Discussion
Topic: New Buildings
Replies: 35
Views: 10694

Re: New Buildings

btw, I am using XP Home SP3.
also landfill I have (12-9-08maybe) has no "buy" option. Is this right?
by JFMarvelous
Fri Dec 12, 2008 11:49 am
Forum: RT III General Discussion
Topic: New Buildings
Replies: 35
Views: 10694

Re: New Buildings

**!!!** my dos command line reads (\"My Documents"\a\pack4.exe filelist.txt pk4name.pk4) (Have also tried using actual file name as in pk4shipyard.pk4), same error comes up !hairpull! Did you look at the filelist.txt I posted before to see if I did it right :?: !$th_u$! for your help.
by JFMarvelous
Fri Dec 12, 2008 11:29 am
Forum: Buildings
Topic: Coru's game mods (and questions!)
Replies: 145
Views: 70385

Re: Coru's game mods (and questions!)

Alright, today's major news: http://healthyinsanity.com/railroad/landfill2.jpg ^_^ I pulled it off. Waste is now valued at 100k, and if you use my House modification with this, house production of waste will drop to 40% of what it was. With that done, you can isntall the alternate version of my Cas...
by JFMarvelous
Fri Dec 12, 2008 8:37 am
Forum: RT III General Discussion
Topic: New Buildings
Replies: 35
Views: 10694

Re: New Buildings

yes there is. My "a" folder consists of "filelist.txt", "pack4.exe",and "6 shipyard.tga" files to pack.
filelist.txt
(168 Bytes) Downloaded 185 times
a file.jpg
by JFMarvelous
Thu Dec 11, 2008 2:13 pm
Forum: Buildings
Topic: Coru's game mods (and questions!)
Replies: 145
Views: 70385

Re: Coru's game mods (and questions!)

Are you using the beta I did before I swapped to the meat packing plant as the base model? If the answer is yes and you asked me earlier "can I keep both" the answer is yes then. It'd work under the same principle that drives having two versions of the casino and tourist trap. I don't see...
by JFMarvelous
Thu Dec 11, 2008 1:58 pm
Forum: RT III General Discussion
Topic: New Buildings
Replies: 35
Views: 10694

Re: New Buildings

Coru, !$th_u$! for your advice. cd.. works nice, (I also found that tab works for flipping folders on drive). I still get error can not open file "filelist.txt" so my syntax :?: is still wrong(using printfolder). used your shipyard.tga files in my attempts. does it have to be .dds files? K...
by JFMarvelous
Thu Dec 11, 2008 1:07 pm
Forum: Buildings
Topic: Coru's game mods (and questions!)
Replies: 145
Views: 70385

Re: Coru's game mods (and questions!)

The other industries I made that are demand only aren't as important feedback wise other than they being used lets me know I'm on the right track... but since this one should have economic benefit and since it existed in the previous version of Railroad Tycoon, I would like some extra feedback on t...
by JFMarvelous
Wed Dec 10, 2008 3:35 pm
Forum: Site questions, problems, and features
Topic: Helen Waite
Replies: 40
Views: 17842

Re: Helen Waite

yes Stoker you are right,my head must have been somewhere else *!*!*! (leaving myself open on that one I guess) !*00*!
and Hawk you bring up the age old question :?: Do only scumbags become politicians or does politics make them into scumbags :!:
by JFMarvelous
Wed Dec 10, 2008 2:00 pm
Forum: Site questions, problems, and features
Topic: Helen Waite
Replies: 40
Views: 17842

Re: Helen Waite

!$th_u$! Hawk for taking what I thought was a good idea and then making it better :salute: :salute:. You and the rest of this group not only do this daily, but for the most part, have it done almost before the post gets cold !*th_up*! With a group this great (at 198 members)when we hit 200, maybe we...
by JFMarvelous
Wed Dec 10, 2008 1:17 pm
Forum: RT III General Discussion
Topic: New Buildings
Replies: 35
Views: 10694

Re: New Buildings

Making PK4's is tedious, as it is a command-line operation. In amongst the user skinning tools that C-to-C installs is a little executable, called pack4.exe, which does the work. You have to use Windows' Command Prompt, and navigate to the directory which contains both pack4.exe and all the files w...
by JFMarvelous
Tue Dec 09, 2008 10:53 pm
Forum: RT III General Discussion
Topic: An Industry Idea
Replies: 42
Views: 11531

Re: An Industry Idea

coruscate wrote:If you like that check out what Ned's building :mrgreen:
tell me where to find it **!!!** cause I would like to check it out.
by JFMarvelous
Tue Dec 09, 2008 3:13 pm
Forum: Buildings
Topic: Coru's game mods (and questions!)
Replies: 145
Views: 70385

Re: Coru's game mods (and questions!)

Coru, just downloaded your new mods & some of the others again(not sure if I have have the newest,best version),could u number them (maybe like airline 1.1 10% to 1.9 90% )and just remove the version number at 100%? would be easy to know if I had the lasted one out ::!**! ::!**! also all your mo...
by JFMarvelous
Tue Dec 09, 2008 12:09 pm
Forum: Buildings
Topic: Coru's game mods (and questions!)
Replies: 145
Views: 70385

Re: Coru's game mods (and questions!)

re-adapting? All maps & mods I've downloaded here must be working on V1.6, because that is what I'm using.I've downloaded maps that say V1.5 only and as far as I know they work too,(117 maps in my maps folder)as after install there's no way to tell the difference as to which version they were ma...