Hawk, are you asleep at the wheel, or have I entered the Twilight Zone
The time stamp on the forum seems to have gained 13 hours overnight
Search found 85 matches
- Mon Dec 15, 2008 10:53 pm
- Forum: Site questions, problems, and features
- Topic: Helen Waite
- Replies: 40
- Views: 17855
- Sat Dec 13, 2008 11:15 am
- Forum: Buildings
- Topic: Coru's game mods (and questions!)
- Replies: 145
- Views: 70426
Re: Coru's game mods (and questions!)
"[There are two ways to handle passengers in the bca file, one is through the demand/supply/exchange part, the other is in the footer. both can also be used.]" This I assume means BCA of the buildings in building types,(just wanted to be sure I wasn't missing anything) !$th_u$! Count me in...
- Sat Dec 13, 2008 10:15 am
- Forum: Buildings
- Topic: Coru's game mods (and questions!)
- Replies: 145
- Views: 70426
Re: Coru's game mods (and questions!)
Hi Ned, As some of Coru's mods demand passengers I was thinking that maybe the passengers could also demand something when they arrive at places like the mall,theme park,etc. Can't wait to see Trainmaster and the mods you have been working on. (0!!0) Also didn't see .bca for passengers in my (buildi...
- Sat Dec 13, 2008 9:32 am
- Forum: Buildings
- Topic: Coru's game mods (and questions!)
- Replies: 145
- Views: 70426
Re: Coru's game mods (and questions!)
Is it possible to modify passengers(.cty file is all they have), to consume :?: Or are thet hardcoded too? Some mods may not work just right for me because I am using them in V1.06,(not V1.05) for which they where made. When I have time I will attempt San Diego 1976 which uses most of your mods does...
- Fri Dec 12, 2008 5:55 pm
- Forum: Buildings
- Topic: Coru's game mods (and questions!)
- Replies: 145
- Views: 70426
Re: Coru's game mods (and questions!)
On your landfill mod with pk4 files, should I first remove .dds + 3dp files? so far casino,airport,hospital,theme park and malls still aways lose money.(although passengers are limited in the map I've been testing your mods on). All the rest seem to work fine. and
- Fri Dec 12, 2008 1:58 pm
- Forum: RT III General Discussion
- Topic: New Buildings
- Replies: 35
- Views: 10697
Re: New Buildings
still getting an error (does not recon. command) as an enternal or external program or batch file
- Fri Dec 12, 2008 12:28 pm
- Forum: RT III General Discussion
- Topic: New Buildings
- Replies: 35
- Views: 10697
Re: New Buildings
have made some progress !hairpull! I have the dos commamd open to this point( "My Documents"\a\pack4.exe"\ ) I can not "tab" open" file.txt" and typing in from ---4.exe\filelist.txt pk4name.pk4 and(pk4shipyard.pk4) and ---txt\pk4namepk4 and maybe a few other ways t...
- Fri Dec 12, 2008 11:54 am
- Forum: RT III General Discussion
- Topic: New Buildings
- Replies: 35
- Views: 10697
Re: New Buildings
btw, I am using XP Home SP3.
also landfill I have (12-9-08maybe) has no "buy" option. Is this right?
also landfill I have (12-9-08maybe) has no "buy" option. Is this right?
- Fri Dec 12, 2008 11:49 am
- Forum: RT III General Discussion
- Topic: New Buildings
- Replies: 35
- Views: 10697
Re: New Buildings
my dos command line reads (\"My Documents"\a\pack4.exe filelist.txt pk4name.pk4) (Have also tried using actual file name as in pk4shipyard.pk4), same error comes up Did you look at the filelist.txt I posted before to see if I did it right for your help.
- Fri Dec 12, 2008 11:29 am
- Forum: Buildings
- Topic: Coru's game mods (and questions!)
- Replies: 145
- Views: 70426
Re: Coru's game mods (and questions!)
Alright, today's major news: http://healthyinsanity.com/railroad/landfill2.jpg ^_^ I pulled it off. Waste is now valued at 100k, and if you use my House modification with this, house production of waste will drop to 40% of what it was. With that done, you can isntall the alternate version of my Cas...
- Fri Dec 12, 2008 8:37 am
- Forum: RT III General Discussion
- Topic: New Buildings
- Replies: 35
- Views: 10697
Re: New Buildings
yes there is. My "a" folder consists of "filelist.txt", "pack4.exe",and "6 shipyard.tga" files to pack.
- Thu Dec 11, 2008 2:13 pm
- Forum: Buildings
- Topic: Coru's game mods (and questions!)
- Replies: 145
- Views: 70426
Re: Coru's game mods (and questions!)
Are you using the beta I did before I swapped to the meat packing plant as the base model? If the answer is yes and you asked me earlier "can I keep both" the answer is yes then. It'd work under the same principle that drives having two versions of the casino and tourist trap. I don't see...
- Thu Dec 11, 2008 1:58 pm
- Forum: RT III General Discussion
- Topic: New Buildings
- Replies: 35
- Views: 10697
Re: New Buildings
Coru, !$th_u$! for your advice. cd.. works nice, (I also found that tab works for flipping folders on drive). I still get error can not open file "filelist.txt" so my syntax :?: is still wrong(using printfolder). used your shipyard.tga files in my attempts. does it have to be .dds files? K...
- Thu Dec 11, 2008 1:07 pm
- Forum: Buildings
- Topic: Coru's game mods (and questions!)
- Replies: 145
- Views: 70426
Re: Coru's game mods (and questions!)
The other industries I made that are demand only aren't as important feedback wise other than they being used lets me know I'm on the right track... but since this one should have economic benefit and since it existed in the previous version of Railroad Tycoon, I would like some extra feedback on t...
- Wed Dec 10, 2008 3:35 pm
- Forum: Site questions, problems, and features
- Topic: Helen Waite
- Replies: 40
- Views: 17855
Re: Helen Waite
yes Stoker you are right,my head must have been somewhere else (leaving myself open on that one I guess)
and Hawk you bring up the age old question Do only scumbags become politicians or does politics make them into scumbags
and Hawk you bring up the age old question Do only scumbags become politicians or does politics make them into scumbags
- Wed Dec 10, 2008 2:00 pm
- Forum: Site questions, problems, and features
- Topic: Helen Waite
- Replies: 40
- Views: 17855
Re: Helen Waite
!$th_u$! Hawk for taking what I thought was a good idea and then making it better :salute: :salute:. You and the rest of this group not only do this daily, but for the most part, have it done almost before the post gets cold !*th_up*! With a group this great (at 198 members)when we hit 200, maybe we...
- Wed Dec 10, 2008 1:17 pm
- Forum: RT III General Discussion
- Topic: New Buildings
- Replies: 35
- Views: 10697
Re: New Buildings
Making PK4's is tedious, as it is a command-line operation. In amongst the user skinning tools that C-to-C installs is a little executable, called pack4.exe, which does the work. You have to use Windows' Command Prompt, and navigate to the directory which contains both pack4.exe and all the files w...
- Tue Dec 09, 2008 10:53 pm
- Forum: RT III General Discussion
- Topic: An Industry Idea
- Replies: 42
- Views: 11532
Re: An Industry Idea
tell me where to find it cause I would like to check it out.coruscate wrote:If you like that check out what Ned's building
- Tue Dec 09, 2008 3:13 pm
- Forum: Buildings
- Topic: Coru's game mods (and questions!)
- Replies: 145
- Views: 70426
Re: Coru's game mods (and questions!)
Coru, just downloaded your new mods & some of the others again(not sure if I have have the newest,best version),could u number them (maybe like airline 1.1 10% to 1.9 90% )and just remove the version number at 100%? would be easy to know if I had the lasted one out ::!**! ::!**! also all your mo...
- Tue Dec 09, 2008 12:09 pm
- Forum: Buildings
- Topic: Coru's game mods (and questions!)
- Replies: 145
- Views: 70426
Re: Coru's game mods (and questions!)
re-adapting? All maps & mods I've downloaded here must be working on V1.6, because that is what I'm using.I've downloaded maps that say V1.5 only and as far as I know they work too,(117 maps in my maps folder)as after install there's no way to tell the difference as to which version they were ma...