Search found 569 matches

by Stoker
Sat Jan 18, 2014 4:33 pm
Forum: RT III Version 1.06
Topic: Making 1.06.1: any interest?
Replies: 206
Views: 99408

Re: Making 1.06.1: any interest?

OK. I think I am getting close to making the command line extractor work. I would never in a million years figure this out without your detailed instructions, Gumboots. I am running into trouble when I paste the directory of the .PK4 into the command line. I think the directory I am copying ends at ...
by Stoker
Sat Jan 18, 2014 3:56 pm
Forum: RT III Version 1.06
Topic: Making 1.06.1: any interest?
Replies: 206
Views: 99408

Re: Making 1.06.1: any interest?

Great, thank you for that. I love your explanation, although I have not gone through it all the way yet, your experience is pretty much where I am at with command line programs too. As a matter of fact Ned tried to get me to use this a few years back and at that time on my old computer Watto was wor...
by Stoker
Sat Jan 18, 2014 3:43 pm
Forum: RT III Version 1.06
Topic: Making 1.06.1: any interest?
Replies: 206
Views: 99408

Re: Making 1.06.1: any interest?

I guess I can try the command line unpacker. How complicated is this? I don't currently have TM, so if you could post this I would appreciate it. I may need a walkthrough as well, I usually fail when I try command line things....
by Stoker
Sat Jan 18, 2014 3:22 pm
Forum: RT III Version 1.06
Topic: Making 1.06.1: any interest?
Replies: 206
Views: 99408

Re: Making 1.06.1: any interest?

OK, so I am getting my mod toolbox together again, and I got a new copy of Watto game extracter and installed it and it is not working. From what I can gather , this is due to me having the 64 bit version of Java. Currently getting the 32 bit version, I hope this does not mess up anything.... *!*!*!...
by Stoker
Sat Jan 18, 2014 12:56 pm
Forum: RT III Version 1.06
Topic: Making 1.06.1: any interest?
Replies: 206
Views: 99408

Re: Making 1.06.1: any interest?

Yes. Even though they are not being used, they will still be listed in any map that had a quarry made with the original out puts (Rock and Crystals). I am not 100% sure if a 1.06 map that did not include the quarry and thus Crystals would function, but my bet would be no, and this would still cause ...
by Stoker
Sat Jan 18, 2014 12:39 pm
Forum: RT III Version 1.06
Topic: Making 1.06.1: any interest?
Replies: 206
Views: 99408

Re: Making 1.06.1: any interest?

Yes, Crystals is a cargo. The issue is that it will be specified as such in any 1.06 scenario, and if you remove it from the quarry there is not longer a source for it and this will cause a crash. There is a possibility that scenarios that did not have this cargo activated might function with it rem...
by Stoker
Sat Jan 18, 2014 10:25 am
Forum: RT III Version 1.06
Topic: Making 1.06.1: any interest?
Replies: 206
Views: 99408

Re: Making 1.06.1: any interest?

@ Hawk: The limited slots available I was referring to is the total number of cargoes, not industries. There must be some limit to the total number of industries, but I have not run into it. I took a look at the cargoes and counted 51 in 1.06, and (going from memory here) I think the maximum is 53. ...
by Stoker
Fri Jan 17, 2014 9:13 pm
Forum: RT III Version 1.06
Topic: Making 1.06.1: any interest?
Replies: 206
Views: 99408

Re: Making 1.06.1: any interest?

@ RoR: You have already mentioned that somehow industries work different for you than they do for everyone else, so you saying TM industries work fine is no surprise at all. That is what it is , but the opinions of people who have unexplainable abnormal results are not of much value when trying to f...
by Stoker
Fri Jan 17, 2014 7:28 pm
Forum: RT III Version 1.06
Topic: Making 1.06.1: any interest?
Replies: 206
Views: 99408

Re: Making 1.06.1: any interest?

@ RoR: I have no interest in dumbing down the game so that people with no skill can play it. The things I had worked out for King Coal all worked just fine. This is different than TM. If you read Ned's descriptions of TM he refer's to it as "the expert version of RT3", which is simply not ...
by Stoker
Fri Jan 17, 2014 7:12 pm
Forum: RT III Version 1.06
Topic: Making 1.06.1: any interest?
Replies: 206
Views: 99408

Re: Making 1.06.1: any interest?

@ Gumboots: I just noticed something in the previous posts where you noted not wanting to exclude existing 1.06 maps. This would mean that you want a patch , not a mod. I will try to explain this again: If you want the add-on to be backwards compatible, you must not remove any of the existing cargoe...
by Stoker
Fri Jan 17, 2014 6:16 pm
Forum: RT III Version 1.06
Topic: Making 1.06.1: any interest?
Replies: 206
Views: 99408

Re: Making 1.06.1: any interest?

@RoR: Yes, I balanced out pulpwood (and coal) production with King Coal. This was of course all lost, but if I start experimenting again I will remember where I was at as far as prices and production levels were pretty quickly (I think). There are some issues with trying to find a no-fuel formula to...
by Stoker
Fri Jan 17, 2014 5:47 pm
Forum: RT III Version 1.06
Topic: Making 1.06.1: any interest?
Replies: 206
Views: 99408

Re: Making 1.06.1: any interest?

I have been neglecting my rig lately, and my watercooler got clogged with dust and one the fans failed. It was still cooling ok, so I didn't replace it. Then the other one failed and I did not notice and I burned up my AMD FX-4170. :roll: I put in the 2 core 555 I had been using previous to that and...
by Stoker
Fri Jan 17, 2014 5:28 pm
Forum: RT III Version 1.06
Topic: Making 1.06.1: any interest?
Replies: 206
Views: 99408

Re: Making 1.06.1: any interest?

Sucks that I lost my King Coal work, as this had not only the in progress work, but all of the little things I had like copies of a complete RT3 folder tree that had all of the folders emptied out. Oh well, these things are a lot easier since I have gotten a modern computer, particularly nice for th...
by Stoker
Fri Jan 17, 2014 5:06 pm
Forum: RT III Version 1.06
Topic: Making 1.06.1: any interest?
Replies: 206
Views: 99408

Re: Making 1.06.1: any interest?

I can't recall exactly at the moment, but I think 1.06 uses all but one of the available cargo slots. I am going from memory here, but I think 1.06 uses 52 of the 53 slots. I would need to re-familiarize myself with these things if I commit to anything, as I have forgotten more about the function of...
by Stoker
Fri Jan 17, 2014 4:57 pm
Forum: RT III Version 1.06
Topic: Making 1.06.1: any interest?
Replies: 206
Views: 99408

Re: Making 1.06.1: any interest?

Production requiring 3 cargoes are less of a problem than people might think. I even experimented with using 4 or more and decided against it, not because they don't work, but because when you exceed three they do not show up in the industry's graphic production tab. Even though using 3 or more carg...
by Stoker
Fri Jan 17, 2014 4:44 pm
Forum: RT III Version 1.06
Topic: Making 1.06.1: any interest?
Replies: 206
Views: 99408

Re: Making 1.06.1: any interest?

Something that would need to be decided on right up front is whether this would be a patch or a mod. This does not have anything to do with whether the exe is modified (I would vote against trying to do an exe change) . A patch would have to retain all of the existing buildings and cargoes, whereas ...
by Stoker
Fri Jan 17, 2014 4:14 pm
Forum: RT III Version 1.06
Topic: Making 1.06.1: any interest?
Replies: 206
Views: 99408

Re: Making 1.06.1: any interest?

I will toss out a few things I would insist upon if I were to participate in a 1.06 revision. A. Fix all of the loose ends in the cargo/industry chain of 1.06 B. Remove the British Stirling from the North American loco list. C. The early 4-4-0 American be given an upgraded passenger rating. D. The o...
by Stoker
Fri Jan 17, 2014 3:42 pm
Forum: RT III Version 1.06
Topic: Making 1.06.1: any interest?
Replies: 206
Views: 99408

Re: Making 1.06.1: any interest?

The furnace is completely screwed up. Whether it will decide that it is going to produce Ceramics from Rock or Ingots from Ore is based on the profit , and this will vary and jump around as it consumes one or the other, which then throws off the price graidient of the one that is not being used and ...
by Stoker
Fri Jan 17, 2014 3:22 pm
Forum: RT III Version 1.06
Topic: Making 1.06.1: any interest?
Replies: 206
Views: 99408

Re: Making 1.06.1: any interest?

@ Gumboots: 1.06 does leave a bunch of the cargo chain pretty much hanging in the breeze. "Crystals", for instance, do not have an industry for their use at all. The other most notable wonkiness is the "Furnace" with two different production systems. I made a patch for 1.06 some ...
by Stoker
Fri Jan 17, 2014 3:09 pm
Forum: RT III Version 1.06
Topic: Making 1.06.1: any interest?
Replies: 206
Views: 99408

Re: Making 1.06.1: any interest?

@ RoR: More than 2 inputs for an industry can work fine. The industries I made for King Coal with this were pretty thoroughly tested and the cargo flow and economics were all worked out. What does not work is having an industry that tries to have more than one completely different production cycles,...