Search found 569 matches

by Stoker
Fri Jan 31, 2014 5:00 pm
Forum: RRT3 Patch Makers
Topic: Cargo & Industry fixes for 1.06
Replies: 528
Views: 386575

Re: Cargo & Industry fixes for 1.06

Yes Ned, TM does do a lot of the things you said, but in the end it just isn't fun . It isn't an improved version of RT3 with fewer flaws and loose ends, it is just a different version with it's own flaws (cargo flow for one) and different loose ends. This is my opinion of course, but the dearth of ...
by Stoker
Fri Jan 31, 2014 3:15 pm
Forum: RRT3 Patch Makers
Topic: Cargo & Industry fixes for 1.06
Replies: 528
Views: 386575

Re: Cargo & Industry fixes for 1.06

I do have Hex Neo installed . It is probably better than Tiny Hexer, but I am real familiar with TH so I am sticking with it. The bookmarks and such work fine.

Image
by Stoker
Fri Jan 31, 2014 2:36 pm
Forum: RRT3 Patch Makers
Topic: Cargo & Industry fixes for 1.06
Replies: 528
Views: 386575

Re: Cargo & Industry fixes for 1.06

Ya, those are not so bad. The BCA files are a bit more complicated. It would have nice if they had put all of the "standard" descriptor information all in the header, instead of having both a header and footer, with a variable amount of production information between them.
by Stoker
Fri Jan 31, 2014 12:41 pm
Forum: RRT3 Patch Makers
Topic: Cargo & Industry fixes for 1.06
Replies: 528
Views: 386575

Re: Cargo & Industry fixes for 1.06

Thank you Ned, that would be a huge time and aggravation saver. !!howdy!! As you are well aware, changing the hex descriptor files for buildings and such does not take all that long, testing and graphics changes are what eats up gobs of time. It has been years since I played TM, I will have to grab ...
by Stoker
Fri Jan 31, 2014 12:19 pm
Forum: RRT3 Patch Makers
Topic: Cargo & Industry fixes for 1.06
Replies: 528
Views: 386575

Re: Cargo & Industry fixes for 1.06

I decided to work on modifying some building skins. I have used GIMP in the past and it correctly saved in the correct .dds format, but this time around it is not.I am pretty sure no compression is correct. Choosing Default Format makes a skin that crashes the game. I tried the first two options in ...
by Stoker
Thu Jan 30, 2014 7:18 pm
Forum: RRT3 Patch Makers
Topic: Thoughts about hex editing.
Replies: 15
Views: 31409

Re: Thoughts about hex editing.

Well, that figures. They sure messed things up for modding with this game. I think I had better stick to the building coding for now, I will get into the graphics after that is all done. I can only mentally handle one insanely complex conundrum at a time these days.
by Stoker
Thu Jan 30, 2014 5:55 pm
Forum: RRT3 Patch Makers
Topic: Thoughts about hex editing.
Replies: 15
Views: 31409

Re: Thoughts about hex editing.

I just did a test and opened up a .3ds building in 3d object converter. Saved it as .3dp. Worked. I have not tried to import the object to RT3 yet, so I don't know if the game will actually do that (there could be a scaling issue or such with the architectural scale building model I did this with), ...
by Stoker
Thu Jan 30, 2014 4:47 pm
Forum: RRT3 Patch Makers
Topic: Thoughts about hex editing.
Replies: 15
Views: 31409

Re: Thoughts about hex editing.

So, is it only possible to open up and look at .3dp files in 3d programs using the 3d converter? I thought it was possible to convert .3dp to .3ds and then re-convert them back into .3dp from .3DS or such, but this does not work? P.S: my memory on the subject is a bit fuzzy, but I did find out a few...
by Stoker
Thu Jan 30, 2014 4:33 pm
Forum: RRT3 Patch Makers
Topic: Thoughts about hex editing.
Replies: 15
Views: 31409

Re: Thoughts about hex editing.

I am amazed at what you are able to do by manually editing the Hex files. When I first saw your work and heard talk about the 3D file converter I assumed you were opening the .3dp files in a 3d modelling program to edit things. I am curious if you ever tried to actually do it this way? The original ...
by Stoker
Thu Jan 30, 2014 4:06 pm
Forum: The Conference Table
Topic: Georgia Snow Flurries
Replies: 18
Views: 16502

Re: Georgia Snow Flurries

Just as long as you don't start beating on baby seals with lead-filled snowshoes. If that happens I'll take a mittenful of the deadly yellow snow crystals and rub it all into his beady little eyes with a vigorous circular motion hitherto unknown to the people of this area. And then Pounce! and Poun...
by Stoker
Thu Jan 30, 2014 3:18 pm
Forum: RRT3 Patch Makers
Topic: Cargo & Industry fixes for 1.06
Replies: 528
Views: 386575

Re: Cargo & Industry fixes for 1.06

@ AH: Suit yourself. I just wanted to make sure that you know that this will not be ready for actual use for a long time, and taking historical participation in this forum into account, it is quite likely that you will have lost interest and drifted off long before this project is completed. My !#2b...
by Stoker
Thu Jan 30, 2014 2:47 pm
Forum: RRT3 Patch Makers
Topic: Cargo & Industry fixes for 1.06
Replies: 528
Views: 386575

Re: Cargo & Industry fixes for 1.06

@ AH: Right now we have "End of the year" penciled in as the finish goal. Knowing what I know about these game forums, it is probable that more than half of the people who are currently active here will not be here by then. I may have the new industries ready for testing in a few weeks, bu...
by Stoker
Thu Jan 30, 2014 11:43 am
Forum: The Conference Table
Topic: Georgia Snow Flurries
Replies: 18
Views: 16502

Re: Georgia Snow Flurries

Go Nanook! :lol:
by Stoker
Thu Jan 30, 2014 11:11 am
Forum: RRT3 Patch Makers
Topic: Cargo & Industry fixes for 1.06
Replies: 528
Views: 386575

Re: Cargo & Industry fixes for 1.06

I am glad you are enthused about this project, Lama, and I welcome any input that you have. Having just re-read a lot of the threads made during the 1.06 development process I know that you had made some sensible suggestions regarding some of the issues that are now trying to be fixed that were for ...
by Stoker
Wed Jan 29, 2014 2:36 pm
Forum: RRT3 Patch Makers
Topic: Locomotive fixes for 1.06
Replies: 132
Views: 111084

Re: Locomotive fixes for 1.06

I think you are overlooking something. In many cases people have events to exclude the use of loco's that they don't like or don't want in a scenario for whatever reason. To the Game Engine it does not matter if an asset has been called to exclude it's use or to enable it's use, just the mention in ...
by Stoker
Wed Jan 29, 2014 2:07 pm
Forum: RRT3 Patch Makers
Topic: Cargo & Industry fixes for 1.06
Replies: 528
Views: 386575

Re: Cargo & Industry fixes for 1.06

I agree about the Caboose weight issue. The diner car is the same way. In reality the Caboose would be even lighter than your average Passenger car, and the Diner car about the same as a Passenger car. Making them both the same weight as a Boxcar full of bricks is nonsense. I think making both be th...
by Stoker
Wed Jan 29, 2014 11:48 am
Forum: RRT3 Patch Makers
Topic: Cargo & Industry fixes for 1.06
Replies: 528
Views: 386575

Re: Cargo & Industry fixes for 1.06

Something I discovered last night is that there is indeed a Covered Hopper. Not sure if it was in the original game or added with 1.06, but it is there, and I used it for the Cement "Concrete" cargo.
by Stoker
Wed Jan 29, 2014 10:18 am
Forum: RRT3 Patch Makers
Topic: Cargo & Industry fixes for 1.06
Replies: 528
Views: 386575

Re: Cargo & Industry fixes for 1.06

Just throwing this out there.... If you change the cargo then you change the game. Cargo is listed alphabetically in the game. So if you rename a cargo and it takes a different place in the list, then all previous maps are toast. Period. I am well aware of how the Cargo functions and have stated se...
by Stoker
Tue Jan 28, 2014 3:26 pm
Forum: RRT3 Patch Makers
Topic: Cargo & Industry fixes for 1.06
Replies: 528
Views: 386575

Re: Cargo & Industry fixes for 1.06

I will give Packed Food a go. Works for me. As far as what car is used, I would notice if a Passenger car was used for Concrete, but then it would not change gameplay at all. My interest is in fixing functionality issues. The graphics are adequate as is, and no matter how much effort you put into im...
by Stoker
Tue Jan 28, 2014 2:42 pm
Forum: RRT3 Patch Makers
Topic: Cargo & Industry fixes for 1.06
Replies: 528
Views: 386575

Re: Cargo & Industry fixes for 1.06

"Package Food" is actually correct English, although I think I would use Packaged Food (also correct English) in most cases when referring to food which is in a package. Packed Food is correct also. It is just a matter of what "sounds" right and/or is commonly used. I took a look...