Search found 28 matches

by Itsa Timmy
Sun Mar 28, 2010 4:32 pm
Forum: RT III General Discussion
Topic: Problem with Brahelia scenario
Replies: 9
Views: 3401

Re: Problem with Brahelia scenario

Been using steam along time and I can say the new steam proves to be actually useful and reliable, it just took them forever to get the bugs out. I also do appreciate the support valve has given to the modding community and the continue support for all their games (even after all these years, I stil...
by Itsa Timmy
Tue Mar 23, 2010 1:04 am
Forum: Letters to the Editor
Topic: .3ds and .3dp
Replies: 0
Views: 2883

.3ds and .3dp

It appears the .3ds and .3dp formats are similar enough that all the needed point, triangle, and coordinate data is present, it just needs to be rearranged. The .3ds format seems to be well docmuneted here and here and it uses identifiers. Just remember that things are reversed so 0x4120 = 2041. RT3...
by Itsa Timmy
Tue Mar 23, 2010 12:30 am
Forum: Buildings
Topic: Oddball entries in the BCA files
Replies: 14
Views: 10489

Re: Oddball entries in the BCA files

P.S. How are your Blender projects going? Have you figured out how to reskin an altered model in .3ds and successfully convert that to .3dp? Ok, I haven't had much time as of late, I an currently trying to build a simple bethgon coal car and texture it from scratch so I can learn blender a little b...
by Itsa Timmy
Sun Mar 21, 2010 1:24 pm
Forum: Buildings
Topic: Oddball entries in the BCA files
Replies: 14
Views: 10489

Re: Oddball entries in the BCA files

If you are using tiny hexer, the status window and value editor do all the conversions on the fly. Highlighted is the loco top speed.
tinyhexer.JPG
by Itsa Timmy
Fri Mar 19, 2010 6:09 pm
Forum: Rollingstock
Topic: F40PH
Replies: 1
Views: 2864

F40PH

Since I figured out how you can use blender to modify .3dp files, I've been learning the ways of blender by working on an F40PH. I'm still a bit unsure with the cab but I think it will look a lot better when I get the texture fixed on it. f40ph1.JPG Since redoing the cab messed up the textures, I ne...
by Itsa Timmy
Mon Mar 15, 2010 2:47 am
Forum: Site questions, problems, and features
Topic: Slowness and DNS problems
Replies: 10
Views: 7198

Re: Slowness and DNS problems

Did seem a bit slower lately, guess that explains it.
by Itsa Timmy
Sat Mar 13, 2010 1:03 am
Forum: Buildings
Topic: 3dp File Converter
Replies: 49
Views: 31945

Re: 3dp File Converter

Yea, the free verson of 3DOC allows you to export to the Object File Format, or .off. Copying the points from the .3ds into the .3dp file works but you can't add or remove points as it screws up the texture triangles. Just made a F40PH and it took me far less time then it would have hex editing! All...
by Itsa Timmy
Fri Mar 12, 2010 2:28 am
Forum: Buildings
Topic: 3dp File Converter
Replies: 49
Views: 31945

Re: 3dp File Converter

According to their format list here , 3D Object Converter will only load RT3 files, what you are seeing on the right is a 3D Professional file which unfortunately uses the same filename. I may be on to something though, it seems that RT3's .3dp files are modified .3ds files, meaning if you manually ...
by Itsa Timmy
Thu Mar 11, 2010 5:26 pm
Forum: Buildings
Topic: 3dp File Converter
Replies: 49
Views: 31945

Re: 3dp File Converter

Your problem is with 3D Object Converter, it saves the file as a 3D Professional .3dp file, not a RT3 .3dp file. If you open a RT3 file then save it right away, you end up with a file unusable to RT3.
by Itsa Timmy
Sat Jan 23, 2010 1:24 am
Forum: General Discussion
Topic: TM and multiplayer
Replies: 3
Views: 2428

Re: TM and multiplayer

I just ran a game for 15 years to see if anything else causes a crash (building industrys, buying stock, ect) and so far it hasn't crashed. I may test a actual multiplayer game with my brother tommorow and see what happens. So far it looks like you can play trainmaster in mulitplayer as long as as y...
by Itsa Timmy
Sat Jan 23, 2010 12:19 am
Forum: General Discussion
Topic: TM and multiplayer
Replies: 3
Views: 2428

TM and multiplayer

Being the curious person that I am, I tried to play TM in multiplayer mode. Unfortunately it seems when you click the buy new locomotive button, the game crashes. It turns out this crash is also in 1.06. Thinking it was a locomotive introduced with 1.06, I began deleting engines in the engine types ...
by Itsa Timmy
Tue Sep 15, 2009 6:01 pm
Forum: Rollingstock
Topic: Diesel Reskins
Replies: 45
Views: 19581

Re: Diesel Reskins

Awesome, thanks Hawk!

And Ned, Go right ahead.
by Itsa Timmy
Mon Sep 14, 2009 8:46 pm
Forum: Rollingstock
Topic: Diesel Reskins
Replies: 45
Views: 19581

Re: Diesel Reskins

Great, it should probably be in the New Engines category though since it adds the FP45 Double and modifies the FP45.
by Itsa Timmy
Sun Sep 13, 2009 10:41 am
Forum: Rollingstock
Topic: Diesel Reskins
Replies: 45
Views: 19581

Re: Diesel Reskins

Well, since I'm not getting any bug reports on these, you might as well put them on the downloads page, hawk. Ill hopefully add a better read me similar to the ones Ned has on his stuff when I get the time.
by Itsa Timmy
Wed Sep 02, 2009 11:11 pm
Forum: Rollingstock
Topic: Diesel Reskins
Replies: 45
Views: 19581

Re: Diesel Reskins

Comfy is certainly one way to put it! I had a heck of a time remapping the skin coordinates! While not necessarily hard once I figured it out, It was still horribly time consuming. Converting hex to decimal and back takes by far the longest (why is everything backwards!) Any pointers for speeding up...
by Itsa Timmy
Wed Sep 02, 2009 3:02 am
Forum: Rollingstock
Topic: Diesel Reskins
Replies: 45
Views: 19581

Re: Diesel Reskins

The wait was long but I think you'll all agree it was worth it :-D

Thanks for all the help and enjoy! Let me know if you find any bugs.
FP45MOD1.jpg
FP45MOD2.jpg
FP45 MOD.rar
(1.08 MiB) Downloaded 287 times
Next on the list is figuring out how to re skin these.
by Itsa Timmy
Mon Aug 31, 2009 11:30 pm
Forum: Rollingstock
Topic: Diesel Reskins
Replies: 45
Views: 19581

Re: Diesel Reskins

Good News, Folks! After a long hiatus, I have started working on these again! For now, a teaser. :-D Also notice the difference between the .DDS skin (Lead Unit) and the .TGA skin.
by Itsa Timmy
Mon Aug 31, 2009 4:08 pm
Forum: RT III General Discussion
Topic: Flaming Express
Replies: 7
Views: 3516

Re: Flaming Express

I saw this a while ago on one of the ai's trains. At the time I figured he was testing some super-secret-state-of-the-art rocket propulsion technology. :lol:
FIRE!1.jpg
FIRE!2.jpg
FIRE!3.jpg
by Itsa Timmy
Sat May 02, 2009 1:29 am
Forum: General Discussion
Topic: Railroad Tycoon 3 - Trainmaster Alpha 1
Replies: 132
Views: 41773

Re: Railroad Tycoon 3 - Trainmaster Alpha 1

I had a bit of free time tonight so I took the plunge and downloaded TM. Things are looking very nice, Ned. A few general concerns though, Does anyone else have to "resign" back to the campaign screen when in the editor? Also the General Validation seems to lock up the game until I alt tab...
by Itsa Timmy
Tue Apr 14, 2009 11:08 am
Forum: PC Pandomania
Topic: Internet Explorer 7.0 failing
Replies: 25
Views: 12093

Re: Internet Explorer 7.0 failing

You guys may want to try out Google Chrome
After trying it out a few months ago, im totally hooked!