Search found 21 matches

by JayGould
Tue Oct 06, 2009 2:19 pm
Forum: RT III General Discussion
Topic: Sudden Negative Profit
Replies: 13
Views: 5214

Re: Sudden Negative Profit

The values in the financial reports are money amounts which are a different type of number. The financial reports handle the larger numbers correctly.
by JayGould
Tue Oct 06, 2009 1:54 pm
Forum: RT III General Discussion
Topic: Sudden Negative Profit
Replies: 13
Views: 5214

Re: Sudden Negative Profit

The LTD Industry Profit variable in RT3 is a 4 byte(32 bit) integer number. The highest bit is a sign bit where 0 equals plus and 1 equals minus. So the largest positive number is 2 to the 31st power or about 2.1 billion. Then the number rolls over to the maximum negative number. The negative LTD In...
by JayGould
Tue Sep 15, 2009 6:03 pm
Forum: Bugs/Issues
Topic: Pause after Annual Ledger display
Replies: 22
Views: 13980

Re: Pause after Annual Ledger display

The values are in hexadecimal format. Make sure you are doing a search from the beginning of the exe file for these hexadecimal values using a hex editor program.

EDIT:
The string may not exist in every version of RT3.EXE.
by JayGould
Tue Sep 15, 2009 12:21 pm
Forum: Bugs/Issues
Topic: Shipyard demand entry for petroleum
Replies: 1
Views: 2248

Shipyard demand entry for petroleum

The shipyard has a demand for 3 petroleum starting in 1866. It looks like the oil refinery does not produce petroleum until 1890. I think the shipyard demand entry should be changed to 1890 to match the petroleum start date at the refinery.
by JayGould
Mon Sep 14, 2009 8:40 pm
Forum: Bugs/Issues
Topic: Glass Factory and Sand Pit
Replies: 3
Views: 3067

Re: Glass Factory and Sand Pit

Thank you for the update. I didn't realize the shipyard was providing sand in the early years.
by JayGould
Mon Sep 14, 2009 2:01 pm
Forum: Bugs/Issues
Topic: Glass Factory and Sand Pit
Replies: 3
Views: 3067

Glass Factory and Sand Pit

The start date for the sand pit is 1880 (Trainmaster Alpha 2). The glass factory and sand cargo have a start date of 1800. Is this difference appropriate? I think the sand pit start date should be the same as the glass factory.
by JayGould
Sat Sep 12, 2009 2:23 pm
Forum: Bugs/Issues
Topic: Pause after Annual Ledger display
Replies: 22
Views: 13980

Re: Pause after Annual Ledger display

I made the change in the Trainmaster Alpha 2 version of the RT3.EXE file. The address 0x394CE is in hexadecimal notation as reported by my hex editor. I found it by doing a search for the hexadecimal string 6E 19 75 10 39 2D which is the code where the change was made in the version 1.05 exe for the...
by JayGould
Sat Sep 12, 2009 11:25 am
Forum: Bugs/Issues
Topic: Pause after Annual Ledger display
Replies: 22
Views: 13980

Pause after Annual Ledger display

I have determined what needs to be changed in the Trainmaster exe to pause the game after the annual ledger display. Location 0x394CE needs to be changed from x75 to xEB. I made the change using a hex editor and it worked fine. Hope this helps your efforts.
by JayGould
Fri Sep 11, 2009 6:24 pm
Forum: Scenario Reviews & Strategies
Topic: Birth of a Nation (CA01)
Replies: 36
Views: 63933

Re: Birth of a Nation (CA01)

Patching the 1.04 beta exe with the 1.06 patch changes is possible. An issue that you will discover is that the addresses (locations within the exe) for the 1.06 changes may be different or may not exist. The actual patch code to make the desired change may need to be different because the 1.04 beta...
by JayGould
Fri Sep 11, 2009 10:03 am
Forum: RT III General Discussion
Topic: Installing second RT3 version
Replies: 6
Views: 2671

Re: Installing second RT3 version

Yes, that's one of my reasons for wanting a separate installation of the 1.05 version. It looks like I'll need to manually copy my version 1.06 install to another folder to create the second copy. The contents of the new folder and sub-folders will then need to be changed to only have version 1.05 f...
by JayGould
Thu Sep 10, 2009 8:30 pm
Forum: RT III General Discussion
Topic: Installing second RT3 version
Replies: 6
Views: 2671

Re: Installing second RT3 version

The setup program will not install a second copy of the program from disk 1. The only option is yes or no to remove the existing version of RT3. I understand that each version goes into a separate folder, but the INSTALL can only be run once.
by JayGould
Thu Sep 10, 2009 7:09 pm
Forum: RT III General Discussion
Topic: Installing second RT3 version
Replies: 6
Views: 2671

Installing second RT3 version

I'm trying to install RT3 on my computer with a previous RT3 installation. There does not appear to be an option for installing from the CD when the program is already present. My current setup is 1.06 version. I wanted to have a second install as 1.05 version.
by JayGould
Thu Sep 10, 2009 6:08 pm
Forum: General Discussion
Topic: 1.06 features in TM?
Replies: 22
Views: 13220

Re: 1.06 features in TM?

The 'source code' for the 1.06 patch are the instructions used to modify the executable file. I am very impressed by the great effort it took to work out the changes.
by JayGould
Sat Mar 28, 2009 2:29 pm
Forum: RT III Version 1.06
Topic: Should quarries use fertilizer?
Replies: 2
Views: 2762

Should quarries use fertilizer?

A text appears when you mouse over the production icons of the quarry. It states that fertilizer will increase production of Crystals to 1.2 and Rock to 2.4 units per year. Quarries do not use fertilizer according to the cargo economy display. They also do not show any loads consumed. The Quarry.bty...
by JayGould
Thu Mar 26, 2009 6:41 pm
Forum: RT III Version 1.06
Topic: Furnances acting strangely
Replies: 2
Views: 2932

Re: Furnances acting strangely

I setup a test map to check out the furnance behavior. A furnance will use it's entire capacity (8 or 16) to process ore into ingots if ore is available and ingots have a nearby demand. It will also convert rock into ceramics up to it's capacity (8 or 16) when rock is available and ceramics have nea...
by JayGould
Thu Mar 26, 2009 11:13 am
Forum: RT III Version 1.06
Topic: Furnances acting strangely
Replies: 2
Views: 2932

Furnances acting strangely

This post in another thread was asking about the way furnances appear to work. http://hawkdawg.com/forums/viewtopic.php?f=36&t=1090#p15965 I'm working with a furnace that is amply supplied but not producing much. It wants rock and ore and produces 1 ceramic with the rock and 1 ingot with the ore...
by JayGould
Thu Mar 26, 2009 10:31 am
Forum: RT III Version 1.06
Topic: Machine Shop issue in 1.06 patch
Replies: 5
Views: 7352

Re: Machine Shop issue in 1.06 patch

Thank you for updating the Machine Shop data.
by JayGould
Tue Mar 24, 2009 3:08 pm
Forum: RT III General Discussion
Topic: Plastics Factory and Plastic cargo
Replies: 2
Views: 1613

Re: Plastics Factory and Plastic cargo

The Plastics Factory is the only industry that starts later than it's cargo. It always appeared to be an error because of this inconsistancy.
by JayGould
Tue Mar 24, 2009 2:00 pm
Forum: RT III Version 1.06
Topic: Machine Shop issue in 1.06 patch
Replies: 5
Views: 7352

Machine Shop issue in 1.06 patch

The Machine Shop does not produce any machinery prior to the start date for Oil. The production entry in the BCA file for 1 Oil + 1 Steel + 1 Ingot = 3 Machinery should have a start date = 1860 instead of 1800. The start date of the Machine Shop should be 1860, also. The Machine Shop BCA file could ...
by JayGould
Sat Mar 21, 2009 4:03 pm
Forum: RT III Version 1.06
Topic: BandAid that reskins Warehouse skinned 1.06 buildings
Replies: 3
Views: 2885

Old warehouse skin not appearing

The old warehouse skin does not appear now on any warehouse. All warehouses appear as a brick building (brewery skin). Was this intentional?

EDIT: I reviewed the information regarding the new skins and now see that the warehouse model was changed to the brewery.