hey
what is the minimum year any of you folks got gold on an expert level?
-ishay
Search found 35 matches
- Fri Dec 04, 2009 5:42 pm
- Forum: Version 1.05 Scenarios
- Topic: Western fruit express
- Replies: 24
- Views: 12840
- Tue Sep 01, 2009 10:40 pm
- Forum: Scenario Writing
- Topic: Variables effects and weird signs
- Replies: 2
- Views: 2220
Variables effects and weird signs
Hi,
Can anyone please explain to me what do the weird & | ! @ #
operators do when selecting effects -> game variable 1 for example?
Thank you!!
I promise to bring an interesting scenario using these.
Can anyone please explain to me what do the weird & | ! @ #
operators do when selecting effects -> game variable 1 for example?
Thank you!!
I promise to bring an interesting scenario using these.
- Wed May 13, 2009 2:53 pm
- Forum: General Discussion
- Topic: Railroad Tycoon 3 - Trainmaster Alpha 1
- Replies: 132
- Views: 41773
Re: Railroad Tycoon 3 - Trainmaster Alpha 1
****** it I am so swamped with work.
I know it will take a few hours (or days ..) of my time once I get my hands on trainmaster.
I will probably wont want to stop ..
cant wait for a few relaxed days to try it out!
I know it will take a few hours (or days ..) of my time once I get my hands on trainmaster.
I will probably wont want to stop ..
cant wait for a few relaxed days to try it out!
- Tue May 12, 2009 8:52 pm
- Forum: RT III General Discussion
- Topic: How many trains can RRT3 take without slowing down graphics?
- Replies: 19
- Views: 7466
Re: How many trains can RRT3 take without slowing down graphics?
I have purchased a new display card with 1Gb of memory and 3D acceleration, and the results are pretty much the same ..
- Mon May 04, 2009 11:57 am
- Forum: General Discussion
- Topic: Railroad Tycoon 3 - Trainmaster Alpha 1
- Replies: 132
- Views: 41773
Re: Railroad Tycoon 3 - Trainmaster Alpha 1
How much access do you have to the game's engine actual code? I would assume that dividing cargo and passenger load time is something they did not think about originally and will probably require deep code changes. Or maybe no and that will be cool .. A random map generator could be some external ut...
- Mon May 04, 2009 1:11 am
- Forum: RT III General Discussion
- Topic: The Great Experiment
- Replies: 16
- Views: 7689
Re: The Great Experiment
Is there really such a scenario?Gandar wrote: I seem to remember a scenario where the goal was to haul above a certain percentage of cargo that was available on the map, can anyone remember which one it was ?
how is that even possible when the editor does not support percentages?
- Mon May 04, 2009 12:38 am
- Forum: General Discussion
- Topic: Railroad Tycoon 3 - Trainmaster Alpha 1
- Replies: 132
- Views: 41773
Re: Railroad Tycoon 3 - Trainmaster Alpha 1
Wait for me wait for me!! Hey, I would love the alpha test the game .. I Just opened the forum and saw it! Maybe this thread should be a sticky one on top .. I'll have time to download and play only next weekend, but be sure I'll have feedback. In the meantime, some ideas I would really love to see:...
- Tue Apr 21, 2009 12:59 am
- Forum: Rollingstock
- Topic: Israeli Locomotives anyone?
- Replies: 0
- Views: 2337
Israeli Locomotives anyone?
Hey Boys and Gals! I am working on a historic scenario for the Israeli Railways. I found this link on the web which lists all the locomotives from 1950 till today, with their data: http://english.railnewsil.com/rolling/locos_main.html Anyone wants to create them so I can use in my scenario? The old ...
- Tue Apr 14, 2009 11:10 am
- Forum: RT III General Discussion
- Topic: How many trains can RRT3 take without slowing down graphics?
- Replies: 19
- Views: 7466
Re: How many trains can RRT3 take without slowing down graphics?
Yeah,
but that only disables the sound, the text is still showing.
I guess I'll stroll down to CompUSA and get a display card with 2GB of memory and we'll see if that helps :)
-Ishay
but that only disables the sound, the text is still showing.
I guess I'll stroll down to CompUSA and get a display card with 2GB of memory and we'll see if that helps :)
-Ishay
- Tue Apr 14, 2009 1:59 am
- Forum: RT III General Discussion
- Topic: The Great Experiment
- Replies: 16
- Views: 7689
Re: The Great Experiment
Sounds like a lost treasure!! Always back up.. its so easy these days. Especially spreadsheets - just use google docs to begin with. As far as train routing I found it the most efficient (no formal experiments, just lots of game hours) to always configure most trains to do a route like: 1-2-3-1-3-2,...
- Tue Apr 14, 2009 1:02 am
- Forum: RT III General Discussion
- Topic: How many trains can RRT3 take without slowing down graphics?
- Replies: 19
- Views: 7466
Re: How many trains can RRT3 take without slowing down graphics?
Hi Hawk,
We are referring to disabling the notification of trains coming into stations.
You know, the ones will the annoying money ringing sounds ;)
Is there anyway to disable those?
Thanks,
-Ishay
We are referring to disabling the notification of trains coming into stations.
You know, the ones will the annoying money ringing sounds ;)
Is there anyway to disable those?
Thanks,
-Ishay
- Mon Apr 13, 2009 2:36 pm
- Forum: RT III General Discussion
- Topic: How many trains can RRT3 take without slowing down graphics?
- Replies: 19
- Views: 7466
Re: How many trains can RRT3 take without slowing down graphics?
Is there any way to disable those notifications?
- Mon Apr 13, 2009 2:00 pm
- Forum: RT III General Discussion
- Topic: How many trains can RRT3 take without slowing down graphics?
- Replies: 19
- Views: 7466
Re: How many trains can RRT3 take without slowing down graphics?
Oh thank you Grandma! It's a pleasure being here. Some scenarios, especially big maps, require lots of train. Or sometimes you just want it so you could have fun ;) I tried reducing the graphics to ultra low, and it helped a little, but didn't return to smoothness. How about I send you my saved game...
- Sun Apr 12, 2009 9:21 pm
- Forum: Scenario Writing
- Topic: Automatic events creation?
- Replies: 1
- Views: 1920
Automatic events creation?
Hey All! Do all the beautiful scenarios that are been made and posted, have all their events created manually one by one? Lets assume I want to create a scenario with 400 events, each for each locomotive type, or different conditions, etc, Is copy and editing one by one my best option or is there a ...
- Sun Apr 12, 2009 9:18 pm
- Forum: RT III General Discussion
- Topic: How many trains can RRT3 take without slowing down graphics?
- Replies: 19
- Views: 7466
How many trains can RRT3 take without slowing down graphics?
Howdy to all RRT3 engineers out there! Been playing RRT3 (love it) for a while and noticed that after 150-170 trains, the graphics starts slowing down. The framerate goes down from 30-40 to 5-10 and the game becomes much less fun to play. I have reduced the tree amount, and display level and distanc...