Search found 20 matches

by RTFanStation
Sun Oct 03, 2010 11:15 pm
Forum: Scenario Creation
Topic: New Test Map - California High Speed Rail (CA10)
Replies: 14
Views: 10062

Re: New Test Map - California High Speed Rail (CA10)

Hey all - The "Test Map 2" Edition of California High Speed Rail is now available here: http://www.techtourguide.com/kurtdvich/MapArchive.htm Now the stationmaster events are now scripted in addition to the yardmaster. Have fun and let me know how it works so far. Also, for those who just ...
by RTFanStation
Mon Sep 27, 2010 9:15 am
Forum: Scenario Creation
Topic: New Test Map - California High Speed Rail (CA10)
Replies: 14
Views: 10062

Re: New Test Map - California High Speed Rail

Thanks again for your responses. :-D

I'll be releasing version T2 (Test 2) of the scenario later today or tomorrow, which will include the second part (Stationmaster) of the map.

I'm thinking this next part will need a lot more refining than the first. :-?
by RTFanStation
Sat Sep 25, 2010 8:49 pm
Forum: Scenario Creation
Topic: New Test Map - California High Speed Rail (CA10)
Replies: 14
Views: 10062

Re: New Test Map - California High Speed Rail

- The After Pringle event - The "Special Conditions" needs to be changed to test against on screen player only - Deal 1 - BSNF should be BNSF Taken care of. - The metrolink event - you have acceleration up 25 levels but call it percent. - THe BNSF event - you have engine reliability up 15...
by RTFanStation
Fri Sep 24, 2010 9:46 am
Forum: Scenario Creation
Topic: New Test Map - California High Speed Rail (CA10)
Replies: 14
Views: 10062

Re: New Test Map - California High Speed Rail

I'm sorry I didn't see your post until now!

!$th_u$! so much for this very detailed review. I hope to get back this afternoon and completely respond to all of your questions/concerns about the map, as I don't have the time at the moment.

Again, thanks! :salute:
by RTFanStation
Thu Sep 23, 2010 9:59 pm
Forum: General Discussion
Topic: Converting a 1.05 map to a TM map
Replies: 5
Views: 4220

Re: Converting a 1.05 map to a TM map

Edit 1: You're not going to believe this ( well - maybe you will :mrgreen: ), but I already had them both downloaded. The text and rtf files. ^**lylgh *!*!*! I had too - but wanted to find the topic again, as not to re-upload something already here! Glad to be of assistance! :mrgreen: :salute:
by RTFanStation
Thu Sep 23, 2010 8:00 pm
Forum: General Discussion
Topic: Converting a 1.05 map to a TM map
Replies: 5
Views: 4220

Re: Converting a 1.05 map to a TM map

viewtopic.php?f=72&t=2337

It just says converting RT3 maps to TM...so I'm expecting 1.05 to be included in that. !*th_up*!
by RTFanStation
Wed Aug 04, 2010 12:48 am
Forum: Scenario Creation
Topic: New Test Map - California High Speed Rail (CA10)
Replies: 14
Views: 10062

Re: New Test Map - California High Speed Rail

nedfumpkin wrote:Hint on this map...buid a meat packing plant to make hides that you exchange at a port for coal.
Ahh yes. That would help. The industrial supply/demand is really complicated in the modern time period, so I forgot that's possible.

Anyhow, I'll add one in Southern CA.
by RTFanStation
Sat Jul 31, 2010 1:14 pm
Forum: Scenario Creation
Topic: New Test Map - California High Speed Rail (CA10)
Replies: 14
Views: 10062

Re: New Test Map - California High Speed Rail

The last one, with the "Special Conditions" seems to be troublesome. I'll check that. Make a comment somewhere that players should be familiar with the other RRs since I had no idea which was which when I started getting offers. I think I'll add that to the informational PDF for the next r...
by RTFanStation
Fri Jul 30, 2010 8:16 pm
Forum: Scenario Creation
Topic: New Test Map - California High Speed Rail (CA10)
Replies: 14
Views: 10062

New Test Map - California High Speed Rail (CA10)

Well, I finally got around to starting a Trainmaster map. This "Test Map" (not an official release) focuses on the recent past, present, and future in the state of California. BACKGROUND With California’s highways/freeways jammed and its airports overloaded, it was natural for the state go...
by RTFanStation
Tue Jul 27, 2010 12:28 pm
Forum: General Discussion
Topic: Trainmaster 2.0
Replies: 26
Views: 14180

Re: Trainmaster 2.0

All I've seen are just a few typos and a couple houses that have smoke coming off the side (not on the building) of it.

That's basically it, for now. :salute:
by RTFanStation
Fri Jul 23, 2010 11:19 am
Forum: General Discussion
Topic: Trainmaster 2.0
Replies: 26
Views: 14180

Re: Trainmaster 2.0

One of the things I have been thinking about is making the end date on all locomotives infinity. This will mean that the scenario writer will have to make the locomotives unavailable by using an event. I like this idea because it will allow greater flexibility in using locomotives since you will be...
by RTFanStation
Thu Jun 24, 2010 9:54 pm
Forum: Bugs/Issues
Topic: Game does not recognize .RAR files
Replies: 5
Views: 3953

Re: Game does not recognize .RAR files

Ahh. :oops: Thanks for the help! !*th_up*!
by RTFanStation
Thu Jun 24, 2010 8:14 pm
Forum: Bugs/Issues
Topic: Game does not recognize .RAR files
Replies: 5
Views: 3953

Game does not recognize .RAR files

I recently downloaded Trainmaster and experienced some problems with the maps available for download from the H&B Trainmaster map archive. The .GMP map files (such as Monopoly (TM) and TM Persian Electric) and are recognized by the game as playable maps, but .RAR files (such as China Ultimate 2....
by RTFanStation
Sat Jun 19, 2010 11:11 pm
Forum: General Discussion
Topic: Trainmaster - A Success!
Replies: 0
Views: 2920

Trainmaster - A Success!

I just wanted to say that after finally downloading and installing Trainmaster (and fixing a few self-imposed problems), Trainmaster does look like it's breathing new life into RT3! :-D

!$th_u$! Ned and everyone else who has worked on Trainmaster up to this point!
by RTFanStation
Sat Jan 09, 2010 6:28 pm
Forum: RT III General Discussion
Topic: Windows XP (media): RT3.exe won't launch!
Replies: 27
Views: 6475

Re: Windows XP (media): RT3.exe won't launch!

I've also recently been having such a problem - except I'm additionally using Vista. !*th_dwn*!

Any help?
by RTFanStation
Wed Jan 06, 2010 8:29 pm
Forum: RT II Reviews & Strategies
Topic: New RT2 Map
Replies: 3
Views: 7564

Re: New RT2 Map

Just wondering if anyone's checked this map out yet.

Thanks!
by RTFanStation
Mon Sep 07, 2009 10:43 pm
Forum: Newbie Neighborhood
Topic: Greetings from the Railroad Tycoon Fan Station!
Replies: 10
Views: 5343

Re: Greetings from the Railroad Tycoon Fan Station!

I have a 1400x900 monitor...Let me know if it should be changed. :-)
by RTFanStation
Wed Sep 02, 2009 11:33 pm
Forum: RT II Reviews & Strategies
Topic: New RT2 Map
Replies: 3
Views: 7564

New RT2 Map

Take a look at this map: http://www.techtourguide.com/kurtdvich/MapArchive.htm "Dridinique Industry" is based in a fictional country (Dridinique) and features a few unique characteristics. There are "Industry Companies", companies that don't built track, they just own industries....
by RTFanStation
Wed Sep 02, 2009 9:11 pm
Forum: Newbie Neighborhood
Topic: Greetings from the Railroad Tycoon Fan Station!
Replies: 10
Views: 5343

Re: Greetings from the Railroad Tycoon Fan Station!

Thanks for the tips (and the welcome), guys. I fixed the dividers to 1200 in width, so you shouldn't experience side-scrolling now. I checked the other pages for side-scrolling, but didn't find any problems with them...so let me know if there's any more problems with the site that I'm not noticing. ...
by RTFanStation
Tue Sep 01, 2009 7:17 pm
Forum: Newbie Neighborhood
Topic: Greetings from the Railroad Tycoon Fan Station!
Replies: 10
Views: 5343

Greetings from the Railroad Tycoon Fan Station!

Hello Everyone! Allow me to introduce myself. I'm Kurt, and I run the Railroad Tycoon Fan Station. (Check out the links section of the website) I recently found out about the Hawk and Badger Railroad through a Google search, and wanted to get in touch here. This is a great site, and again thanks to ...