Try searching the classes in wikipedia, there are some informations and pics.
http://en.wikipedia.org/wiki/Prussian_T_3
http://en.wikipedia.org/wiki/Prussian_P_8
http://en.wikipedia.org/wiki/DRB_Class_50
Search found 79 matches
- Thu Sep 05, 2013 8:39 am
- Forum: RT III General Discussion
- Topic: German steam engine history
- Replies: 6
- Views: 4653
- Thu Nov 22, 2012 5:00 am
- Forum: RT III General Discussion
- Topic: Guide on how to write RT3 events
- Replies: 18
- Views: 12421
Re: Guide on how to write RT3 events
YES!OilCan wrote:Do you think a guide book on how to write RT3 events would be of help?
I´ll do a German translation of this guide once it has been finished.
- Mon Oct 15, 2012 6:07 am
- Forum: Version 1.05 Scenarios
- Topic: Moor Express
- Replies: 6
- Views: 15956
Re: Moor Express
You must not lay track within the territory of Bremen, and you also are not allowed to build own stations at the DR track. If you do so, the stations/track will be destroyed by event. You'll have to use the DR track to run trains to the DR station of Bremen. I don`t remember whether you have access ...
- Wed Aug 01, 2012 4:07 pm
- Forum: RT III General Discussion
- Topic: Which engines would you like to see more of?
- Replies: 12
- Views: 9472
Re: Which engines would you like to see more of?
It could be a 2-6-2 tank engine, somewhat like the German class 64, avaiable 1920-50. {,0,} As I am from Germany, the class 64 is my favourite steam engine. However, the snowplow shown here was quite unusual: http://www.eisenbahnen-oberfranken.de/files/streckenjubilaeum_rodach_br_64.jpg The class 8...
- Mon Mar 12, 2012 1:55 pm
- Forum: Buildings
- Topic: Mirkes Tiny Hexer
- Replies: 2
- Views: 4762
Re: Mirkes Tiny Hexer
Two seconds of using a search engine led me to this site:
http://www.softpedia.com/progDownload/t ... 35737.html
Good luck!
http://www.softpedia.com/progDownload/t ... 35737.html
Good luck!
- Tue Feb 07, 2012 4:35 pm
- Forum: General Discussion
- Topic: Trainmaster 2.0
- Replies: 26
- Views: 14098
Re: Trainmaster 2.0
Welcome back here, Werner. !!howdy!! Somedays at Molse´s forum, I asked about translating the campaign maps into German and making them available as "normal" maps until the campaign maps are complete. There was no feedback and so I decided that there was no need to do the work. As Ned ment...
- Wed Oct 19, 2011 5:01 pm
- Forum: Bugs/Issues
- Topic: Installation
- Replies: 15
- Views: 12065
Re: Installation
Perhaps Hawk could make a note of it on the d/l page, or separate the patches to be alongside the install files. As for the warehouse problem, I discovered that it is a translation issue. Because the cargo is named differently, when you transalte maps you also have to reset the warehouses and ports...
- Wed Oct 19, 2011 4:19 pm
- Forum: Bugs/Issues
- Topic: Installation
- Replies: 15
- Views: 12065
Re: Installation
Try re-installing RT3, then patch to CTC then install TM. Should work then. I remember the 1.05 patch should also be installed before installing TM. :mrgreen: By the way, perhaps the German TM version should be (temporarily) removed from the download archives. Since Molse´s forum is gone, nobody kn...
- Wed Sep 21, 2011 1:57 pm
- Forum: General Discussion
- Topic: Trainmaster 2.0
- Replies: 26
- Views: 14098
Re: Trainmaster 2.0
That´s good to know.Reto wrote:I just wanted to say that i am still here.
- Tue Sep 20, 2011 4:25 pm
- Forum: General Discussion
- Topic: Trainmaster 2.0
- Replies: 26
- Views: 14098
- Mon Jun 27, 2011 4:38 pm
- Forum: Bugs/Issues
- Topic: Company's have no need/produce of cargo
- Replies: 21
- Views: 16418
Re: Company's have no need/produce of cargo
To add more information (or maybe more confusion) to this topic, I have compared the cargo demand and supply of the warehouses by playing TM maps with both the English and German TM version. Nearly every warehouse is missing it´s cargo supply and demand when the game is played with the German versio...
- Sun Jun 19, 2011 2:29 pm
- Forum: Bugs/Issues
- Topic: Company's have no need/produce of cargo
- Replies: 21
- Views: 16418
Re: Company's have no need/produce of cargo
On the Weidenthal map I am working on, they do show up, but their cargo pane is entirely empty, displaying neither numbers nor goods icons. Lama has sent me his Weidenthal map for test play and I am running into similar issues with the warehouses on that map. To check for, I installed an English TM...
- Fri Jun 17, 2011 4:16 pm
- Forum: Bugs/Issues
- Topic: Industry Fixes
- Replies: 2
- Views: 3160
Re: Industry Fixes
As for the German buildings, they work fine. !*th_up*! I was wondering about more possible changes you made to the Saloon, the Explosives Factory and the Missile Plant, while they appear to be changed at the same day (june 16th) as the Sea World / Theme Park as indicated by the explorer, while the r...
- Thu Jun 16, 2011 5:01 pm
- Forum: Bugs/Issues
- Topic: Lama's list of things he doesn't understand
- Replies: 29
- Views: 20692
Re: Lama's list of things he doesn't understand
To be sure not to be misunderstood: I exchanged both files in my "building types" folder which was once manually installed (not by MSI) and later the included files where replaced by the German ones you sent me after translating. This folder contains 350+ files. After doing so, I can selec...
- Thu Jun 16, 2011 3:59 pm
- Forum: Bugs/Issues
- Topic: Lama's list of things he doesn't understand
- Replies: 29
- Views: 20692
Re: Lama's list of things he doesn't understand
What I´ve been learning today is that you obviously can´t remove files formerly installed by MSI. Life is learning, and life continues by different learning. In this case, forget about the experience of yesterday because the files also immediately messed up my "old school" installation of...
- Wed Jun 15, 2011 5:22 pm
- Forum: Bugs/Issues
- Topic: Lama's list of things he doesn't understand
- Replies: 29
- Views: 20692
Re: Lama's list of things he doesn't understand
Someone check them to see if they work. What I´ve been learning today is that you obviously can´t remove files formerly installed by MSI. My German MSI installation messed up immediately after changing the *.bca files, so I removed it completely and installed a "fresh" copy, with the same...
- Tue Jun 14, 2011 5:48 pm
- Forum: Bugs/Issues
- Topic: Lama's list of things he doesn't understand
- Replies: 29
- Views: 20692
- Mon Jun 13, 2011 4:39 pm
- Forum: Bugs/Issues
- Topic: Lama's list of things he doesn't understand
- Replies: 29
- Views: 20692
Re: Lama's list of things he doesn't understand
To check the Theme park, I went into the editor and set up some kind of "test map" as suggested by Lars. I built two cities and placed an isolated Theme Park in between. I was playing this “map” for about ten years and no passengers showed up at the Theme Park station, while passenger serv...
- Sun Jun 12, 2011 12:59 pm
- Forum: Bugs/Issues
- Topic: Lama's list of things he doesn't understand
- Replies: 29
- Views: 20692
Re: Lama's list of things he doesn't understand
Sometimes it shows up... for example, start the Aperi-Ski map and click on that Fort at Capitol City.Hawk wrote:If I'm not mistaken, I don't believe passenger supply/demand ever shows up in that window.
But in general you are right here, the missing passenger demand in that window is not a sure hint.
- Sun Jun 12, 2011 9:28 am
- Forum: Bugs/Issues
- Topic: Lama's list of things he doesn't understand
- Replies: 29
- Views: 20692
Re: Lama's list of things he doesn't understand
I´ve tried out both the Theme Park and the Sea World. The Supply Chain Guide says that there would be both supply and demand of 5 loads of passengers. But if you build one and look into the window where the supply and demand is shown, everything is there but no passengers are displayed. theme park.j...