Search found 75 matches
- Wed Mar 25, 2009 11:55 am
- Forum: RT III General Discussion
- Topic: What Happened to RailRoad Tycoon Info Website?
- Replies: 19
- Views: 6413
Re: What Happened to RailRoad Tycoon Info Website?
I just noticed that the home page for the Railroad Tycoon Info site is shut down (http://www.railroadtycoon.info/index.php) as well as the discussion forum for Railroad Tycoon games (http://www.strategygametalk.com/). Does anyone know the full story behind this? If you go to either railroadtycoon.i...
- Tue Mar 24, 2009 12:37 pm
- Forum: The Conference Table
- Topic: Raccoon meat in short supply
- Replies: 4
- Views: 5043
Re: Raccoon meat in short supply
How 'bout if your cat drags one home (still kicking)! Of course, in my woods the coons are bigger than the cats, so the cats can only catch the babies.thegrindre wrote:I don't recommend any 'real' road kill. Use a gun or a trap and kill it fresh instead...
-- Cliff in Virginia
- Fri Mar 20, 2009 6:13 pm
- Forum: RT III General Discussion
- Topic: Removing an AI Investor
- Replies: 8
- Views: 3522
Re: Removing an AI Investor
Is there a tactic to encourage or force an AI investor to sell the stock which they have bought in your company? Or are you stuck with an AI investor in your company for the rest of the game? It is also possible to bring about the bankruptcy of one of the other tycoons. Some are very conservative (...
- Thu Mar 19, 2009 6:58 pm
- Forum: RT III General Discussion
- Topic: Multiple Stations
- Replies: 31
- Views: 12196
Re: Multiple Stations
Cliff, Trainmaster is going to be a super mod to RRT3, and it will be fully Vista compliant and capable. In fact, I am going to include the exe I am using in the d/l. The only problem is that you will need the CD to play. If I can get the no cd crack to work, then I'll have that available too. I go...
- Thu Mar 19, 2009 6:00 pm
- Forum: RT III General Discussion
- Topic: Multiple Stations
- Replies: 31
- Views: 12196
Re: Multiple Stations
RT3 will work in Vista but only up to version 1.03. Version 1.04 (Coast to Coast Expansion) will not work right in Vista, nor will 1.05 or 1.06. !$th_u$! Hawk! Now I know how to do quotes like a professional. About running RRT3 on Vista: What's the fun if I can't use C-to-C Expansion or the 1.06 pa...
- Thu Mar 19, 2009 11:53 am
- Forum: RT III General Discussion
- Topic: Multiple Stations
- Replies: 31
- Views: 12196
Re: Multiple Stations
3. Invest for personal profit in the AI company stock. Turn the AI company into a milk cow for your PNW. Yeah, and I've even had to "pump up" flailing AIs that I've invested in -- so that they can keep earning money for me. :-| Now, this is far from a "Quality" Post, so let me a...
- Wed Mar 18, 2009 6:52 pm
- Forum: RT III General Discussion
- Topic: Multiple Stations
- Replies: 31
- Views: 12196
Re: Multiple Stations
WPandP writes: I think OilCan means that in a case where you are trying to compete with an AI and out-serve them, you are building your own parallel route with your own stations in the served cities. He is pointing out that the hotels and restaurants and such are going to be that much more profitab...
- Wed Mar 18, 2009 12:34 pm
- Forum: RT III General Discussion
- Topic: Multiple Stations
- Replies: 31
- Views: 12196
Re: Multiple Stations
OilCan writes: If you are avoiding an AI company by building dual rail networks, then always place a hotel in cities which have dual stations (yours and theirs). !#2bits#! Don't avoid the AI companies ! Take 'em over if you want & when you can, but always make it a point to connect to the AIs f...
- Tue Mar 17, 2009 4:28 pm
- Forum: RT III General Discussion
- Topic: Multiple Stations
- Replies: 31
- Views: 12196
Re: Multiple Stations
JoshM Wrote: The trick is to put both stations in the same economic cell or square so that they both have the same prices and cargo. I have also put two stations in the same city -- but far enough apart that prices are slightly different. Then I have a short train running full-time between the two s...
- Thu Mar 15, 2007 6:43 am
- Forum: RT III General Discussion
- Topic: Industry Profitability
- Replies: 15
- Views: 8098
- Thu Feb 15, 2007 5:45 am
- Forum: Version 1.05 Scenarios
- Topic: South Central British Columbia (SCBC)
- Replies: 45
- Views: 26020
Hi JSS - No need to raise your blood pressure Cliff, No worries mate. Anaconda Smelter: The Greenwood Anaconda smelter folks have the following proposition for you. If you place a station at the east side of the smelter between the smelter and the warehouse and before 1902 connect this station to th...
- Wed Feb 14, 2007 6:56 am
- Forum: Version 1.05 Scenarios
- Topic: South Central British Columbia (SCBC)
- Replies: 45
- Views: 26020
- Sun Feb 11, 2007 8:00 pm
- Forum: Version 1.05 Scenarios
- Topic: South Central British Columbia (SCBC)
- Replies: 45
- Views: 26020
South Central British Columbia (SCBC)
Hi JSS - On my SCBC1896 map I have 16 listed companies. All of those companies either run a railroad or own industries and one of them is a bank. I've been meaning to contact you for a couple of weeks about your diabolical British Columbia scenario. This one is meant to take more than 3-4 hours, and...
- Sun Feb 11, 2007 7:18 pm
- Forum: Version 1.05 Scenarios
- Topic: Industrious Review
- Replies: 20
- Views: 13204
I supose I could make a really difficult version of the map. Industrious-Ballbusterious. :D Just for the helluvit, I reloaded my saved game (just before it kept crashing), STOPPED the last 5 trains and let it run. It made it into September 1890 without crashing, so I started the trains -- one at a ...
- Sun Feb 11, 2007 3:12 pm
- Forum: Version 1.05 Scenarios
- Topic: Industrious Review
- Replies: 20
- Views: 13204
- Sun Feb 11, 2007 8:35 am
- Forum: Version 1.05 Scenarios
- Topic: Review of The Cheshire by Lama
- Replies: 4
- Views: 4334
- Sun Feb 11, 2007 8:18 am
- Forum: Version 1.05 Scenarios
- Topic: Industrious Review
- Replies: 20
- Views: 13204
Hi Overland - Sorry you had a problem. Do you think it was the map? Don't know. Is there anything in particular which happens in August 1850 which might accidently trigger a CTD? Raising the point requirements is not a problem. I had gold set at 24 at one point and I believe my high was 28. Anybody ...
- Sat Feb 10, 2007 6:46 pm
- Forum: Version 1.05 Scenarios
- Topic: Industrious Review
- Replies: 20
- Views: 13204
Hi again - This last time (the one just described) there were LOTS of irons, as well as coals -- don't know if that was just an extra good seed, or if you revised the basic industry. Anyway, I had two strong steel mills (each making over $1M annually), and could have had at least one more. -- Cliff ...
- Sat Feb 10, 2007 6:41 pm
- Forum: Version 1.05 Scenarios
- Topic: Industrious Review
- Replies: 20
- Views: 13204
- Fri Feb 09, 2007 2:20 pm
- Forum: RT III General Discussion
- Topic: Wyoming Valley Map For RRT3
- Replies: 10
- Views: 4070
Hi LWVRR1964 - I did a test run on this map last night. I did well but 4 of the 6 railroad companies went bankrupt within 10 years. On my test run, none of the AIs lasted 10 years -- I bought 'em all out, most of them after I had connected to them, or connected them together, so that they weren't op...