Search found 343 matches

by brunom
Sun Apr 03, 2011 10:37 am
Forum: Version 1.05 Scenarios
Topic: Greece 1857: for testing
Replies: 84
Views: 41586

Re: Greece 1857: for testing

Uff!! Here is the latest beta. With a lot of corrections and some additions.. VP6 should work perfectly now! That one really messed my head up.. I re-wrote it from scratch, tested the mechanics of it in a separate map and it seemed perfect.. but in the actual map it just wouldn't trigger! I tested, ...
by brunom
Sat Apr 02, 2011 11:56 am
Forum: Version 1.05 Scenarios
Topic: Greece 1857: for testing
Replies: 84
Views: 41586

Re: Greece 1857: for testing

:idea: Hurray, we MIGHT have liftoff, in the VP6 issue! Building on your ideas, I'll try the following: - Add Akrata (if for not other reason, just to encourage the player to lay the track and place population in a coastline that isn't supposed to be barren); - Create a territory composed of multipe...
by brunom
Thu Mar 31, 2011 12:35 pm
Forum: Version 1.05 Scenarios
Topic: Greece 1857: for testing
Replies: 84
Views: 41586

Re: Greece 1857: for testing

Hawk I like your idea of adding Akrata, even if it doesn't solve the problem. The problem is how the game checks city-to-city connection. Suppose a player already has a Corinth-Megalopolis-Patrai line laid down. Then he goes on and starts laying track along the coastline for the VP. He starts at Cor...
by brunom
Wed Mar 30, 2011 4:26 am
Forum: Version 1.05 Scenarios
Topic: Greece 1857: for testing
Replies: 84
Views: 41586

Re: Greece 1857: for testing

I have corrected all of the minor faults you guys found while testing - again, your help is sooo appreciated! VP6 isn't triggering for you, Hawk, because it's poorly programmed. If you want it to trigger, you need to make a station (small is enough) somewhere along the coastline. Then, if the track ...
by brunom
Mon Mar 28, 2011 7:29 pm
Forum: Version 1.05 Scenarios
Topic: Greece 1857: for testing
Replies: 84
Views: 41586

Re: Greece 1857: for testing

Blackhawk, you are MIGHTY! :salute: {,0,} I have corrected almost all the points you noted. In fact, some of them were serious bugs and I don't know how I missed them! My only problem is the VP6... There's no condition to check exactly what I want, as you know. I wasn't sure whether to check city to...
by brunom
Sun Mar 27, 2011 4:37 pm
Forum: Version 1.05 Scenarios
Topic: Greece 1857: for testing
Replies: 84
Views: 41586

Re: Greece 1857: for testing

Blackhawk, you're right...

I'm already keeping a "reviewed BETA" version. Cheers!

B
by brunom
Sun Mar 27, 2011 2:58 pm
Forum: Version 1.05 Scenarios
Topic: Greece 1857: for testing
Replies: 84
Views: 41586

Re: Greece 1857: for testing

VP1 Failed event appears even if you've gotten the point and were successful with VP1. I don't quite get how that happened to you... I didn't see that happen and looking at the conditions again, they seem correct. Anyway, I'll dig into it again, thanks. Hope you have fun and enjoy playing as much a...
by brunom
Sun Mar 27, 2011 12:00 pm
Forum: The Conference Table
Topic: New transportation game
Replies: 11
Views: 9220

Re: New transportation game

I had a go at the demo. The demo is really just a Tutorial version, which will close as soon as you finish "learning the basics" and does not allow saving. The game seems very complex in terms of economics and probably has a lot going in the background as every single person (and there's t...
by brunom
Sun Mar 27, 2011 11:49 am
Forum: Version 1.05 Scenarios
Topic: Greece 1857: for testing
Replies: 84
Views: 41586

Re: Greece 1857: for testing

Nice timing with the test Ray! You brought this thread to life just an inch before I did ;-) I just finished a full working version today - which is below in this post. This BETA version is supposed to be complete. There's historical events as before, 10 different opportunities to win Victory Points...
by brunom
Fri Mar 25, 2011 7:57 am
Forum: Unfinished Maps
Topic: England war effort (beta)
Replies: 11
Views: 12196

Re: England war effort (beta)

I don't like to advocate my own cause, but I suggest you read this thread:
viewtopic.php?f=65&t=2891

Specially, take note on the steps to make the map as accurate as possible mainly using historical maps from David Rumsey and our contemporary map by maps.google.com

BM
by brunom
Mon Mar 21, 2011 6:21 am
Forum: Unfinished Maps
Topic: England war effort (beta)
Replies: 11
Views: 12196

Re: England war effort (beta)

Hi I didn't have time to play-test your creation. However, I took some minutes to "glide" through the map, as it was your first creation and done from scratch. So, from the perspective of someone who lived in London and traveled during those years (mostly by train as I didn't own a car in ...
by brunom
Sat Mar 19, 2011 7:51 am
Forum: Version 1.05 Scenarios
Topic: Greece 1857: for testing
Replies: 84
Views: 41586

Re: Greece 1857: for testing

Blackhawk wrote:You can use that special territory between those 2 cities and then use # of terr. track pieces.
Thanks, Wolverine, it works the way you suggested.
B
by brunom
Fri Mar 18, 2011 9:38 am
Forum: RT III General Discussion
Topic: Grand Duchy of Finland - any takers?
Replies: 28
Views: 8423

Re: Grand Duchy of Finland - any takers?

Cool to see more ideas for European maps! We still trail 10 to 20 scenarios behind North America and that simply cannot be! :-D I am very short on time and other than trying to complete the unfinished scenarios I have in my hands at this time, I won't commit to anything else. I can't even test/enjoy...
by brunom
Thu Mar 17, 2011 5:37 am
Forum: Version 1.05 Scenarios
Topic: Greece 1857: for testing
Replies: 84
Views: 41586

Re: Greece 1857: for testing

Feel free to use anything that I post on the site, Arop. And to change it to your own liking. Thanks for the link to the european railways maps. It jumped directly into my favorites folder. That Crete plan sounds like a good plan. I think I will give myself some time off from map making for now, but...
by brunom
Thu Mar 17, 2011 5:19 am
Forum: Scenario Writing
Topic: Can't figure out how to do it
Replies: 23
Views: 11645

Re: Can't figure out how to do it

I have found when programming for Gibraltar Express that when you create a "choice" event all AI players deal with that event as well. Which means each AI player will choose the grant over no-grant. Because you "called" the company that was just started into context, all "Co...
by brunom
Wed Mar 16, 2011 4:25 pm
Forum: Scenario Writing
Topic: Can't figure out how to do it
Replies: 23
Views: 11645

Re: Can't figure out how to do it

Ok, so now I get what you need.. here's how I'd go about: - Change the "total cities connected = 3" to "total cities connected => 3" (if a player pauses game when he has 2 cities, connects to 2 other, and then unpauses, the event wouldn't trigger anymore) - Remove the "Test ...
by brunom
Wed Mar 16, 2011 1:11 pm
Forum: Version 1.05 Scenarios
Topic: Greece 1857: for testing
Replies: 84
Views: 41586

Re: Greece 1857: for testing

I have a question regarding this scenario.. and regarding something I would like to implement but not sure if possible... question.jpg See the above picture and the marked connection between Patras and Corinth (Korinthos)? I would like to force the player to build that, instead of only connecting th...
by brunom
Wed Mar 16, 2011 1:01 pm
Forum: Version 1.05 Scenarios
Topic: Greece 1857: for testing
Replies: 84
Views: 41586

Re: Greece 1857: for testing

Hi arop Thanks for the map, I had found a diagram of the current network, but that map makes it easier to visualize. !*th_up*! Interesting to see that the northeast coast is yet "unrailed" to this day - it clicks with my assumption made earlier that the player would find it difficult to li...
by brunom
Wed Mar 16, 2011 12:31 pm
Forum: RT III General Discussion
Topic: Building a bigger, England map (WW1+2) need ideas + help
Replies: 20
Views: 6983

Re: Building a bigger, England map (WW1+2) need ideas + help

... think of the variables as blank pieces of paper the game uses "to keep notes". The catch is that all "notes" have to be coded as numbers and that you only have 4 pieces to write on. (4 about the game, 4 about each player, 4 about each territory and 4 about each company, that ...
by brunom
Wed Mar 16, 2011 12:28 pm
Forum: Scenario Writing
Topic: Can't figure out how to do it
Replies: 23
Views: 11645

Re: Can't figure out how to do it

Hi My first guess is that the event isn't being checked against companies - that's usually why the effects don't apply. Do you have "check against companies - always true" as a condition? You need this, or something else that "calls" a specific company to context - like "com...