Search found 79 matches

by El Moichi
Wed Dec 30, 2009 4:30 pm
Forum: Scenario Reviews & Strategies
Topic: Monkey Business (CA09) Campaign Scenario
Replies: 63
Views: 43828

Re: Monkey Business (CA09) Campaign Scenario

@ Ned: Don´t hurry, I am still patient. :-D

@ edbangor: I forgot to mention that I really like this map. It´s well designed and painted, and I have big fun to play this one. Your explanations are helpful, especially about hauling troops.

!*th_up*!
by El Moichi
Wed Dec 30, 2009 2:00 pm
Forum: Scenario Reviews & Strategies
Topic: Monkey Business (CA09) Campaign Scenario
Replies: 63
Views: 43828

Re: Monkey Business (CA09) Campaign Scenario

I have been playing for nine years now. In 1968, I earned $ 16 million in industry profits. :-D I have built some upgraded Creamery plants which perform well. There is milk and produce from the communities and paper from the paper mills. I also tried Publishing Houses for a year, but they did not pe...
by El Moichi
Mon Dec 28, 2009 5:50 pm
Forum: General Discussion
Topic: Trainmaster....what comes next.
Replies: 56
Views: 20209

Re: Trainmaster....what comes next.

Thx again, Hawk… I should spend more time by lurking around and read all the threads here. @Ned: I noticed some buildings of the Farmstead Communities are missing. Please load Monkey Business as a “new scenario”. Then, scroll to the city of ApeGate. You´ll see two plantations, one in the north-east ...
by El Moichi
Mon Dec 28, 2009 2:06 pm
Forum: General Discussion
Topic: Trainmaster....what comes next.
Replies: 56
Views: 20209

Re: Trainmaster....what comes next.

I started by waiting until April, then raised a paper mill and an additional hemp plant at ApeGate where a traditionalist community has settled near the port which supplies chemicals. At the beginning of the following year, I built electric track between ApeGate and Monkey Dance. This is the paper m...
by El Moichi
Mon Dec 28, 2009 12:56 pm
Forum: Version 1.05 Scenarios
Topic: German South West Africa (and Crashes in general)
Replies: 20
Views: 14549

Re: German South West Africa (and Crashes in general)

Thanks Hawk, for I noticed that the file hosted by Molse does NOT contain that additional files, instead of the other maps by Lama.

So what I wrote yesterday, it´s not true (at the moment).

I am sorry for that.
by El Moichi
Sun Dec 27, 2009 1:23 pm
Forum: Version 1.05 Scenarios
Topic: German South West Africa (and Crashes in general)
Replies: 20
Views: 14549

Re: German South West Africa (and Crashes in general)

For this map to play, the installation of a Gwizz Port is required. The files are included in the original german zip-file and, surely, Lama pointed that out in the german readme. [Edit] As I noticed, the additional files are NOT included in the translated zip-file here. You can download the origina...
by El Moichi
Sat Dec 26, 2009 5:24 pm
Forum: General Discussion
Topic: Trainmaster....what comes next.
Replies: 56
Views: 20209

Re: Trainmaster....what comes next.

It seems not to work this way with using german versions of MS Office, but meanwhile I discovered another way how to edit without re-naming the file and got it successfully back running with the game. Be sure that I will at the very first step, before translating, edit the common newspaper contents ...
by El Moichi
Sat Dec 26, 2009 11:57 am
Forum: General Discussion
Topic: Trainmaster....what comes next.
Replies: 56
Views: 20209

Re: Trainmaster....what comes next.

That was also my idea, of course. I re-named a german RT3.lng into RT3.rtf, opened the file successfully, changed one sentence, saved and re-named the file back as RT3.lng. After that, the game didn´t load again. :?:
by El Moichi
Sat Dec 26, 2009 11:05 am
Forum: General Discussion
Topic: Trainmaster....what comes next.
Replies: 56
Views: 20209

Re: Trainmaster....what comes next.

I installed the new files. As you suggested, the missile plant worked fine and I finally got my medal. !*th_up*! I noticed that you have included the RT3.lng for TM as a text file. If the *.lng file is the only place where game language is stored and changed and if you tell me how I can re-transform...
by El Moichi
Sat Dec 26, 2009 6:46 am
Forum: General Discussion
Topic: Trainmaster....what comes next.
Replies: 56
Views: 20209

Re: Trainmaster....what comes next.

Aaaaah! :-D

Thank you, Blackhawk, for I didn´t notice that thread before. :roll:

Now I will try to build two upgraded missile plants and see what happens.

{,0,}
by El Moichi
Fri Dec 25, 2009 6:38 pm
Forum: General Discussion
Topic: Trainmaster....what comes next.
Replies: 56
Views: 20209

Re: Trainmaster....what comes next.

I have spent more time with the “Persian Electric” map and I enjoyed the gameplay like never before. Even I repeat myself, it´s simply stunning. :shock: I tried to meet the scenario goals on Expert. In general, I think this is not as difficult. Matching the 25.000 GWH goal will fit by building a Nuc...
by El Moichi
Tue Dec 22, 2009 11:59 am
Forum: RT III General Discussion
Topic: RT3 Desktop Icons
Replies: 13
Views: 9319

Re: RT3 Desktop Icons

@OilCan: !$th_u$!

I enjoy the black and grey ones.
by El Moichi
Mon Dec 21, 2009 5:02 pm
Forum: General Discussion
Topic: Trainmaster....what comes next.
Replies: 56
Views: 20209

Re: Trainmaster....what comes next.

I didn´t locate any thread about „Persian Electric“ or „My first impressions of Trainmaster“, so I post my first impressions here. (Hawk, feel free to switch.....). I´ve been running this map for some hours up to now, without any strategical concept in mind, just exploring the relationships of vario...
by El Moichi
Mon Dec 21, 2009 2:35 pm
Forum: RT III General Discussion
Topic: RT3 Desktop Icons
Replies: 13
Views: 9319

Re: RT3 Desktop Icons

This is a good idea. These four icons will fit the four different versions of RRT3 which I have installed at the moment.

:-D
by El Moichi
Sat Dec 19, 2009 6:40 pm
Forum: General Discussion
Topic: Trainmaster....what comes next.
Replies: 56
Views: 20209

Re: Trainmaster....what comes next.

Today I managed my first successful installation of TM and took a first look onto the "Persian Electric" map. I am totally stunned facing the diversity of the industrial supply/demand features that you brought up into the game. In my opinion, you should set up some kind of "industry c...
by El Moichi
Mon Dec 07, 2009 2:21 pm
Forum: RT III General Discussion
Topic: Molse's RT Download Center 3.0 online
Replies: 17
Views: 4994

Re: Molse's RT Download Center 3.0 online

@OilCan: While Molse´s Download Center 3.0 has been re-launched yesterday, the work still goes on. We plan on translating european maps into English language (...if we get the kind permission of the map makers to do so). We also think about translating your "Handbook to RT3" into German la...
by El Moichi
Tue Nov 24, 2009 4:44 pm
Forum: General Discussion
Topic: TM Persian Electric
Replies: 14
Views: 21639

Re: TM Persian Electric

Ned! You haven´t read the newspaper this morning.....?
Newspaper.JPG
Newspaper.JPG (29.76 KiB) Viewed 20034 times
Keep on... I didn´t try Trainmaster yet, but soon.
by El Moichi
Sun Nov 22, 2009 5:25 pm
Forum: RT III Version 1.06
Topic: "unassigned" AI chairmen
Replies: 0
Views: 2408

"unassigned" AI chairmen

I have a problem occurring with Patch 1.06 (I guess because I never noticed it before, so I post it here... So, Hawk, if this thread is the wrong one, move it to the right place.) Founding a new company at the beginning of any map, the AI players don´t show up with their names (and player portraits)...
by El Moichi
Sun Nov 01, 2009 5:04 pm
Forum: Newbie Neighborhood
Topic: German Derailment Department
Replies: 4
Views: 2469

German Derailment Department

I want to forward a warm „hello“ to this great community here. I´m from Germany and a current member of Molse´s RT3 forum there (for those who are able to read german language: http://www.molse.de/). In the past, I have been here as a “guest reader” at times, and I often use the download section to ...