Search found 1153 matches
- Wed May 11, 2016 1:18 pm
- Forum: RT III General Discussion
- Topic: Maps with sea floors as terrain?
- Replies: 21
- Views: 11537
Re: Maps with sea floors as terrain?
The only problem with that method is that the color under the newly created water is not changed to the blue that is under the original water. It's easy enough though to use the color-picker to select the right color blue and paint it manually.
- Wed May 11, 2016 10:44 am
- Forum: RT III General Discussion
- Topic: Maps with sea floors as terrain?
- Replies: 21
- Views: 11537
Re: Maps with sea floors as terrain?
Making the heightmap to contain sea-level data is definitely the way to go. That way when you import the heightmap it will automatically be designated as sea-level (0 elevation) and have a uniform paint applied. It's pretty easy to do this, as stated above, by modifying the .dbf file used in Microde...
- Tue May 10, 2016 7:17 am
- Forum: Scenario Writing
- Topic: Scenario Creation Ideas
- Replies: 26
- Views: 18562
Re: Scenario Creation Ideas
Isn't there a Windmill "building" already in place among the other buildings? I think I've seen them put on some maps.
- Tue May 10, 2016 7:14 am
- Forum: RT III General Discussion
- Topic: Maps with sea floors as terrain?
- Replies: 21
- Views: 11537
Re: Maps with sea floors as terrain?
Wolverine, did you ever look into how difficult to would be to raise sea level on a DEM dataset? I imagine that in principle it's easy enough (you'd just deduct the desired rise from the present elevations) but I'm wondering how hard it would be in practice if you wanted to get a finished .gmp out ...
- Mon May 09, 2016 7:10 am
- Forum: RT III General Discussion
- Topic: What are your favorite goals?
- Replies: 25
- Views: 22165
Re: What are your favorite goals?
I like all three of these ideas. They will tend to take away the unrealistic plopping of industries out in the hinterlands next to a bonanza of raw materials. Now I admit I use this exploit as much as I can; in fact the first thing I do when I start a scenario is to survey the map and look for pocke...
- Fri Apr 29, 2016 8:01 am
- Forum: Version 1.06 Scenarios
- Topic: Gilligan's Isle - Beta
- Replies: 61
- Views: 36404
Re: Gilligan's Isle - Beta
I had to do the same thing as RoR and Oilcan. Watch where troops want to go and add trains as needed to take them there. It take a lot of micro-managing, but will eventually get the job done if you're very attentive.
- Sun Mar 06, 2016 7:04 am
- Forum: Map Creation
- Topic: Terrain Creation from DEM Data
- Replies: 14
- Views: 15783
Re: Terrain Creation from DEM Data
Yes it does but it only gets to a value of 39 out of 255 so it's very difficult to discern any contribution from the green channel.
- Sat Mar 05, 2016 10:15 am
- Forum: Map Creation
- Topic: Terrain Creation from DEM Data
- Replies: 14
- Views: 15783
Re: Terrain Creation from DEM Data
Microdem doesn't have an RT3-compatible coloring scheme for elevation data. The creator of the program kindly made a database file (.dbf) that can be read by Microdem (as described in the tutorial). I'll try an attach an Excel spreadsheet that shows the coding of RGB channels for different elevation...
- Thu Mar 03, 2016 7:22 am
- Forum: Version 1.05 Scenarios
- Topic: Opar Peninsula - BETA (Again)
- Replies: 36
- Views: 23927
Re: Opar Peninsula - BETA (Again)
(10) I cannot open & save the newly named 64-bit .gmp with the RT3 editor or else I'm back to square one with a blocky color pattern. It's been a long time since I did this, but if memory serves me correctly (and at my age it sometimes doesn't !hairpull!) you are correct. Because the 64-bit edi...
- Thu Mar 03, 2016 7:14 am
- Forum: Version 1.05 Scenarios
- Topic: Opar Peninsula - BETA (Again)
- Replies: 36
- Views: 23927
Re: Opar Peninsula - BETA (Again)
There may be others out there, but this is the one I use and it looks like it's still available. I don't do much hex-editing so I don't need anything real fancy.
- Thu Mar 03, 2016 7:10 am
- Forum: Map Creation
- Topic: Terrain Creation from DEM Data
- Replies: 14
- Views: 15783
Re: Terrain Creation from DEM Data
Also, I don't know how others have fared with grey scale height maps but I've found them less well-behaved than the coloured ones. Specifically, I've found that it's very difficult to get the shoreline to sit well with the ocean, without having the rest of the terrain go nuts. It might not matter i...
- Mon Feb 29, 2016 5:56 am
- Forum: Version 1.05 Scenarios
- Topic: Opar Peninsula - BETA (Again)
- Replies: 36
- Views: 23927
Re: Opar Peninsula - BETA (Again)
I made a tutorial once (I think it might be on the download site) about how to correct the 64-bit graphics problem. Don't know if it's relevant to this problem.
- Thu Jan 21, 2016 6:48 am
- Forum: RT III Installation
- Topic: RRT3 crashing
- Replies: 14
- Views: 8332
Re: RRT3 crashing
1. Michigan 1830 One thing I noticed in your Michigan game is that though there are a lot of trains, the map itself is very sparse. There are far fewer buildings and industries than on my Germantown c.1895 map. Off-topic: how are all your trains at 99% oil and water? Excellent management, or a chea...
- Mon Dec 07, 2015 1:48 pm
- Forum: Rollingstock
- Topic: Speed adjustment considerations
- Replies: 214
- Views: 114414
Re: Speed adjustment considerations
Maybe this isn't the place to make this comment, but one thing that isn't taken into account with any of this proposed modding is that engines have an unlimited fuel supply. Unlike water/sand/oil, it seems that locos have a "pipeline to the heavens" with regard to fuel. I'm baffled as to w...
- Thu Dec 03, 2015 5:37 am
- Forum: Rollingstock
- Topic: Speed adjustment considerations
- Replies: 214
- Views: 114414
Re: Speed adjustment considerations
And yes, the data I have now totally confirms that the free weight setting does have a significant effect on speed up grades. Don't believe anyone who says otherwise. You seem to be the expert on this Gumboots so I'll believe what YOU say. !!clap!! I'm impressed with your tenacity on this and the o...
- Thu Oct 22, 2015 5:24 am
- Forum: RT III General Discussion
- Topic: Fuel Efficiency
- Replies: 6
- Views: 3689
- Wed Oct 21, 2015 6:48 am
- Forum: RT III General Discussion
- Topic: Fuel Efficiency
- Replies: 6
- Views: 3689
Fuel Efficiency
So in playing Canyonlands, I was using all V2 locos owing to their good pulling power and fuel efficiency, rated as "Above Average". For some steep uphill runs I changed to the Challenger or Big Boy, also listed as having "Above Average" fuel efficiency. Whereas when running with...
- Sun Oct 04, 2015 6:48 am
- Forum: Rollingstock
- Topic: FIXED: minor Big Boy bugz (files attached)
- Replies: 14
- Views: 11564
Re: FIXED: minor Big Boy bugz (files attached)
I'd like to have a place where I could start a small garden. I'm not a big fan of store bought produce and I hate canned goods. I go to the farmers market a lot. :mrgreen: Do you have a Community Garden in your area. We have them around here and folks get a small portion of a larger garden to plant...
- Wed Sep 23, 2015 12:53 pm
- Forum: Version 1.06 Scenarios
- Topic: Canyon Lands - BETA Version
- Replies: 80
- Views: 50832
Re: Canyon Lands - BETA Version
Bug report (maybe it's already been noted): The Status Page announcement about the next start date for the advertising doesn't increment when the player opts out. I'm still playing with the "connect all cities first" strategy and it does bring in more revenue from trains than by connecting...
- Thu Sep 17, 2015 8:49 am
- Forum: Version 1.06 Scenarios
- Topic: Canyon Lands - BETA Version
- Replies: 80
- Views: 50832
Re: Canyon Lands - BETA Version
I'm not sure but I think at the beginning it costs $12M for access. At some point, and I don't remember when, the price was $3M. I'm not on a computer with RT3 on it so I cant check, but a quick look at a running scenario and the Events would answer this one.