Search found 206 matches

by Moggie
Wed Mar 10, 2010 12:57 pm
Forum: General Discussion
Topic: Station amenities
Replies: 12
Views: 6198

Re: Station amenities

I don't mean to hijack this thread or anything but I took a closer look at the rail yard structures and the cargo they attracted to see if any cargoes were left out. The list I came up with of cargoes that were not in any of the rail yard structures were as follows: Automobiles $200 Livestock $90 T...
by Moggie
Wed Mar 10, 2010 11:58 am
Forum: Bugs/Issues
Topic: Bug in Monkey Motors
Replies: 1
Views: 2462

Bug in Monkey Motors

I was playing this scenario and when I connected all the Far Side cities (Far View and Pinincale (should that be Pinnacle?)) the program said "You have now connected to Hidden City, you are now allowed to Auto City or something like that. Shouldn't it say "you've connected all Far Side cit...
by Moggie
Wed Mar 10, 2010 9:40 am
Forum: General Discussion
Topic: Station amenities
Replies: 12
Views: 6198

Re: Station amenities

Ok, next question. Do the displays of those buildings ever show other than zero? Looks strange that max production is 0 and production is like 0 coal for 0 coal. edit: also, in Monkey Motors, I tried to pile up all the necessary raw materials in Machined City and then transport them from there to Au...
by Moggie
Tue Mar 09, 2010 4:27 pm
Forum: General Discussion
Topic: Station amenities
Replies: 12
Views: 6198

Re: Station amenities

I see. Thank you for spelling it out for me :-)
by Moggie
Tue Mar 09, 2010 4:13 pm
Forum: General Discussion
Topic: Station amenities
Replies: 12
Views: 6198

Re: Station amenities

So if I have mines X, Y, Z and a hopper yard, do I build a station/stations so all mines are covered and then one so that the hopper yard is covered. Put a train/trains to cycle between mine(s) and the hopper yard and another from the hopper yard to a town?
by Moggie
Tue Mar 09, 2010 2:37 pm
Forum: General Discussion
Topic: Station amenities
Replies: 12
Views: 6198

Station amenities

A trainmaster newbie here :oops: ... Could somebody explain to me how cold storages and other such work? Or link to an explanation? For example, if I have cities A, B and C that are connected like so: A <-> B <-> C. A has Produce, C has bottling plant and A is also connected to X that has produce. O...