Search found 311 matches

by edbangor
Wed Apr 28, 2010 9:02 am
Forum: Scenario Reviews & Strategies
Topic: New Scenario TheHub1 - Pirates
Replies: 8
Views: 13007

Re: New Scenario TheHub1 - Pirates

Really... that's odd... still attached is the correct readme for "...Pirates"
by edbangor
Sun Apr 18, 2010 10:52 am
Forum: Newbie Neighborhood
Topic: hi everybody
Replies: 5
Views: 2455

Re: hi everybody

Oh another Brit.. at last... now there's three of us.... at least.

Welcome and enjoy the weather - and the quiet from no planes flying - cos you know what's going to happen sooner or later... it'll be raining Iceland.... ^**lylgh
by edbangor
Fri Apr 16, 2010 9:31 am
Forum: Scenario Creation
Topic: Scenario in progress - "Warrington Wire" (CA02)
Replies: 125
Views: 66844

Re: Scenario in progress - "Warrington Wire"

Wow Blackhawk, I didn't expect you to go to that much trouble (again), especially as I've already decided to go down the route of disabling the player from building industrys, as this *might* also slow down the game slightly, and, make it harder. In test plays, leading up to the steel issue, I found...
by edbangor
Thu Apr 15, 2010 5:01 pm
Forum: Scenario Creation
Topic: Scenario in progress - "Warrington Wire" (CA02)
Replies: 125
Views: 66844

Re: Scenario in progress - "Warrington Wire"

Okay hit something of a problem. As you may remember, the theme of the scenario - and the name - is to make Wire in Warrington. For that, you need to bring Steel over from Sheffield in set amounts to be able to gain - or loose points. So for that aim I've disabled anyone building Steel Mills in the ...
by edbangor
Thu Apr 15, 2010 9:35 am
Forum: Scenario Reviews & Strategies
Topic: Monkey Business (CA09) Campaign Scenario
Replies: 63
Views: 43151

Re: Monkey Business (CA09) Campaign Scenario

I also liked towards the end when I set up my military industry complex. I had 1 station outside of seetheisland surrounded by 2 explosives factories 2 munitions plants, 1 weapons factory, 1 missile factory, 1 oil refinery, 1 machine shop and 3 hemp biomass thingies. And boy when I moved the materi...
by edbangor
Wed Apr 14, 2010 6:24 am
Forum: Scenario Reviews & Strategies
Topic: Monkey Business (CA09) Campaign Scenario
Replies: 63
Views: 43151

Re: Monkey Business (CA09) Campaign Scenario

I couldn't build gold coast ports I don't think. Well even if I could I didn't. Also I started at Chimp City and through vineton and monketon. Then I spent most of my money building a massive textile and Flour industry in Chimp city. Namely 6 textile mills and 5 flour mills which poured out goods. ...
by edbangor
Tue Apr 13, 2010 7:19 pm
Forum: Scenario Creation
Topic: Scenario in progress - "Warrington Wire" (CA02)
Replies: 125
Views: 66844

Re: Scenario in progress - "Warrington Wire"

This sounds like a really interesting game and map, how close is it to release, even just for testing or beta or whatever your plan is? I've play tested about half way through so far, fixing things, and adding things as I go. Once I've reached the end I'm thinking of releasing a beta map, so others...
by edbangor
Tue Apr 13, 2010 7:16 pm
Forum: Scenario Reviews & Strategies
Topic: Monkey Business (CA09) Campaign Scenario
Replies: 63
Views: 43151

Re: Monkey Business (CA09) Campaign Scenario

Blackhawk wrote:if any, that he made? *Edit* Readme only says spelling fixes. So maybe it's just some spelling fixes and disabling the ability to build the Gold Coast Port.
That's pretty much what I did.
by edbangor
Tue Apr 13, 2010 8:56 am
Forum: Scenario Creation
Topic: Scenario in progress - "Warrington Wire" (CA02)
Replies: 125
Views: 66844

Re: Scenario in progress - "Warrington Wire"

Just a quick update. Test plays are continuing with several 'issues' having already been fixed, most noticeable of which was the wrong positioning of the 'Warrington' Territory, (I must have moved one of the stations at some point) and changing the oceans around Anglesea to a large river so it can b...
by edbangor
Tue Apr 13, 2010 8:51 am
Forum: Newbie Neighborhood
Topic: Hi all
Replies: 4
Views: 2217

Re: Hi all

Welcome.
by edbangor
Thu Apr 08, 2010 10:17 am
Forum: Scenario Creation
Topic: Scenario in progress - "Warrington Wire" (CA02)
Replies: 125
Views: 66844

Re: Scenario in progress - "Warrington Wire"

A reference to my scenario? Oh no. Hopefully it goes well and I didn't leave in any major bugs. I don't think the final version is as difficult as one of the early betas. My best advice, buy some industry first for a few years, then build the rails, and if you're lucky you might have bought an indu...
by edbangor
Thu Apr 01, 2010 9:13 am
Forum: Scenario Creation
Topic: Scenario in progress - "Warrington Wire" (CA02)
Replies: 125
Views: 66844

Re: Scenario in progress - "Warrington Wire"

I figured even if you didn't use the port, it was still worth testing and seeing how great of a chance an "add port" effect works for anyone else that tries to use it. And I had some free time at work so I figured I'd try testing it out to keep myself busy. If you ever wanted buildings to...
by edbangor
Wed Mar 31, 2010 7:18 pm
Forum: Scenario Creation
Topic: Scenario in progress - "Warrington Wire" (CA02)
Replies: 125
Views: 66844

Re: Scenario in progress - "Warrington Wire"

If you do just use the warehouse instead, did you test the warehouse placement at the 1856 population levels or just the 1830 levels? The more populated an area it seems the less likely the building is placed, at least when I was trying to place a bottling plant in Tampa on my scenario I had to fin...
by edbangor
Wed Mar 31, 2010 9:33 am
Forum: Scenario Creation
Topic: Scenario in progress - "Warrington Wire" (CA02)
Replies: 125
Views: 66844

Re: Scenario in progress - "Warrington Wire"

This can be used for creating a ledger with the basic information at the top. Then you can set conditions and associate text to it. You could have a few, but leave out the text in the basic information. As conditions are met, the text will append to the basic information...when the condition is no ...
by edbangor
Tue Mar 30, 2010 10:18 am
Forum: Scenario Creation
Topic: Scenario in progress - "Warrington Wire" (CA02)
Replies: 125
Views: 66844

Re: Scenario in progress - "Warrington Wire"

Indeed, so it would seem I've tried turning off waves, and flattening the surrounding land to ocean level which does seem to have improved changes of the port generating but still at best it's only 50/50 that it will appear. Back to the drawing board. I think. I could, I guess place an 'empty' port ...
by edbangor
Tue Mar 30, 2010 10:06 am
Forum: Scenario Creation
Topic: Scenario in progress - "Warrington Wire" (CA02)
Replies: 125
Views: 66844

Re: Scenario in progress - "Warrington Wire"

Nothing can generate in the ports radius as there's nothing generating in that territory at all. (it's set to 0) Anyway, I've had some experiments, and managed to get the port to appear from the Add event. Then, I saved the game just before the trigger should occur and kept reloading it and over a t...
by edbangor
Tue Mar 30, 2010 9:44 am
Forum: Scenario Creation
Topic: Scenario in progress - "Warrington Wire" (CA02)
Replies: 125
Views: 66844

Re: Scenario in progress - "Warrington Wire"

The port will generate in a territory of it's own anyway so that shouldn't be an issue, although I could turn off all building in that territory just to be sure, as it's not doing anything of any importance (just houses etc) If nothing else works I'll just have to go back to placing the port in the ...
by edbangor
Tue Mar 30, 2010 9:08 am
Forum: Scenario Creation
Topic: Scenario in progress - "Warrington Wire" (CA02)
Replies: 125
Views: 66844

Re: Scenario in progress - "Warrington Wire"

Oh so, if I get this right, the X Y coordinates have to be exact as the radius makes no difference when placing a port, as it does with other buildings that can be placed. So it's just a matter of slowly working through the XY until I find one the game likes? Well isn't that a pain in the [something...
by edbangor
Tue Mar 30, 2010 8:09 am
Forum: Scenario Creation
Topic: Scenario in progress - "Warrington Wire" (CA02)
Replies: 125
Views: 66844

Re: Scenario in progress - "Warrington Wire"

If you're using the exact same coordinates for the warehouse and the port, that may be your problem. Ports need to be a little closer to the water. Try adjusting the coordinates 1 digit at a time closer to water and see what happens. You could also temporarily adjust the event fire time time to a m...
by edbangor
Tue Mar 30, 2010 6:40 am
Forum: Scenario Creation
Topic: Scenario in progress - "Warrington Wire" (CA02)
Replies: 125
Views: 66844

"Warrington Wire" tester needed!

Made some progress with this now. -rivers have been added to Wales (using the Welsh language names rather than English) -added the trigger to get into Midlands -added more historical notes for most of the Welsh cities -changed the warehouse/port recipes, so Canada Docks can be added by the editor at...