Search found 286 matches
- Tue Jun 04, 2013 8:24 pm
- Forum: RT III General Discussion
- Topic: why am I IP blocked from downloading?
- Replies: 12
- Views: 6970
Re: why am I IP blocked from downloading?
I think I just got blocked, too... Simply can't remember all my passwords on different devices and sites. :(
- Tue Jun 04, 2013 2:35 pm
- Forum: Bugs/Issues
- Topic: Bugs in extreme conditions
- Replies: 14
- Views: 15215
Re: Bugs in extreme conditions
A new computer with AMD Radeon graphics does well in RRT3. My own Great China scenario almost certainly demands more than 400 locos, and although the game slows down, it remains quite playable at least up to 450 trains running. The game hasn't crashed in my countless test runs even with more than 70...
- Tue Jun 04, 2013 1:58 pm
- Forum: General Discussion
- Topic: Now what after the Great China 4 for TM scenario..?
- Replies: 13
- Views: 15023
Re: Now what after the Great China 4 for TM scenarion..?
Certainly! If only the RRT3 engine allowed something like that (sigh)... :)cheminot wrote:There was an old idea of running a railroad from the USA up north to Alaska, over the Sebring Strait, into China and on to the Balkans and finally ending in Europe. Tempts you?
(scenarion?)
- Mon Jun 03, 2013 7:36 pm
- Forum: General Discussion
- Topic: Now what after the Great China 4 for TM scenario..?
- Replies: 13
- Views: 15023
Now what after the Great China 4 for TM scenario..?
Okay, it took me years. Weird. But I was never completely satisfied with what I did with that giant map. It is ready now - not perfect, but as ready as I judged it can be now. Most of you will possibly hate that map, since it is nothing like the original RRT3. It is far more like Civilization on rai...
- Thu Apr 11, 2013 1:05 pm
- Forum: Rollingstock
- Topic: Balance and realism issues with RT3 v1.06 locomotives
- Replies: 146
- Views: 74015
Re: Balance and realism issues with RT3 v1.06 locomotives
Hmm... worth thinking, anyway, then, I guess. A GP7 is virtually useless after 1950. A twin GP7 is only "useless x2"". Four GP7s might actually be able to do something useful, like in real life. One strange notice: there are diesel units from only one US manufacturer in the game (not ...
- Tue Apr 09, 2013 9:16 pm
- Forum: Rollingstock
- Topic: 2-8-4 Berkshire Questions
- Replies: 81
- Views: 51436
Re: 2-8-4 Berkshire Questions
The alpha stuff isn't difficult to sort, it's just tedious. However, given that I can't see the higher quality skins on my box anyway, I've lost interest in all loco skinning. It's pointless me putting the work in if I'm not going to get any advantage from it. Until I find a solution for the low re...
- Sun Apr 07, 2013 5:17 pm
- Forum: Rollingstock
- Topic: Balance and realism issues with RT3 v1.06 locomotives
- Replies: 146
- Views: 74015
Re: Balance and realism issues with RT3 v1.06 locomotives
I agree. As great as RT3 already is, I can't but wonder what longer consists (maybe 10..12 cars), photorealistic graphics, more than 2 tracks, better control over what the trains haul, and (especially) an improved editor could do... (sigh...) One question would be the balance of RT, the game being b...
- Sat Apr 06, 2013 3:21 pm
- Forum: The Conference Table
- Topic: Duke Class 4-4-0 In America
- Replies: 5
- Views: 4237
Re: Duke Class 4-4-0 In America
And that is because the crew might forget about either Moguls or the 2-4-0. or the Americans 4-4-0 released in 1855 (which are workhorses of many American railroads for 40 years or more) had been upgraded once new valvegear has been introduced. or the 4-4-0s built in 1870 is more powerful than the ...
- Sat Apr 06, 2013 11:35 am
- Forum: Rollingstock
- Topic: Balance and realism issues with RT3 v1.06 locomotives
- Replies: 146
- Views: 74015
Re: Balance and realism issues with RT3 v1.06 locomotives
If I ever manage to win the lottery, I'm gonna see if I can buy the rights to the source code and open source the thing. There's too much hidden voodoo and guesswork. :-P Making Railroad Tycoon 4 would be a far better use of the money. Well, those things could be combined? :) I can't really tell ho...
- Fri Apr 05, 2013 7:55 pm
- Forum: Rollingstock
- Topic: Balance and realism issues with RT3 v1.06 locomotives
- Replies: 146
- Views: 74015
Re: Balance and realism issues with RT3 v1.06 locomotives
Also, and it may be just me, but it does seem that different engines with the same nominal reliability rating can actually have different reliability in practice. I'm not sure what is going on there, and I haven't done any really rigorous comparisons, but it's something I've noticed at times (or th...
- Fri Apr 05, 2013 6:00 am
- Forum: Rollingstock
- Topic: Balance and realism issues with RT3 v1.06 locomotives
- Replies: 146
- Views: 74015
Re: Balance and realism issues with RT3 v1.06 locomotives
About European steamers... It is true that the roster used here differed a lot from American types. Here in Finland, the earliest (1865->) engines were of 4-4-0 type made in Britain and USA. Then came 0-6-0s, 2-6-0s and, eventually, 4-6-0s and 2-8-0s. Many of the Northern European (including UK) mod...
- Fri Apr 05, 2013 5:31 am
- Forum: Rollingstock
- Topic: Balance and realism issues with RT3 v1.06 locomotives
- Replies: 146
- Views: 74015
Re: Balance and realism issues with RT3 v1.06 locomotives
Alright, considering all that's been said, and the oft mentioned issue that the there really isn't much use for the big mallets in the game because of the 8 car limit to trains, i'm inclined to increase the the reliability of the truly gargantuan freight haulers, so that they have a niche as reliab...
- Thu Apr 04, 2013 9:42 pm
- Forum: Rollingstock
- Topic: Balance and realism issues with RT3 v1.06 locomotives
- Replies: 146
- Views: 74015
Re: Balance and realism issues with RT3 v1.06 locomotives
Good points, and I agree with all of them. My own RRT3 gaming happens mainly in "China", where - as said - conditions are very different from ordinary RRT3 scenarios. It is quite possible to run express trains there with, perhaps, 4+1 cars, but the amount of freight is almost always, at le...
- Thu Apr 04, 2013 9:35 am
- Forum: Rollingstock
- Topic: Balance and realism issues with RT3 v1.06 locomotives
- Replies: 146
- Views: 74015
Re: Balance and realism issues with RT3 v1.06 locomotives
P8, as good as it was in real life, seems a bit overpowered (and completely unbreakable) considering it was only a smallish 2-6-0. Looking into it, apparently it really was just that good. Would have been even better, to the tune of an extra 6 mph in speed, if they'd not screwed up the balancing in...
- Tue Apr 02, 2013 10:27 am
- Forum: Rollingstock
- Topic: Balance and realism issues with RT3 v1.06 locomotives
- Replies: 146
- Views: 74015
Re: Balance and realism issues with RT3 v1.06 locomotives
Can't disagree with anything you say - meaningful changes! Here are some short comments of some other engines: P8, as good as it was in real life, seems a bit overpowered (and completely unbreakable) considering it was only a smallish 2-6-0. Prairie seems underpowered. Pacific's reliability is miser...
- Fri Mar 15, 2013 7:34 am
- Forum: RT III Installation
- Topic: RT3 Textures are blurry.
- Replies: 70
- Views: 124870
Re: RT3 Textures are blurry.
I have an idea that AMD's cards include a correction for older games that run into this problem with signed values, but nVidia cards don't. You are probably right there, and I've come to the same conclusion. But whatever the reason may be, AMD has done something right for us who also play older gam...
- Thu Mar 14, 2013 10:30 pm
- Forum: RT III Installation
- Topic: RT3 Textures are blurry.
- Replies: 70
- Views: 124870
Re: RT3 Textures are blurry.
It seems like AMD's and Nvidia's graphics drivers behave differently with RRT3 these days... At least AMD's drivers up to the current version 13.2 beta 7 work just fine with RRT3 (I'm using the TrainMaster version). Video memories up to at least 2 GB work fine. I don't know what - if anything - happ...
- Mon Mar 11, 2013 7:49 am
- Forum: RT III General Discussion
- Topic: No Hardware accelerated DirectX 8.1 Decices/Drivers were found.
- Replies: 1
- Views: 1486
Re: No Hardware accelerated DirectX 8.1 Decices/Drivers were found.
How much memory in the Nvidia card?
- Sun Feb 17, 2013 8:45 am
- Forum: RT III General Discussion
- Topic: mapbuilder tga photoshop issues
- Replies: 10
- Views: 4661
Re: mapbuilder tga photoshop issues
Yes, I faced the same issue. For some reason, Photoshop-made TGAs didn't work. Only after I loaded and then saved them again in Corel Photo Paint did they work.
- Sun Jan 27, 2013 12:41 pm
- Forum: RT III General Discussion
- Topic: RRT3 copy protection not compatible with new Windows versions?
- Replies: 4
- Views: 2430
Re: RRT3 copy protection not compatible with new Windows versions?
It is a pity they can't be openly distributed. That would save many people from completely needless headaches...Hawk wrote:There's no-cd patches available for RT2 as well. Pretty much all versions.