Search found 286 matches

by thietavu
Tue Jun 04, 2013 8:24 pm
Forum: RT III General Discussion
Topic: why am I IP blocked from downloading?
Replies: 12
Views: 6970

Re: why am I IP blocked from downloading?

I think I just got blocked, too... Simply can't remember all my passwords on different devices and sites. :(
by thietavu
Tue Jun 04, 2013 2:35 pm
Forum: Bugs/Issues
Topic: Bugs in extreme conditions
Replies: 14
Views: 15215

Re: Bugs in extreme conditions

A new computer with AMD Radeon graphics does well in RRT3. My own Great China scenario almost certainly demands more than 400 locos, and although the game slows down, it remains quite playable at least up to 450 trains running. The game hasn't crashed in my countless test runs even with more than 70...
by thietavu
Tue Jun 04, 2013 1:58 pm
Forum: General Discussion
Topic: Now what after the Great China 4 for TM scenario..?
Replies: 13
Views: 15023

Re: Now what after the Great China 4 for TM scenarion..?

cheminot wrote:There was an old idea of running a railroad from the USA up north to Alaska, over the Sebring Strait, into China and on to the Balkans and finally ending in Europe. Tempts you? :mrgreen:

(scenarion?)
Certainly! (0!!0) If only the RRT3 engine allowed something like that (sigh)... :)
by thietavu
Mon Jun 03, 2013 7:36 pm
Forum: General Discussion
Topic: Now what after the Great China 4 for TM scenario..?
Replies: 13
Views: 15023

Now what after the Great China 4 for TM scenario..?

Okay, it took me years. Weird. But I was never completely satisfied with what I did with that giant map. It is ready now - not perfect, but as ready as I judged it can be now. Most of you will possibly hate that map, since it is nothing like the original RRT3. It is far more like Civilization on rai...
by thietavu
Thu Apr 11, 2013 1:05 pm
Forum: Rollingstock
Topic: Balance and realism issues with RT3 v1.06 locomotives
Replies: 146
Views: 74015

Re: Balance and realism issues with RT3 v1.06 locomotives

Hmm... worth thinking, anyway, then, I guess. A GP7 is virtually useless after 1950. A twin GP7 is only "useless x2"". Four GP7s might actually be able to do something useful, like in real life. One strange notice: there are diesel units from only one US manufacturer in the game (not ...
by thietavu
Tue Apr 09, 2013 9:16 pm
Forum: Rollingstock
Topic: 2-8-4 Berkshire Questions
Replies: 81
Views: 51436

Re: 2-8-4 Berkshire Questions

The alpha stuff isn't difficult to sort, it's just tedious. However, given that I can't see the higher quality skins on my box anyway, I've lost interest in all loco skinning. It's pointless me putting the work in if I'm not going to get any advantage from it. Until I find a solution for the low re...
by thietavu
Sun Apr 07, 2013 5:17 pm
Forum: Rollingstock
Topic: Balance and realism issues with RT3 v1.06 locomotives
Replies: 146
Views: 74015

Re: Balance and realism issues with RT3 v1.06 locomotives

I agree. As great as RT3 already is, I can't but wonder what longer consists (maybe 10..12 cars), photorealistic graphics, more than 2 tracks, better control over what the trains haul, and (especially) an improved editor could do... (sigh...) One question would be the balance of RT, the game being b...
by thietavu
Sat Apr 06, 2013 3:21 pm
Forum: The Conference Table
Topic: Duke Class 4-4-0 In America
Replies: 5
Views: 4237

Re: Duke Class 4-4-0 In America

And that is because the crew might forget about either Moguls or the 2-4-0. or the Americans 4-4-0 released in 1855 (which are workhorses of many American railroads for 40 years or more) had been upgraded once new valvegear has been introduced. or the 4-4-0s built in 1870 is more powerful than the ...
by thietavu
Sat Apr 06, 2013 11:35 am
Forum: Rollingstock
Topic: Balance and realism issues with RT3 v1.06 locomotives
Replies: 146
Views: 74015

Re: Balance and realism issues with RT3 v1.06 locomotives

If I ever manage to win the lottery, I'm gonna see if I can buy the rights to the source code and open source the thing. There's too much hidden voodoo and guesswork. :-P Making Railroad Tycoon 4 would be a far better use of the money. Well, those things could be combined? :) I can't really tell ho...
by thietavu
Fri Apr 05, 2013 7:55 pm
Forum: Rollingstock
Topic: Balance and realism issues with RT3 v1.06 locomotives
Replies: 146
Views: 74015

Re: Balance and realism issues with RT3 v1.06 locomotives

Also, and it may be just me, but it does seem that different engines with the same nominal reliability rating can actually have different reliability in practice. I'm not sure what is going on there, and I haven't done any really rigorous comparisons, but it's something I've noticed at times (or th...
by thietavu
Fri Apr 05, 2013 6:00 am
Forum: Rollingstock
Topic: Balance and realism issues with RT3 v1.06 locomotives
Replies: 146
Views: 74015

Re: Balance and realism issues with RT3 v1.06 locomotives

About European steamers... It is true that the roster used here differed a lot from American types. Here in Finland, the earliest (1865->) engines were of 4-4-0 type made in Britain and USA. Then came 0-6-0s, 2-6-0s and, eventually, 4-6-0s and 2-8-0s. Many of the Northern European (including UK) mod...
by thietavu
Fri Apr 05, 2013 5:31 am
Forum: Rollingstock
Topic: Balance and realism issues with RT3 v1.06 locomotives
Replies: 146
Views: 74015

Re: Balance and realism issues with RT3 v1.06 locomotives

Alright, considering all that's been said, and the oft mentioned issue that the there really isn't much use for the big mallets in the game because of the 8 car limit to trains, i'm inclined to increase the the reliability of the truly gargantuan freight haulers, so that they have a niche as reliab...
by thietavu
Thu Apr 04, 2013 9:42 pm
Forum: Rollingstock
Topic: Balance and realism issues with RT3 v1.06 locomotives
Replies: 146
Views: 74015

Re: Balance and realism issues with RT3 v1.06 locomotives

Good points, and I agree with all of them. My own RRT3 gaming happens mainly in "China", where - as said - conditions are very different from ordinary RRT3 scenarios. It is quite possible to run express trains there with, perhaps, 4+1 cars, but the amount of freight is almost always, at le...
by thietavu
Thu Apr 04, 2013 9:35 am
Forum: Rollingstock
Topic: Balance and realism issues with RT3 v1.06 locomotives
Replies: 146
Views: 74015

Re: Balance and realism issues with RT3 v1.06 locomotives

P8, as good as it was in real life, seems a bit overpowered (and completely unbreakable) considering it was only a smallish 2-6-0. Looking into it, apparently it really was just that good. Would have been even better, to the tune of an extra 6 mph in speed, if they'd not screwed up the balancing in...
by thietavu
Tue Apr 02, 2013 10:27 am
Forum: Rollingstock
Topic: Balance and realism issues with RT3 v1.06 locomotives
Replies: 146
Views: 74015

Re: Balance and realism issues with RT3 v1.06 locomotives

Can't disagree with anything you say - meaningful changes! Here are some short comments of some other engines: P8, as good as it was in real life, seems a bit overpowered (and completely unbreakable) considering it was only a smallish 2-6-0. Prairie seems underpowered. Pacific's reliability is miser...
by thietavu
Fri Mar 15, 2013 7:34 am
Forum: RT III Installation
Topic: RT3 Textures are blurry.
Replies: 70
Views: 124870

Re: RT3 Textures are blurry.

I have an idea that AMD's cards include a correction for older games that run into this problem with signed values, but nVidia cards don't. You are probably right there, and I've come to the same conclusion. But whatever the reason may be, AMD has done something right for us who also play older gam...
by thietavu
Thu Mar 14, 2013 10:30 pm
Forum: RT III Installation
Topic: RT3 Textures are blurry.
Replies: 70
Views: 124870

Re: RT3 Textures are blurry.

It seems like AMD's and Nvidia's graphics drivers behave differently with RRT3 these days... At least AMD's drivers up to the current version 13.2 beta 7 work just fine with RRT3 (I'm using the TrainMaster version). Video memories up to at least 2 GB work fine. I don't know what - if anything - happ...
by thietavu
Sun Feb 17, 2013 8:45 am
Forum: RT III General Discussion
Topic: mapbuilder tga photoshop issues
Replies: 10
Views: 4661

Re: mapbuilder tga photoshop issues

Yes, I faced the same issue. For some reason, Photoshop-made TGAs didn't work. Only after I loaded and then saved them again in Corel Photo Paint did they work.
by thietavu
Sun Jan 27, 2013 12:41 pm
Forum: RT III General Discussion
Topic: RRT3 copy protection not compatible with new Windows versions?
Replies: 4
Views: 2430

Re: RRT3 copy protection not compatible with new Windows versions?

Hawk wrote:There's no-cd patches available for RT2 as well. Pretty much all versions.
It is a pity they can't be openly distributed. That would save many people from completely needless headaches...