Search found 178 matches
- Tue Jun 07, 2011 3:22 am
- Forum: Bugs/Issues
- Topic: Pack element < CarSideView_3.imb > not found, any ideas?
- Replies: 8
- Views: 7197
Re: Pack element < CarSideView_3.imb > not found, any ideas?
Sorry, nevermind. I figured it out.
- Tue Jun 07, 2011 2:38 am
- Forum: Bugs/Issues
- Topic: Pack element < CarSideView_3.imb > not found, any ideas?
- Replies: 8
- Views: 7197
Re: Pack element < CarSideView_3.imb > not found, any ideas?
I received a similar error message: "Pack element <DineE_Profile.imb> not found" I used a fresh install, patched to 1.05 via CtC, with the vista fix, on Windows 7. I installed the Trainmaster files, then the campaign files in order, and the standard express & troop types. I noticed whe...
- Mon Jun 06, 2011 9:36 pm
- Forum: RT III General Discussion
- Topic: Monthly Multiplayer Match
- Replies: 5
- Views: 2958
Monthly Multiplayer Match
I've been absent from Railroad Tycoon 3 for quite some time. Just before Molse closed his site, I began getting back into the game, though, and have even started designing a few new maps. I am also wrapping up several older ones that I never finished before retiring from the community in early 2007....
- Thu Mar 15, 2007 1:09 am
- Forum: RRT3 Patch Makers
- Topic: 1.06 Subproject: Translating the Documentation
- Replies: 35
- Views: 11438
Re: Translation Pack Available
someone leaked the first beta to Molse's board. Guilty as charged. :oops: I was just so proud of your work, Milo! and they're not pleased with it. That is an overstatement. My impression was that they were as happy as several bugs in a big rug to have a new toy, with some minor whining by people wh...
- Mon Mar 12, 2007 1:31 pm
- Forum: RRT3 Patch Makers
- Topic: 1.06 Subproject: Translating the Documentation
- Replies: 35
- Views: 11438
- Mon Mar 12, 2007 1:26 pm
- Forum: Scenario Writing
- Topic: Readjusting Scenario Conditions
- Replies: 3
- Views: 3030
It's not percentages, but "levels."
Production -50% = 50% production level
then
Production +50% = 100% production level
if you do instead
Production +100%, you arrive at 150% total.
See here for the details
http://www.railroadtycoon.info/forum/vi ... .php?t=271
Production -50% = 50% production level
then
Production +50% = 100% production level
if you do instead
Production +100%, you arrive at 150% total.
See here for the details
http://www.railroadtycoon.info/forum/vi ... .php?t=271
- Tue Mar 06, 2007 12:51 am
- Forum: RRT3 Patch Makers
- Topic: Project: Unofficial 1.06 Patch
- Replies: 60
- Views: 227261
- Tue Feb 27, 2007 2:11 am
- Forum: RT III General Discussion
- Topic: Transcontinental!
- Replies: 46
- Views: 17880
This has been a learning experience for sure - like throwing out the 'connected track' condition because you cannot then put track in the boxes for grants and bonds. Here's a suggestion: If you have any pre-built track for your company, at all, add some pre-built track (one cell will do) in a one-c...
- Thu Feb 22, 2007 6:26 pm
- Forum: Version 1.05 Scenarios
- Topic: Guatamala Revised
- Replies: 8
- Views: 4667
- Thu Feb 22, 2007 6:18 pm
- Forum: RRT3 Patch Makers
- Topic: NoCD version
- Replies: 13
- Views: 4954
- Thu Feb 22, 2007 6:17 pm
- Forum: RT III General Discussion
- Topic: Sneak Peek at My New Project
- Replies: 7
- Views: 3202
- Wed Feb 21, 2007 1:19 pm
- Forum: Version 1.05 Scenarios
- Topic: Guatamala Revised
- Replies: 8
- Views: 4667
- Wed Feb 21, 2007 1:14 pm
- Forum: RRT3 Patch Makers
- Topic: 1.06 Subproject: Fixing Tests for Deliveries to/from Cities
- Replies: 1
- Views: 1554
- Wed Feb 21, 2007 12:42 pm
- Forum: RRT3 Patch Makers
- Topic: 1.06 Subproject: Fix Multiple-factor Event Loops
- Replies: 1
- Views: 1544
- Sat Feb 17, 2007 5:34 pm
- Forum: Scenario Writing
- Topic: Making AI Companies Stronger
- Replies: 8
- Views: 6331
Milo covered some important factors. I have a few more suggestions. The AI does best in maps with lots of cities. Make sure not to place cities to close to rivers, or the AI won't connect to them. For optimal financial performance, you could give all AI a break (25%) on track maintenance and/or over...
- Wed Feb 14, 2007 8:45 pm
- Forum: RT III General Discussion
- Topic: Transcontinental!
- Replies: 46
- Views: 17880
- Wed Feb 14, 2007 3:04 pm
- Forum: RT III General Discussion
- Topic: Transcontinental!
- Replies: 46
- Views: 17880
- Mon Feb 12, 2007 3:09 pm
- Forum: RRT3 Patch Makers
- Topic: 1.06 Subproject: Express Traffic To/From Warehouses
- Replies: 7
- Views: 3409
- Mon Feb 12, 2007 12:26 pm
- Forum: RRT3 Patch Makers
- Topic: 1.06 Subproject: Express Traffic To/From Warehouses
- Replies: 7
- Views: 3409
Great job on figuring that out, milo! It had been a mystery to me. I had always guessed its was a function of the no. of cities connected, but I suppose that this comes in only in as far as the traveler will only board a train if there is a connection available. One building that is in an excellent ...
- Mon Feb 12, 2007 12:20 pm
- Forum: Version 1.05 Scenarios
- Topic: South Central British Columbia (SCBC)
- Replies: 45
- Views: 25485