Search found 311 matches

by edbangor
Thu Mar 25, 2010 10:22 am
Forum: Scenario Creation
Topic: A faint echo of a scenario idea
Replies: 12
Views: 8115

Re: A faint echo of a scenario idea

allow them to be built by the player then you lose that control. I know, I've done it. Haven't we all! ^**lylgh And on that subject, be careful not to place any buildings in the editor that you don't want the player to be able to build later on, as once placed, these can't be disabled in the INDUST...
by edbangor
Wed Mar 24, 2010 11:53 am
Forum: Scenario Creation
Topic: A faint echo of a scenario idea
Replies: 12
Views: 8115

Re: A faint echo of a scenario idea

as WPandP said, the river - if painted as a river - will add as a road (well canal) and good will travel down (and up) it, however if you paint as ocean or lake then it won't. Or not as much anyway. (BTW: rivers are a great way to get the AI raw matierals in its factories as the AI tends just to joi...
by edbangor
Mon Mar 22, 2010 4:45 pm
Forum: General Discussion
Topic: Trainmaster Snaps
Replies: 14
Views: 6989

Re: Trainmaster Snaps

I didn't take any pictures but I do remember while playing on Monkey Motors there were some nice views as the trains went through the deep river valleys. I always loved the way that map was painted.... ^**lylgh Seriously, the only snaps I take are of things that go wrong so I can fix them.... maybe...
by edbangor
Mon Mar 22, 2010 12:20 pm
Forum: Scenario Reviews & Strategies
Topic: Monkey Business (CA09) Campaign Scenario
Replies: 63
Views: 44007

Re: Monkey Business (CA09) Campaign Scenario

nedfumpkin wrote:The file for Monkey Business is dated December 18, 2009...if there is a more recent version, then I haven't got it.

You should have one dated 19th Jan 2010!

But don't worry if you don't as I'm going to put in some other corrections and send again.
by edbangor
Mon Mar 22, 2010 12:01 pm
Forum: Scenario Creation
Topic: Scenario in progress - "Warrington Wire" (CA02)
Replies: 125
Views: 67566

Re: Scenario in progress - "Warrington Wire"

I've got a little behind on this one, as my train time has been limited recently but hope to get back to it shortly.
by edbangor
Sat Mar 20, 2010 7:52 pm
Forum: General Discussion
Topic: Another dumb question (finances)
Replies: 3
Views: 2833

Re: Another dumb question (finances)

Oh some one is actually playing thehub scenarios.... ::!**!
by edbangor
Fri Mar 19, 2010 4:56 am
Forum: Scenario Reviews & Strategies
Topic: Monkey Business (CA09) Campaign Scenario
Replies: 63
Views: 44007

Re: Monkey Business (CA09) Campaign Scenario

I finally got around to playing this map from the campaign file download and was reading some of the past comments. The ability to build the Golden Coast does indeed make some things easy at times. I did send a fixed version to Ned but perhaps he hasn't used it yet. If not I can send again with som...
by edbangor
Mon Mar 15, 2010 6:11 am
Forum: Newbie Neighborhood
Topic: A belated intruduction
Replies: 3
Views: 2777

Re: A belated intruduction

Welcome Moggie, we have several things in comman, although I'm not Finnish, and would always take a dog over a cat, but still.
by edbangor
Fri Mar 12, 2010 7:16 pm
Forum: General Discussion
Topic: Role of machinery
Replies: 9
Views: 4507

Re: Role of machinery

There's nothing stopping you from building your own Machine shop, although you'll need electronics first, as you need that to make machinery.

That's all part of the challange of the scenaro, of course.
by edbangor
Fri Mar 12, 2010 7:11 pm
Forum: Scenario Reviews & Strategies
Topic: Aperi Ski Bridges
Replies: 2
Views: 8510

Re: Aperi Ski Bridges

Why is it impossible to build a bridge over the water from near Capitol City to near Laker? Is it a bug or has it been purposedly prohibited? When I try to build the bridge, only one or two lengths of the bridge are built and it suddenly ends in the middle of the water. It was done on purpose, to e...
by edbangor
Thu Mar 11, 2010 9:27 am
Forum: Scenario Reviews & Strategies
Topic: Monkey Business (CA09) Campaign Scenario
Replies: 63
Views: 44007

Re: Monkey Business (CA09) Campaign Scenario

Grandma Ruth wrote:No, you're a bit too close to home! :lol:
Erm... well... Ned is a long way away... ^**lylgh
by edbangor
Thu Mar 11, 2010 4:44 am
Forum: Scenario Reviews & Strategies
Topic: Monkey Business (CA09) Campaign Scenario
Replies: 63
Views: 44007

Re: Monkey Business (CA09) Campaign Scenario

Thanks Ruth.

I did think about putting in something to cut the vast ammounts of money that can build up, as you own all the industry but didn't want to over complicate thing... well not anymore.

Just don't tell your old man, that it's my fault he's a Railway widower!
by edbangor
Wed Mar 10, 2010 12:36 pm
Forum: Bugs/Issues
Topic: Bug in Monkey Motors
Replies: 1
Views: 2513

Re: Bug in Monkey Motors

Yep that's a bug. :oops:

I blame the scenario writer for not paying enough attention. ^**lylgh

Seriously thanks for mentioning it cos, I never spotted it in all the test plays and checks I did.
by edbangor
Tue Mar 09, 2010 10:57 am
Forum: Newbie Neighborhood
Topic: Hello from Sunny (Frigid) Florida
Replies: 16
Views: 6878

Re: Hello from Sunny (Frigid) Florida

(that's right you young whippersnappers, I'm an old fart, and proud of it! Can you write Software for the Commodore 64?). Bob Welcome Bob, although I think as the rest of this thread is proving, there may not be all that many whippersnappers around these parts, or else they're keeping their heads d...
by edbangor
Fri Mar 05, 2010 9:01 am
Forum: Scenario Creation
Topic: Scenario in progress - "Warrington Wire" (CA02)
Replies: 125
Views: 67566

Re: Scenario in progress - "Warrington Wire"

The AI companies are not likely to take over other companies...at least not in my experience. No they don't, at least I've never known them to do that. What I meant was, is that as the AI set up companies (Ie all those but the L&M) will have access to all territories that the Human doesn't, one...
by edbangor
Thu Mar 04, 2010 10:04 am
Forum: Scenario Creation
Topic: Scenario in progress - "Warrington Wire" (CA02)
Replies: 125
Views: 67566

Re: Scenario in progress - "Warrington Wire"

Ned, more details about the Corn Laws here: http://en.wikipedia.org/wiki/Corn_laws And you'll find this interesting from the point of view of both scenarios: http://en.wikipedia.org/wiki/Canada_Corn_Act especially as it was passed three years before the corn laws themselves were repealed. I'll be ma...
by edbangor
Thu Mar 04, 2010 6:01 am
Forum: Scenario Creation
Topic: Scenario in progress - "Warrington Wire" (CA02)
Replies: 125
Views: 67566

Re: Scenario in progress - "Warrington Wire"

Firstly I forgot to mention in the above catch up thing that I also added in sevearl more rivers, and a few extra cities, to bridge some of the gaps and to give the AI's easier connections to make (becuase the AI's are rubbish!) Okay, thanks Ned for the information. about your tycoons and leaders. T...
by edbangor
Wed Mar 03, 2010 3:24 pm
Forum: Scenario Creation
Topic: Scenario in progress - "Warrington Wire" (CA02)
Replies: 125
Views: 67566

Re: Scenario in progress - "Warrington Wire"

Even more progress now, and we finally have a map that will actually play... at least up to a point. I had to delete the Human's rail line, as all the territory changes appear to leave the game confused about accesses, this though turned out good as I had to move the Manchester Ship Canel, south a b...
by edbangor
Wed Mar 03, 2010 6:35 am
Forum: Scenario Creation
Topic: Scenario in progress - "Warrington Wire" (CA02)
Replies: 125
Views: 67566

Re: Scenario in progress - "Warrington Wire"

Robert Stephenson is the only one I really want as I have another brit currently running the L&M but he can be swapped to the human.
The rest of the AI's it doesn't really matter who they are going to be.
However, if it means swapping files around then it's probably not worth it.
by edbangor
Tue Mar 02, 2010 3:31 pm
Forum: Scenario Creation
Topic: Scenario in progress - "Warrington Wire" (CA02)
Replies: 125
Views: 67566

Re: Scenario in progress - "Warrington Wire"

Progress has been made today. First thing fixed was to make the AI players mandatory as there wouldn't be much challenge with out them. ^**lylgh The territory access has been set up, with the AI's getting access to all by Cheshire and Lancashire, which are just for the human, while the L&M just ...