Search found 343 matches

by brunom
Mon Jul 18, 2011 8:12 am
Forum: RT III General Discussion
Topic: Can't Save Files
Replies: 22
Views: 7755

Re: Can't Save Files

Sometimes people in here are just a little extra "anti"... I play RRT3 in a small asus laptop, Windows7 64-bit, everything on automatic update, game installed in "c:\programs (x86)"... Never had any problem. If the C and the V don't seem to work, railroader, it may be related to ...
by brunom
Wed Jul 13, 2011 5:40 pm
Forum: Scenario Creation
Topic: The U.K.T.M. Project
Replies: 73
Views: 61140

Re: The U.K.T.M. Project

yep, i second that

you can even release a working beta version for the people to test before worrying about paint and trees

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by brunom
Mon Jul 11, 2011 8:04 pm
Forum: Version 1.05 Scenarios
Topic: new map: Illyrstan (fictional land)
Replies: 26
Views: 17516

Re: new map: Illyrstan (fictional land)

:-D

Just goes to show how poor I am as an RRT3 player and that I should stick to making maps, not playing them...

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by brunom
Mon Jul 11, 2011 2:23 pm
Forum: Scenario Creation
Topic: The U.K.T.M. Project
Replies: 73
Views: 61140

Re: The U.K.T.M. Project

been lurking this topic.. :-)

want to send the map, and we'll see if is a problem with the map (can be) or with your installment?
(I don't have TM installed at the moment, so I am really offering someone else's help ;-) )

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by brunom
Mon Jul 11, 2011 1:03 pm
Forum: Version 1.05 Scenarios
Topic: new map: Illyrstan (fictional land)
Replies: 26
Views: 17516

Re: new map: Illyrstan (fictional land)

:lol: Hawk, calm down... Like Ray said, you missed a key point in the intro - the fact that you were ousted from Krasia and that you need to restart your business in the southern country. Open the scenario (make sure you use the latest version from this thread), unpause, sell the stock you still hav...
by brunom
Mon Jul 11, 2011 12:50 pm
Forum: RT III General Discussion
Topic: Can't Save Files
Replies: 22
Views: 7755

Re: Can't Save Files

Not on my computer personally, but I've noticed problems with keyboard input lately, in a whole lot of different circumstances, both with friends and at work. I wondered in those cases if there was some new keystroke logger worm/trojan/virus still undetected on most machines. Something along these l...
by brunom
Sun Jul 10, 2011 7:46 pm
Forum: Version 1.05 Scenarios
Topic: new map: Illyrstan (fictional land)
Replies: 26
Views: 17516

Re: new map: Illyrstan (fictional land)

oops! :oops: :-? That wasn't definitely my plan... It was completely out of my mind that the player could buy more stock before unpausing. I just considered what would happen after the time started to run... The final version will have the player start with exactly $0 to avoid this exploit !!! :-) O...
by brunom
Sat Jul 09, 2011 3:05 pm
Forum: Version 1.05 Scenarios
Topic: new map: Illyrstan (fictional land)
Replies: 26
Views: 17516

Re: new map: Illyrstan (fictional land)

Spent some time working the assassination odds and the mechanics concerning the TransCoastal. And here's what I came up with: --- ATTACHMENT REMOVED --- - the player will start with stock in TransCoastal, boosted to a very high value. That stock starts to depreciate immediately, so he needs to sell ...
by brunom
Wed Jul 06, 2011 7:35 pm
Forum: Version 1.05 Scenarios
Topic: new map: Illyrstan (fictional land)
Replies: 26
Views: 17516

Re: new map: Illyrstan (fictional land)

Just played another test as well, always on very fast, as I always do when testing... and got assassinated as well, although I was well into Gold in terms of hauls and PNW. I tried the strategy blackhawk just hinted in terms of donations.. big money transfers every now and then, otherwise keeping ve...
by brunom
Wed Jul 06, 2011 8:56 am
Forum: Version 1.05 Scenarios
Topic: new map: Illyrstan (fictional land)
Replies: 26
Views: 17516

Re: new map: Illyrstan (fictional land)

Oh, Ray, that sounds so unlucky. In some of my testing, I had to force the assassination almost, by sending the higher amounts possible. Three attempts in 7 years while keeping a low profile really is being short on luck. Still, if it's possible then the odds are too harsh, and when it happens obvio...
by brunom
Tue Jul 05, 2011 2:21 pm
Forum: Version 1.05 Scenarios
Topic: new map: Illyrstan (fictional land)
Replies: 26
Views: 17516

new map: Illyrstan (fictional land)

... And here is the last of my "Other Lands" map. I'm a little tired of carving maps to realism by now, so I won't be starting any more of these for a good while. I like to vary the maps, in terms of terrain (this one is very mountainous, partially frozen and a large slice of the land is n...
by brunom
Sat Jul 02, 2011 10:28 am
Forum: Version 1.05 Scenarios
Topic: Greece 1857: for testing
Replies: 84
Views: 40878

Re: Greece 1857: for testing

Hi Yanni Of course I will correct it - I wish I had a "local" for every map I create.. However, mind that the game is set in the XIX century, a lot of the names are spelled like they were at the time, sometimes with "Ottoman" names. I'm not sure if changing historical names eithe...
by brunom
Thu Jun 30, 2011 12:13 pm
Forum: The Conference Table
Topic: Why laying rail is so expensive?
Replies: 6
Views: 3981

Re: Why laying rail is so expensive?

If it wasn't, they wouldn't :-D

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by brunom
Tue Jun 28, 2011 7:42 pm
Forum: Unfinished Maps
Topic: new map: Naghraib
Replies: 18
Views: 18434

Re: new map: Naghraib

Hi guys, thanks for testing the scenario. It still doesn't have win conditions because I am unsure if the requirements should stick to what I outlined in this version. I would love to have a bigger share of the map to be used by the player, and to get any medal you can ignore over 50% of the map. If...
by brunom
Tue Jun 28, 2011 7:26 pm
Forum: Version 1.06 Scenarios
Topic: Ankh-Morpork
Replies: 10
Views: 6387

Re: Ankh-Morpork

:-)

Uberwald is a territory, not a city.

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by brunom
Sun Jun 26, 2011 7:00 pm
Forum: Unfinished Maps
Topic: new map: Naghraib
Replies: 18
Views: 18434

Re: new map: Naghraib

My own opinion on this scenario is that it is quite easy and that most of the map isn't needed. It's one for heavy builders and people who enjoy extensive networks, not necessarily for medals sake. Careful with those mergers, Ray ;-) . AI players will likely generate new companies, with 100% of the ...
by brunom
Sun Jun 26, 2011 6:54 pm
Forum: Version 1.06 Scenarios
Topic: Ankh-Morpork
Replies: 10
Views: 6387

Re: Ankh-Morpork

:-D

I didn't realize it was "More Pork"... makes a good joke in itself. I went and edited the post as well.

It's corrected now, no harm intended Sugus ;-)

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by brunom
Sat Jun 25, 2011 10:10 am
Forum: Unfinished Maps
Topic: new map: Naghraib
Replies: 18
Views: 18434

new map: Naghraib

This is the penultimate map from my series of "Other Lands", which started a few months back with Dragozain. There's another in the production line, but then that's it for now, since "carving" stopped being so fun for me. Naghraib was done using a "Northern Africa" moti...
by brunom
Sat Jun 25, 2011 10:01 am
Forum: Version 1.06 Scenarios
Topic: Ankh-Morpork
Replies: 10
Views: 6387

Ankh-Morpork

Well, this one time I am starting a thread to review someone else's map and not to publish some beta (I'll get to that after this). First things first, welcome back Lama, even though I wasn't around when you first "went away to buy a pack of cigs and didn't return" :lol: I really enjoyed t...
by brunom
Sat Jun 25, 2011 9:18 am
Forum: Newbie Neighborhood
Topic: new kid on the block
Replies: 5
Views: 3084

Re: new kid on the block

Welcome Yannis, from the other end of the Mediterranean.

I recently posted a map of Greece. If and once you play it, I'd really love your comments on it.

Have fun!
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