Search found 2063 matches

by nedfumpkin
Tue Jan 28, 2014 6:44 pm
Forum: Scenario Creation
Topic: Ontario Northland
Replies: 69
Views: 45002

Re: Ontario Northland

Did anyone play this? Does it work?
by nedfumpkin
Tue Jan 28, 2014 5:37 pm
Forum: Railroad History
Topic: US Army Troop Train in 1943
Replies: 2
Views: 3101

Re: US Army Troop Train in 1943

You can get that movie and many more at : http://archive.org/browse.php?field=sub ... =prelinger

They are downloadable.
by nedfumpkin
Tue Jan 28, 2014 4:55 pm
Forum: Scenario Reviews & Strategies
Topic: TM - Juice Train
Replies: 133
Views: 83054

Re: TM - Juice Train

Excruciating pain is what I got. Getting it under control though.
by nedfumpkin
Tue Jan 28, 2014 4:36 pm
Forum: RT III Installation
Topic: RT3 Textures are blurry.
Replies: 70
Views: 123328

Re: RT3 Textures are blurry.

Okay, I just installed this patch, and mpxd is my new hero!

Awesome...it works on Vista, and now whenever I make a skin I will actually be able to see it!
by nedfumpkin
Tue Jan 28, 2014 4:33 pm
Forum: RT III General Discussion
Topic: Gaining Personal Net Wealth (PNW)
Replies: 57
Views: 44213

Re: Gaining Personal Net Wealth (PNW)

Just throwing my two cents worth in here... In games where PNW is an issue, I always use the same strategy.... When strting the company, I try to start with 80/800. this keeps the number of shares at 10,000. I'll take out a bond. Then I will try to buy an industry if possible, especially one that is...
by nedfumpkin
Tue Jan 28, 2014 3:44 pm
Forum: Scenario Reviews & Strategies
Topic: TM - Juice Train
Replies: 133
Views: 83054

Re: TM - Juice Train

Maybe...there is a file where you can change the characters...-no-apes...so you could even use your school yearbook photoos.:)
by nedfumpkin
Tue Jan 28, 2014 3:32 pm
Forum: General Discussion
Topic: TM => RT3 original campaign
Replies: 2
Views: 7254

Re: TM => RT3 original campaign

The answer is no. The names for the campaign maps were changed with the intention of creating a full set of campaigns.
by nedfumpkin
Tue Jan 28, 2014 3:28 pm
Forum: Scenario Reviews & Strategies
Topic: TM - Juice Train
Replies: 133
Views: 83054

Re: TM - Juice Train

Hey! I'm still alive, so watch when you talk about me. Had some coputer troubles that delayed my return.

To go with my loss of vision, I am now the proud owner of arthritis in me knees and ankles. But I am hoping to get back into TM soon as I get it all figured out in my head again.
by nedfumpkin
Thu Mar 28, 2013 9:36 am
Forum: RT III General Discussion
Topic: Boys and Girls, I'm back
Replies: 6
Views: 3008

Re: Boys and Girls, I'm back

1.04 is all that is need for TM. 1.05 will work fine, but not 1.06.
by nedfumpkin
Fri Mar 22, 2013 7:29 pm
Forum: RT III General Discussion
Topic: Possibilities: Realtime Extraction of Game Statistics
Replies: 4
Views: 2710

Re: Possibilities: Realtime Extraction of Game Statistics

Nope, sorry, I can't think of anything. And yes, it would be nice.
by nedfumpkin
Mon Feb 18, 2013 8:25 pm
Forum: RT III General Discussion
Topic: mapbuilder tga photoshop issues
Replies: 10
Views: 4658

Re: mapbuilder tga photoshop issues

try converting your image to 24 bit colour before saving and see if that works. Besides, RT3 likes pure red for oceans.
by nedfumpkin
Thu Feb 07, 2013 9:46 pm
Forum: RT III General Discussion
Topic: Program Error
Replies: 16
Views: 5759

Re: Program Error

Good to hear
by nedfumpkin
Thu Feb 07, 2013 6:07 pm
Forum: RT III General Discussion
Topic: Program Error
Replies: 16
Views: 5759

Re: Program Error

Possibly, you may be missing or have a corrupt file.

Try this....do the multiple installation as mention by Haw, then install Trainmaster, see if that works. Tell me any error message you may have.
by nedfumpkin
Thu Feb 07, 2013 2:46 pm
Forum: RT III General Discussion
Topic: Program Error
Replies: 16
Views: 5759

Re: Program Error

That's because you have an incomplete or corrupted 3D model, most likely from an add-on. I've encountered that when making stuuf and I screwed it up.

Which map did you get it from?
by nedfumpkin
Wed Feb 06, 2013 2:07 pm
Forum: The Conference Table
Topic: too cute
Replies: 2
Views: 2774

too cute

by nedfumpkin
Fri Jan 25, 2013 6:44 pm
Forum: RT III General Discussion
Topic: The infamous low res gfx problem.
Replies: 24
Views: 12659

Re: The infamous low res gfx problem.

Gumboots wrote:
Fifth thing is the good bit. I think I found the culprits. ::!**!
eureka.png
You seem to be right on track here. Sorry, no notes that could help you....but here's something...what if the % kb was changed to % mb? Is it possible that it might work? Seriously...I dunno.
by nedfumpkin
Wed Jan 23, 2013 5:38 pm
Forum: RT III General Discussion
Topic: The infamous low res gfx problem.
Replies: 24
Views: 12659

Re: The infamous low res gfx problem.

Hey, I got an idea...why not fix the Consolidation II from the cowboy engines. There is a part of the smokestack I can't get rid of, and a part of the cowcatcher that shouldn't be there. Been driving me nuts....your turn. !hairpull! :) Also, you do realize that if ever you figure out the gfx issue, ...
by nedfumpkin
Wed Jan 23, 2013 5:34 pm
Forum: RT III General Discussion
Topic: Freight Consists
Replies: 7
Views: 4078

Re: Freight Consists

This is something that got sort of got fixed with 1.06 and TM, which allows you to ship at a loss. Keep in mind that every stations has a buy price, and a sell price for cotton depending on demand. If there is a mill at D, which is where you want to bring the cotton, then depending on how much cotto...
by nedfumpkin
Wed Jan 23, 2013 5:17 pm
Forum: Letters to the Editor
Topic: PK4 unpacking?
Replies: 10
Views: 7488

Re: PK4 unpacking?

I think you need sun java installed, but I just read that it has a major security flaw so I'm not sure what to say. Look it up and it's a free install.
by nedfumpkin
Thu Jan 17, 2013 7:54 am
Forum: Bugs/Issues
Topic: graphics problems
Replies: 17
Views: 26809

Re: graphics problems

It's from changes that were made in the 1.06 exe.