Search found 343 matches

by brunom
Mon Jun 20, 2011 11:23 am
Forum: Version 1.05 Scenarios
Topic: new map: Hellia Empire
Replies: 27
Views: 17725

Re: new map: Hellia Empire

Well, if no more comments, that's it - will be issued for archiving soon.

It's time to delete the beta versions in here...

Thanks, as always, for your prompt testing and comments Ray (and others)

B
by brunom
Mon Jun 20, 2011 11:19 am
Forum: RT III General Discussion
Topic: RT3maps - the long awaited scenario overview utility
Replies: 20
Views: 8350

Re: RT3maps - the long awaited scenario overview utility

Sorry not to have replied right away, even though I was probably one of the first to download it. I gave it a look when I downloaded it, but it's too organized for me and I could never keep up with keeping notes. Still, it is impressive, no doubt about that. It's the balance between being simple and...
by brunom
Mon Jun 13, 2011 1:17 pm
Forum: Version 1.05 Scenarios
Topic: West Africa 1975-2010
Replies: 53
Views: 33754

Re: West Africa - late XXth century to present times

Well Brunom, There is a way to disable an AI from starting another company, but I don't know anything about programming such a feature. I say that there is such a way to program it, as I have played a number of other scenarios in which the AI just disappears. There's a checkbox in the "Special...
by brunom
Thu Jun 09, 2011 6:00 am
Forum: Version 1.05 Scenarios
Topic: new map: Kane Valley (fictional)
Replies: 22
Views: 21923

Re: new map: Kane (fictional)

Blackhawk is even using this map already, and nobody is testing it anymore. The small bugs were fixed, including spelling, two cities in Libanne and the end of the industry exploit and everything is fine and playable.

... Which means ...

BETA over, thread closing, map up for the archives.

B
by brunom
Thu Jun 09, 2011 5:55 am
Forum: Version 1.05 Scenarios
Topic: new map: Hellia Empire
Replies: 27
Views: 17725

Re: new map: Hellia Empire

Made some small changes to this, namely: Improved the ledger, Added more coal in the middle of Ulantel Mts, Thined down the rubber supply in the main ports, thus increasing the importance of Kuona, Placed one small city in northern Jabarandai province. Tuned seeding probabilities a bit, for gameplay...
by brunom
Thu Jun 09, 2011 5:47 am
Forum: Version 1.05 Scenarios
Topic: new map: Margauza
Replies: 15
Views: 8481

Re: new map: Margauza

Major changes concerning this map. I was just reworking the territory access phrasing and conditions to fix the issue we had spotted when I got fed up with it. To be honest, I realized that those access conditions were too complex for funny, too restrictive for interesting. So I deleted them all. Ac...
by brunom
Thu Jun 09, 2011 5:24 am
Forum: Version 1.05 Scenarios
Topic: new map: Tazara Railroad (Tanzania-Zambia)
Replies: 20
Views: 18989

Re: new map: Tazara Railroad (Tanzania-Zambia)

(Separate post, to carry over for your map thread, should it happen) Basically my 1.05 map of Kane Valley (of which we can say the beta period is over) represents a future of peace, trade and prosperity... Yours represents a future of aggression and expansion. I like that and from the way it sounds ...
by brunom
Thu Jun 09, 2011 5:12 am
Forum: Version 1.05 Scenarios
Topic: new map: Tazara Railroad (Tanzania-Zambia)
Replies: 20
Views: 18989

Re: new map: Tazara Railroad (Tanzania-Zambia)

Here's a second version for Beta CHANGE LOG: The railroad between Arusha and Tanga now passes in Moshi at the base of Kilimanjaro, which is more accurate with real-life. About your question with the warehouses production. I think that happens because of the constant low price for bauxite in Tunduma ...
by brunom
Wed Jun 08, 2011 6:46 am
Forum: Version 1.05 Scenarios
Topic: new map: Tazara Railroad (Tanzania-Zambia)
Replies: 20
Views: 18989

Re: new map: Tazara Railroad (Tanzania-Zambia)

First of all, sorry to hear that your revised version of one of my maps went to the backburner, Blackhawk. I'm curious about what that will be, and obviously looking forward to be proud about having a map I started being upgraded by an expert. As for this map, again and again we go for different str...
by brunom
Thu Jun 02, 2011 11:21 am
Forum: Version 1.05 Scenarios
Topic: new map: Margauza
Replies: 15
Views: 8481

Re: new map: Margauza

So the trigger for the negotiations concerning Gauza Valley is wrong, next version will have it fixed. Next version will also have a "Gauza Aluminum Company" setting up a mill somewhere inland and have several bauxite mines pop up. It would be very nice to have the company own those new mi...
by brunom
Thu Jun 02, 2011 10:47 am
Forum: Version 1.05 Scenarios
Topic: Greece 1857: for testing
Replies: 84
Views: 41232

Re: Greece 1857: for testing

Thank you Ray and zerium

Glad you enjoyed the scenario. It wasn't the most pleasurable to create (paint wise), but it turned out ok.

B
by brunom
Tue May 31, 2011 6:39 am
Forum: Version 1.05 Scenarios
Topic: Greece 1857: for testing
Replies: 84
Views: 41232

Re: Greece 1857: for testing

Scenario finished. Painting it was a mess, basically because colors are "opposite" to the typical pattern - Greece is greener in the mountains and dry/dusty in the lower coastal regions. A satisfying result was finally achieved, some trees thrown about to make for forests in the mountains,...
by brunom
Tue May 31, 2011 6:28 am
Forum: Version 1.05 Scenarios
Topic: new map: Tazara Railroad (Tanzania-Zambia)
Replies: 20
Views: 18989

new map: Tazara Railroad (Tanzania-Zambia)

This map spend about half a year unfinished in my laptop. It is more or less contemporary with Mozambique Coast (which was my first map ever) and Ethiopia and it covers another part of the uncharted (in RRT3 terms) African land. So, it was laying there... recently, I read a good book about Egypt and...
by brunom
Tue May 31, 2011 5:55 am
Forum: Version 1.05 Scenarios
Topic: Twenty Years in Tibet
Replies: 13
Views: 16854

Re: Twenty Years in Tibet

Already downloaded it. At first sight the mountains are daunting - so much I just went into the editor and gave myself 100 million - that was simply to test how hard it would be to lay track.. It's doable. At least the "first half" of the journey to Lhasa requires only a couple of tunnels,...
by brunom
Tue May 31, 2011 5:44 am
Forum: Version 1.05 Scenarios
Topic: new map: Margauza
Replies: 15
Views: 8481

Re: new map: Margauza

My problem with this map is exactly what happened to both of you. About 2/3 of the map spark exactly NO INTEREST from the player.. The Gauza valley, which was supposed to be the "gem" for the player, isn't interesting at all. The player will achieve its goals laying a railway network in cr...
by brunom
Tue May 31, 2011 5:20 am
Forum: Version 1.05 Scenarios
Topic: new map: Hellia Empire
Replies: 27
Views: 17725

Re: new map: Hellia Empire

First of all, thanks for all the comments Blackhawk, from your many recent posts. There's some geology reasoning underlying the map, which I think makes it believable. The Ulantel Highlands as well as the Ganaesh Ridge are the contact points between a small tectonic plate on the rise, which is the b...
by brunom
Fri May 27, 2011 9:41 am
Forum: Version 1.05 Scenarios
Topic: new map: Hellia Empire
Replies: 27
Views: 17725

Re: new map: Hellia Empire

Ray, linking Kuona to Majindurai... it has occurred to me a few times at first look... but it always seemed too much railway, across too many mountains, for too little profit. Knowing how much you dislike the ups and downs of a mountain range, I am amazed that you actually used that link. Did you co...
by brunom
Fri May 27, 2011 9:36 am
Forum: Version 1.05 Scenarios
Topic: new map: Hellia Empire
Replies: 27
Views: 17725

Re: new map: Hellia Empire

I'll sort that detail with the "time left" line in the ledger.. I used a different system lately (setting up a yearly countdown takes only a couple of lines) but I was a bit lazy to include it at one point and then it just stood as it was. But I'll rework it and I'll have another look at t...
by brunom
Wed May 25, 2011 11:27 am
Forum: Version 1.05 Scenarios
Topic: Over the Carpathes
Replies: 58
Views: 30373

Re: Over the Carpathes

Multiple installations is the way to go, yep, do that joost.

Also, all my scenarios (to this day) are for 1.05 so you have been playing them in untested and not-designed-for conditions... ;-) Normally, 1.05 scenarios are easier when playing them in 1.06 ...

B
by brunom
Tue May 24, 2011 6:33 am
Forum: Version 1.05 Scenarios
Topic: new map: Hellia Empire
Replies: 27
Views: 17725

Re: new map: Hellia Empire

Yes, it is safe to assume Lasar is the Imperial City... I meant to write a "Historical Background" event to pop up at Game Start, but completely forgot. Yes, it is also true that you are required to haul Grain or Rice depending on what the port requires.. The ledger specifies this, it isn'...