Well, if no more comments, that's it - will be issued for archiving soon.
It's time to delete the beta versions in here...
Thanks, as always, for your prompt testing and comments Ray (and others)
B
Search found 343 matches
- Mon Jun 20, 2011 11:23 am
- Forum: Version 1.05 Scenarios
- Topic: new map: Hellia Empire
- Replies: 27
- Views: 17725
- Mon Jun 20, 2011 11:19 am
- Forum: RT III General Discussion
- Topic: RT3maps - the long awaited scenario overview utility
- Replies: 20
- Views: 8350
Re: RT3maps - the long awaited scenario overview utility
Sorry not to have replied right away, even though I was probably one of the first to download it. I gave it a look when I downloaded it, but it's too organized for me and I could never keep up with keeping notes. Still, it is impressive, no doubt about that. It's the balance between being simple and...
- Mon Jun 13, 2011 1:17 pm
- Forum: Version 1.05 Scenarios
- Topic: West Africa 1975-2010
- Replies: 53
- Views: 33754
Re: West Africa - late XXth century to present times
Well Brunom, There is a way to disable an AI from starting another company, but I don't know anything about programming such a feature. I say that there is such a way to program it, as I have played a number of other scenarios in which the AI just disappears. There's a checkbox in the "Special...
- Thu Jun 09, 2011 6:00 am
- Forum: Version 1.05 Scenarios
- Topic: new map: Kane Valley (fictional)
- Replies: 22
- Views: 21923
Re: new map: Kane (fictional)
Blackhawk is even using this map already, and nobody is testing it anymore. The small bugs were fixed, including spelling, two cities in Libanne and the end of the industry exploit and everything is fine and playable.
... Which means ...
BETA over, thread closing, map up for the archives.
B
... Which means ...
BETA over, thread closing, map up for the archives.
B
- Thu Jun 09, 2011 5:55 am
- Forum: Version 1.05 Scenarios
- Topic: new map: Hellia Empire
- Replies: 27
- Views: 17725
Re: new map: Hellia Empire
Made some small changes to this, namely: Improved the ledger, Added more coal in the middle of Ulantel Mts, Thined down the rubber supply in the main ports, thus increasing the importance of Kuona, Placed one small city in northern Jabarandai province. Tuned seeding probabilities a bit, for gameplay...
- Thu Jun 09, 2011 5:47 am
- Forum: Version 1.05 Scenarios
- Topic: new map: Margauza
- Replies: 15
- Views: 8481
Re: new map: Margauza
Major changes concerning this map. I was just reworking the territory access phrasing and conditions to fix the issue we had spotted when I got fed up with it. To be honest, I realized that those access conditions were too complex for funny, too restrictive for interesting. So I deleted them all. Ac...
- Thu Jun 09, 2011 5:24 am
- Forum: Version 1.05 Scenarios
- Topic: new map: Tazara Railroad (Tanzania-Zambia)
- Replies: 20
- Views: 18989
Re: new map: Tazara Railroad (Tanzania-Zambia)
(Separate post, to carry over for your map thread, should it happen) Basically my 1.05 map of Kane Valley (of which we can say the beta period is over) represents a future of peace, trade and prosperity... Yours represents a future of aggression and expansion. I like that and from the way it sounds ...
- Thu Jun 09, 2011 5:12 am
- Forum: Version 1.05 Scenarios
- Topic: new map: Tazara Railroad (Tanzania-Zambia)
- Replies: 20
- Views: 18989
Re: new map: Tazara Railroad (Tanzania-Zambia)
Here's a second version for Beta CHANGE LOG: The railroad between Arusha and Tanga now passes in Moshi at the base of Kilimanjaro, which is more accurate with real-life. About your question with the warehouses production. I think that happens because of the constant low price for bauxite in Tunduma ...
- Wed Jun 08, 2011 6:46 am
- Forum: Version 1.05 Scenarios
- Topic: new map: Tazara Railroad (Tanzania-Zambia)
- Replies: 20
- Views: 18989
Re: new map: Tazara Railroad (Tanzania-Zambia)
First of all, sorry to hear that your revised version of one of my maps went to the backburner, Blackhawk. I'm curious about what that will be, and obviously looking forward to be proud about having a map I started being upgraded by an expert. As for this map, again and again we go for different str...
- Thu Jun 02, 2011 11:21 am
- Forum: Version 1.05 Scenarios
- Topic: new map: Margauza
- Replies: 15
- Views: 8481
Re: new map: Margauza
So the trigger for the negotiations concerning Gauza Valley is wrong, next version will have it fixed. Next version will also have a "Gauza Aluminum Company" setting up a mill somewhere inland and have several bauxite mines pop up. It would be very nice to have the company own those new mi...
- Thu Jun 02, 2011 10:47 am
- Forum: Version 1.05 Scenarios
- Topic: Greece 1857: for testing
- Replies: 84
- Views: 41232
Re: Greece 1857: for testing
Thank you Ray and zerium
Glad you enjoyed the scenario. It wasn't the most pleasurable to create (paint wise), but it turned out ok.
B
Glad you enjoyed the scenario. It wasn't the most pleasurable to create (paint wise), but it turned out ok.
B
- Tue May 31, 2011 6:39 am
- Forum: Version 1.05 Scenarios
- Topic: Greece 1857: for testing
- Replies: 84
- Views: 41232
Re: Greece 1857: for testing
Scenario finished. Painting it was a mess, basically because colors are "opposite" to the typical pattern - Greece is greener in the mountains and dry/dusty in the lower coastal regions. A satisfying result was finally achieved, some trees thrown about to make for forests in the mountains,...
- Tue May 31, 2011 6:28 am
- Forum: Version 1.05 Scenarios
- Topic: new map: Tazara Railroad (Tanzania-Zambia)
- Replies: 20
- Views: 18989
new map: Tazara Railroad (Tanzania-Zambia)
This map spend about half a year unfinished in my laptop. It is more or less contemporary with Mozambique Coast (which was my first map ever) and Ethiopia and it covers another part of the uncharted (in RRT3 terms) African land. So, it was laying there... recently, I read a good book about Egypt and...
- Tue May 31, 2011 5:55 am
- Forum: Version 1.05 Scenarios
- Topic: Twenty Years in Tibet
- Replies: 13
- Views: 16854
Re: Twenty Years in Tibet
Already downloaded it. At first sight the mountains are daunting - so much I just went into the editor and gave myself 100 million - that was simply to test how hard it would be to lay track.. It's doable. At least the "first half" of the journey to Lhasa requires only a couple of tunnels,...
- Tue May 31, 2011 5:44 am
- Forum: Version 1.05 Scenarios
- Topic: new map: Margauza
- Replies: 15
- Views: 8481
Re: new map: Margauza
My problem with this map is exactly what happened to both of you. About 2/3 of the map spark exactly NO INTEREST from the player.. The Gauza valley, which was supposed to be the "gem" for the player, isn't interesting at all. The player will achieve its goals laying a railway network in cr...
- Tue May 31, 2011 5:20 am
- Forum: Version 1.05 Scenarios
- Topic: new map: Hellia Empire
- Replies: 27
- Views: 17725
Re: new map: Hellia Empire
First of all, thanks for all the comments Blackhawk, from your many recent posts. There's some geology reasoning underlying the map, which I think makes it believable. The Ulantel Highlands as well as the Ganaesh Ridge are the contact points between a small tectonic plate on the rise, which is the b...
- Fri May 27, 2011 9:41 am
- Forum: Version 1.05 Scenarios
- Topic: new map: Hellia Empire
- Replies: 27
- Views: 17725
Re: new map: Hellia Empire
Ray, linking Kuona to Majindurai... it has occurred to me a few times at first look... but it always seemed too much railway, across too many mountains, for too little profit. Knowing how much you dislike the ups and downs of a mountain range, I am amazed that you actually used that link. Did you co...
- Fri May 27, 2011 9:36 am
- Forum: Version 1.05 Scenarios
- Topic: new map: Hellia Empire
- Replies: 27
- Views: 17725
Re: new map: Hellia Empire
I'll sort that detail with the "time left" line in the ledger.. I used a different system lately (setting up a yearly countdown takes only a couple of lines) but I was a bit lazy to include it at one point and then it just stood as it was. But I'll rework it and I'll have another look at t...
- Wed May 25, 2011 11:27 am
- Forum: Version 1.05 Scenarios
- Topic: Over the Carpathes
- Replies: 58
- Views: 30373
Re: Over the Carpathes
Multiple installations is the way to go, yep, do that joost.
Also, all my scenarios (to this day) are for 1.05 so you have been playing them in untested and not-designed-for conditions... Normally, 1.05 scenarios are easier when playing them in 1.06 ...
B
Also, all my scenarios (to this day) are for 1.05 so you have been playing them in untested and not-designed-for conditions... Normally, 1.05 scenarios are easier when playing them in 1.06 ...
B
- Tue May 24, 2011 6:33 am
- Forum: Version 1.05 Scenarios
- Topic: new map: Hellia Empire
- Replies: 27
- Views: 17725
Re: new map: Hellia Empire
Yes, it is safe to assume Lasar is the Imperial City... I meant to write a "Historical Background" event to pop up at Game Start, but completely forgot. Yes, it is also true that you are required to haul Grain or Rice depending on what the port requires.. The ledger specifies this, it isn'...