Search found 2063 matches

by nedfumpkin
Mon Mar 17, 2014 10:36 am
Forum: Version 1.05 Scenarios
Topic: Navajo Land - Beta Test
Replies: 93
Views: 75010

Re: Navajo Land - Beta Test

I think I figured out the problem. Some of the events eems weird, however, I think the problem comes from locomotives missing. One of the start up events is using an effect for an unknown locomotive. So I'll have to figure out whih one it is.
by nedfumpkin
Mon Mar 17, 2014 10:31 am
Forum: Version 1.05 Scenarios
Topic: Navajo Land - Beta Test
Replies: 93
Views: 75010

Re: Navajo Land - Beta Test

I ws using the map from the archives.
by nedfumpkin
Mon Mar 17, 2014 10:09 am
Forum: Version 1.05 Scenarios
Topic: Navajo Land - Beta Test
Replies: 93
Views: 75010

Re: Navajo Land - Beta Test

I tried plaing this with a pure RT3 version, by that I mean patched to 1.05 and with no mods whatsoever, not even a new locomotive.

I crash if I try to save, or eventually, it will crash after 2 or 3 months. Anyone figure out what's wrong with it yet?
by nedfumpkin
Sun Mar 16, 2014 4:09 pm
Forum: Version 1.05 Scenarios
Topic: Ukraine 1865 Beta
Replies: 37
Views: 40899

Ukraine 1865

This is a 25 year map that requires you to do a lot of building quickly. Since there can be only one company in the end, I tried a few strategies as first, and ended up going with 80/800 to start my company. Bought the brewery at Balta, connected to Odessa, and then sat back. Next I connected Orel t...
by nedfumpkin
Sun Mar 16, 2014 3:38 pm
Forum: Version 1.05 Scenarios
Topic: Ukraine 1865 Beta
Replies: 37
Views: 40899

Re: Ukraine 1865

Got gold in with one month to spare. I managed to exceed 300 on cheese, steel, and furniture. I'll post my strategy in the strategies section.

Overall a fun map that You want to play on slow speed or else you don't get things done fast enough.
by nedfumpkin
Sun Mar 16, 2014 10:26 am
Forum: Scenario Writing
Topic: How trigger a set point after you merged with a AI player
Replies: 15
Views: 14745

Re: How trigger a set point after you merged with a AI player

You can also go: Test weekly, or monthly against all companies. One time event. force test against companies there is a company with id 18 (false) Do an event for all 18 companies. Makes sure you check the company numbers to make sure that all the numbers are correct..i.e. if a company was created, ...
by nedfumpkin
Sun Mar 16, 2014 9:53 am
Forum: Version 1.05 Scenarios
Topic: Ukraine 1865 Beta
Replies: 37
Views: 40899

Ukraine 1865

With Ukraine being in the news, I decided to give this map a try since I like playing RT3 maps with an original version of RT3 , as in no custom add-ons at all. I'm still working on it, so this is preliminary. The only thing I would like to mention is that the pathways through the cities are oriente...
by nedfumpkin
Sat Mar 01, 2014 1:34 pm
Forum: Scenario Reviews & Strategies
Topic: Southern Manitoba Map
Replies: 18
Views: 17853

Re: Southern Manitoba Map

Any progress? I wouldn't mind playing a new map tonight.
by nedfumpkin
Mon Feb 24, 2014 3:31 pm
Forum: Bugs/Issues
Topic: Track Issues
Replies: 3
Views: 8629

Re: Track Issues

I am curious if you are using the graphics dll file. I recently installed it and TM has crashed a few times on me. Not sure if it is the maps or the dll has some stability issues.
by nedfumpkin
Sun Feb 23, 2014 6:24 am
Forum: Rollingstock
Topic: Re-skinning for beginners (that's me)
Replies: 87
Views: 58576

Re: Re-skinning for beginners (that's me)

Not sure if you got an answer to this or not, but the tga files packed with the game are mostly 1024x1024. The skinning tools versions are 512x512. I've unpacked all the skins and only use the large ones. Also, not sure if you know this or not, but it is possible to fix backward lettering on locomot...
by nedfumpkin
Sun Feb 23, 2014 5:53 am
Forum: Buildings
Topic: Details on buildings?
Replies: 11
Views: 11286

Re: Details on buildings?

The customs house was a hold over from RT2 where its purpose was to reduce the amount of time trains spent crossing borders. It was never put into use in RT3. It was made available in 1.06, but didn't actually function as intended, and only really offered a new category of building. In TM this was u...
by nedfumpkin
Fri Feb 21, 2014 3:17 pm
Forum: General Discussion
Topic: New American Locomotives.
Replies: 67
Views: 49867

Re: New American Locomotives.

Don't get me wrong, I will be using the information you posted, and getting the tools you recommend, but that will take some time. And I really do appreciate all the work you have put into providing information about the 3dp files. I think it will benefit everyone. And yes, I agree that people shoul...
by nedfumpkin
Fri Feb 21, 2014 10:42 am
Forum: General Discussion
Topic: New American Locomotives.
Replies: 67
Views: 49867

Re: New American Locomotives.

Please don't draw conclusions about me without actually knowing me. Do I want the 2-8-0 fixed, absolutely, is it a priority for me, not at all. The engine works well the way it is, however, it is not as visually aesthetic as I would have like it to be. While you may think it is a matter of laziness ...
by nedfumpkin
Thu Feb 20, 2014 12:31 pm
Forum: RRT3 Patch Makers
Topic: Cargo & Industry fixes for 1.06
Replies: 528
Views: 397349

Re: Cargo & Industry fixes for 1.06

Wolverine@MSU wrote:Small initial footprint for maximum array of placement options (i.e. hillsides). Rocks would be nice addition, but then (I think) you would need a larger initial footprint.
The alternative is to have two quarries, one for flat land, one for mountains. Similar to tge colliery and strip mine in TM.
by nedfumpkin
Thu Feb 20, 2014 7:59 am
Forum: General Discussion
Topic: New American Locomotives.
Replies: 67
Views: 49867

Re: New American Locomotives.

It's more a case of having the tools to do the job than having experience modding RT3. As for fixing one's favourite toys, this is more about making something for the whole RT3 community, not just one person. Because basically, the Cowboy engines have been around for a while, yet, they are not a pub...
by nedfumpkin
Wed Feb 19, 2014 8:04 pm
Forum: General Discussion
Topic: New American Locomotives.
Replies: 67
Views: 49867

Re: New American Locomotives.

The 2-8-0 remains a work in progress, you can d/l the cowboy engines to get a look. The problem right now is that the funnel is gone, but remnants still show up, and the night glow is in the wrong place. The other thing is that the American and Standard 4-4-0 have their skins switched accidently. Th...
by nedfumpkin
Wed Feb 19, 2014 5:53 pm
Forum: General Discussion
Topic: Removing Unwanted Add on locomotives
Replies: 4
Views: 7958

Re: Removing Unwanted Add on locomotives

As BH said, removing locomotives could prove troublesome, however, there is a work around possible. What you could do is create the model and skin files for the locomotives that you want but then edit existing locomotive lco car files to replace the files associated with that particular locomotive. ...
by nedfumpkin
Sun Feb 16, 2014 1:26 pm
Forum: RRT3 Patch Makers
Topic: Cargo & Industry fixes for 1.06
Replies: 528
Views: 397349

Re: Cargo & Industry fixes for 1.06

Coffee, believe it or not, is the most valuable commodity traded globally, as in total value.

TM uses uranium to fuel reactors, isotopes are produce to be used in missiles or hospitals.
by nedfumpkin
Sat Feb 15, 2014 8:33 am
Forum: RRT3 Patch Makers
Topic: Cargo & Industry fixes for 1.06
Replies: 528
Views: 397349

Re: Cargo & Industry fixes for 1.06

Have you tried TM? Ned has added quite a few demands to most of the municipal buildings. These, the agricultural communities that replace farms, the necessity to supply specific cargoes to agricultural communities, logging camps, and mines to get a decent output, and the much more complicated suppl...
by nedfumpkin
Fri Feb 14, 2014 10:47 am
Forum: RRT3 Patch Makers
Topic: Cargo & Industry fixes for 1.06
Replies: 528
Views: 397349

Re: Cargo & Industry fixes for 1.06

I concur with OC. As for the Customs House. Changes can be made, and in TM a post office was made as a municipal building with some demands. The original post office was turned into the Railroad Office, that had demands, and functioned by holding onto mail longer. The Railyard Structures were all ma...