Search found 178 matches

by Lama
Sun Feb 11, 2007 6:56 pm
Forum: RT III General Discussion
Topic: Transcontinental!
Replies: 46
Views: 17981

wsherrick wrote:Would the undesired seeding take place while the game is on pause?
I probably misunderstood what you said. The initial 3-yr seeding period happens only when you select a map from the main menu in single player - play scenario, and then start it up.
by Lama
Sun Feb 11, 2007 12:28 am
Forum: Version 1.05 Scenarios
Topic: Review of The Cheshire by Lama
Replies: 4
Views: 4286

Thank you for the review! I'm glad you liked it. The hillyness is a big factor, of course, and I'm sorry that you found track building so difficult. I decided against making it any easier, because I was afraid players might start building multiple stations in these places. One of the benefits of usi...
by Lama
Sun Feb 11, 2007 12:21 am
Forum: RT III General Discussion
Topic: Transcontinental!
Replies: 46
Views: 17981

Another idea would be to start the game on pause while in the editor give the Union Pacific some money; issue some stock and then buy it all back. Always remember to save, of course :D Unless I misunderstand what you‘re saying, this is not a good idea! If you make a scenario from a map that has b...
by Lama
Sat Feb 10, 2007 10:30 pm
Forum: RT III General Discussion
Topic: Transcontinental!
Replies: 46
Views: 17981

I've noticed that the share price of pre-started companies can get weird (on Isola Nova). The price shown in the editor is rarely the price you see when the map is actually started! Always start the map as a game, and see how the prices look, then. Without having figured out an exact cause (though i...
by Lama
Sat Feb 10, 2007 10:24 pm
Forum: RT III General Discussion
Topic: Question for Patch Makers - re: File Folders within game
Replies: 4
Views: 2174

I use Windows Explorer and make a number of folders to hold different types of maps, My own maps, Maps that I have changed to fit my own play style and original maps that came with the game that I removed from the map file to keep it small. I also keep patches in their own folder and game parts eac...
by Lama
Fri Feb 09, 2007 1:42 pm
Forum: RRT3 Patch Makers
Topic: 1.06 Subproject: Reserve Cargo at Buildings
Replies: 17
Views: 5743

milo wrote:Read the 'Welcome' message up at the top.
I had done that, and followed the instructions; but I only saw two empty directories.
by Lama
Thu Feb 08, 2007 10:01 pm
Forum: RRT3 Patch Makers
Topic: 1.06 Subproject: Reserve Cargo at Buildings
Replies: 17
Views: 5743

I can get on the ftp server, but it shows only two empty directories, "pub" and "incoming". How can I find your patch, milo?
by Lama
Wed Feb 07, 2007 12:07 pm
Forum: RRT3 Patch Makers
Topic: 1.06 Subproject: Reserve Cargo at Buildings
Replies: 17
Views: 5743

Well, how do demand-only buildings make a profit? They must work differently from the buildings that swap A for B, b/c these don't exchange much if they don't make a profit.
by Lama
Sun Feb 04, 2007 11:47 pm
Forum: RT III General Discussion
Topic: Suggestions for maps section of website
Replies: 15
Views: 6790

I suspect the 0 voting scores you got was unintentional. OK, maybe I am paranoid. :shock: But at the time, I remember that another map on that site went from being posted to having quite a few 100% ratings within a few days. To even have multiple ratings within days would be a statistical anomaly. ...
by Lama
Sun Feb 04, 2007 5:26 pm
Forum: RT III General Discussion
Topic: Suggestions for maps section of website
Replies: 15
Views: 6790

I am purely speculating here but I would say that if someone will find a map not to his liking because of the way it plays (delivery goals vs connection goals as example) would deduct fewer points then if lets say some of the key events did not work. So a half finished map with major omissions woul...
by Lama
Sat Feb 03, 2007 9:39 pm
Forum: Version 1.05 Scenarios
Topic: Guatamala Revised
Replies: 8
Views: 4741

I just remembered that I actually made the invasion goals a bit easier - it used to be you had to meet yearly goals three years in a row. Now, it's only cumulative over three years, with lower haul requirements. So you can drop stuff and pick it back up, and carry it on to the next station. The real...
by Lama
Sat Feb 03, 2007 1:48 am
Forum: Version 1.05 Scenarios
Topic: Guatamala Revised
Replies: 8
Views: 4741

It has gotten a bit harder, hasn't it? :oops: I don't think I changed that much, though. Mostly, I wanted to make it more realistic. The biggest changes were a start date twenty years later than beta, and removing weapons and ammo from the Pacific Coast port. I actually added coal to the map, and un...
by Lama
Sat Feb 03, 2007 1:29 am
Forum: RT III General Discussion
Topic: Suggestions for maps section of website
Replies: 15
Views: 6790

Hawk: That sounds like a lot of work, especially if you consider that it takes no time at all to run a search on the forum, where the map name is the search term. So how about a general link that says "Make sure to check out the reviews forum if you want to hear how other people liked this map,...
by Lama
Sat Feb 03, 2007 1:00 am
Forum: RRT3 Patch Makers
Topic: 1.06 Subproject: Prevent AIs from reusing logos
Replies: 15
Views: 6076

Perhaps a bit OT, but since we're speaking about AI behavior, how patchable is that, in general?
One thing that annoys me in longer-term scenarioes is that AI never seem to replace old engines. They should notice when their locos get too old to make money, and should replace them after 15 years.
by Lama
Thu Feb 01, 2007 2:27 pm
Forum: RT III General Discussion
Topic: Suggestions for maps section of website
Replies: 15
Views: 6790

A pointer to a review thread is a great idea, but please don't do a rating system. I feel like that is the kind of system where people can essentially be snipers without giving any constructive crtiticism whatsoever. Likewise, a high rating doesn't mean much, either, if it doesn't come with a comment.
by Lama
Thu Feb 01, 2007 2:24 pm
Forum: RT III General Discussion
Topic: new campaigns ???
Replies: 10
Views: 4726

There had been, at some point, a user-made campaign in the works for RT2, but it was never finished. It would have had to replace the existing campaign, as would be the case in RT3; unless we find a way to give the user an option to chose between different campaigns. I've never finished the RT3 camp...
by Lama
Wed Jan 31, 2007 7:55 pm
Forum: RT III General Discussion
Topic: Opinions needed--again.
Replies: 16
Views: 6748

Looks really cool! I like the local/regional flavor of the background, a lot!
by Lama
Tue Jan 30, 2007 9:41 pm
Forum: RRT3 Reviews & Strategies
Topic: Beta-Tester? Two new maps
Replies: 51
Views: 47069

Hey Cliff, thanks for the long comment! I'm glad you made it, eventually. It takes some time to get an overview of this map, I guess, since there are all these AI-Co's around, and it's not very predictable how they will behave, at first. I'm giving this map a final polish, right now. I am mostly sti...
by Lama
Sat Jan 27, 2007 4:54 pm
Forum: RT III General Discussion
Topic: Port/Warehouse exchange properties and prices
Replies: 5
Views: 2793

Great info, JayEff! I missed that post, b/c I wasn't following the early stages of the RT.info forum.

I just said elsewhere that your work with the Mars map was pathbreaking. Has just been confirmed, once again. :D
by Lama
Sat Jan 27, 2007 4:49 pm
Forum: RT III General Discussion
Topic: Transcontinental!
Replies: 46
Views: 17981

Lama, I think you can set an event to affect locomotive speed and use the usual company, player and territory filters. Whether this actually works I have not yet verified. :D I know it works for company, therefore it should work for player, if you define that it affects his company, since a player ...