Surrender both if they're holding you back milo. I started the skinning for them far too late, I'm to blame for the beta being late. Anyway guys I'm off on holiday for two weeks on friday, so won't be around until mid July!Still scrambling for time. I really want to get cargo skins and new industries working before the next beta, but may have to surrender one or both.
Bug Report on Beta 1.06 patch
- bombardiere
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I agree with Pure Al. If these are holding you back Milo, dump them. When Pure Al comes back from holiday, we could perhaps think something else. For example, to introduce some of the cargoes independently. In the same way than I am doing the locos.
BTW Also you may want to go back with the last page of the ledger. The Patch (beta4) makes the last page of the ledger show up wrongly.
BTW Also you may want to go back with the last page of the ledger. The Patch (beta4) makes the last page of the ledger show up wrongly.
Currently renaming all of the engines to ~####Foo format. Then I'll add the new cargos to existing buildings, update the installer to deal with .LNG files, and incorporate whatever new buildings forum members have come up with. Giving up on cargo skins - the editor dialog is taking too long to code, and skins are probably doable with a later add-on utility anyway. I'll include the extra icons and translations in the patch in case someone wants to hand-edit a .gmp to put them into an individual scenario.
I'm getting about four hours a week to work on the patch, so progress is pretty slow. There's probably 8-12 hours of work in the list above.
Think I've seen an ore mine, a quarry, and a kiln so far. Are there any other new industries to be included?
I'm getting about four hours a week to work on the patch, so progress is pretty slow. There's probably 8-12 hours of work in the list above.
Think I've seen an ore mine, a quarry, and a kiln so far. Are there any other new industries to be included?
That'd be a huge help.
I've allocated message indices 4355-4424 to locomotive names; those correspond to the available slots for new locomotives. Each locomotive should have an internal name that looks like "~####Name", where #### is the locomotive's message index, and Name is the text that should display if there's no entry in the message file for the locomotive. Example: "~4355Adler 2-2-2". Locomotives named with this scheme will show up at the end of any locomotive selection list, ordered by the message index, so I recommend choosing an index for each loco that roughly corresponds to its position in an alphabetical list of engines. Don't re-use indices.
Once all of the 1.06 engines are indexed, we can put entries into the English and German RT3.LNG files representing each engine's name in that language. For example, the ICE (Class 401), which might have an internal name of ~4391ICE (Class 401), can be renamed ICE (Baureihe 401) in the German version by adding a line that looks like to the German RT3.lng.
Not sure how many of the support and model files have to be modified or renamed - you might have a better idea of that than I do.
I've allocated message indices 4355-4424 to locomotive names; those correspond to the available slots for new locomotives. Each locomotive should have an internal name that looks like "~####Name", where #### is the locomotive's message index, and Name is the text that should display if there's no entry in the message file for the locomotive. Example: "~4355Adler 2-2-2". Locomotives named with this scheme will show up at the end of any locomotive selection list, ordered by the message index, so I recommend choosing an index for each loco that roughly corresponds to its position in an alphabetical list of engines. Don't re-use indices.
Once all of the 1.06 engines are indexed, we can put entries into the English and German RT3.LNG files representing each engine's name in that language. For example, the ICE (Class 401), which might have an internal name of ~4391ICE (Class 401), can be renamed ICE (Baureihe 401) in the German version by adding a line that looks like
Code: Select all
4391 ICE (Baureihe 401) ; translated name of ICE
Not sure how many of the support and model files have to be modified or renamed - you might have a better idea of that than I do.
- bombardiere
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I can do that Milo. But I need to check, which line i change. I guess you mean the engine name line. First text line, can't remember the line number. That is simple, no other lines need to be changed. If you mean the internal name/ game name, which usually ends L or T, that means that the file names need to changed too. Only lco and car files though, no need to worry about 3dp.
I do one as a test and email it to you to test that my Scandinavian keyboard can handle special characters. Or more precisely, that your US computer can handle my odd marks. (happened me once that an English person could use an engine I made because his computer didn't recognise my slash.(/))
I do one as a test and email it to you to test that my Scandinavian keyboard can handle special characters. Or more precisely, that your US computer can handle my odd marks. (happened me once that an English person could use an engine I made because his computer didn't recognise my slash.(/))
- bombardiere
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******! Sorry I don't know which name is used in savegames. Can you give a full example, so I could track down, which of the names it is. (there is about 4-5 different name atributies to an engine)
Most likely we don't have to worry about the tenders. If your "internal name" is what I suspect it being, the game skips that line in the tenders.
Most likely we don't have to worry about the tenders. If your "internal name" is what I suspect it being, the game skips that line in the tenders.
I'm waiting a while. As long as fixes are relatively minor like the previous two, I'm adding them to the as-yet-unreleased version sitting on my hard drive. If we get to the end of the month with nothing worse than these, I'll release 1.06 Final; if a serious bug crops up, I'll put out a public Beta 6 instead.
- bombardiere
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Milo I am sorry I totally forgot that I promised to help you. I have been busy. Now I have some time. DO you still need engine renaming or will you left out this one? Personally I don't think this is very important. Just fix what you have now, reliase the patch as it is. There is still plenty of stuff in your patch.milo wrote:That'd be a huge help.
I've allocated message indices 4355-4424 to locomotive names; those correspond to the available slots for new locomotives. Each locomotive should have an internal name that looks like "~####Name", where #### is the locomotive's message index, and Name is the text that should display if there's no entry in the message file for the locomotive. Example: "~4355Adler 2-2-2". Locomotives named with this scheme will show up at the end of any locomotive selection list, ordered by the message index, so I recommend choosing an index for each loco that roughly corresponds to its position in an alphabetical list of engines. Don't re-use indices.
Once all of the 1.06 engines are indexed, we can put entries into the English and German RT3.LNG files representing each engine's name in that language. For example, the ICE (Class 401), which might have an internal name of ~4391ICE (Class 401), can be renamed ICE (Baureihe 401) in the German version by adding a line that looks liketo the German RT3.lng.Code: Select all
4391 ICE (Baureihe 401) ; translated name of ICE
Not sure how many of the support and model files have to be modified or renamed - you might have a better idea of that than I do.