BandAid that reskins Warehouse skinned 1.06 buildings

Questions and comments specific to Version 1.06
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Stoker
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Joined: Mon Dec 08, 2008 12:18 pm
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BandAid that reskins Warehouse skinned 1.06 buildings Unread post

I have created a simple fix that swaps out existing building models for the Warehouse models used on most new 1.06 buildings. It is a tiny download and requires inserting only 1 set of files and is completely backwards and forwards compatible with all 1.06 scenarios.

A complete description and the download is on my thread here: viewtopic.php?f=5&t=1549&start=60

Enjoy! 8-)

All that is necessary for the triumph of evil is that good men do nothing.
Edmund Burke
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KevinL
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Re: BandAid that reskins Warehouse skinned 1.06 buildings Unread post

Thank you! I cant wait to try it. I'm tired of the warehouse skin for everything new. !**yaaa !*th_up*!
Computer: 3.2GHz i3, 6.0GB Ram, 1.5TB HD, Win7, RRT3:1.06, SMRR:1.10
Currently playing: RRT3 - Campaign Scenerios
Currently creating: RRT3 - Southwest scenerio
JayGould
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Joined: Thu Mar 19, 2009 9:20 pm

Old warehouse skin not appearing Unread post

The old warehouse skin does not appear now on any warehouse. All warehouses appear as a brick building (brewery skin). Was this intentional?

EDIT: I reviewed the information regarding the new skins and now see that the warehouse model was changed to the brewery.
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Stoker
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Joined: Mon Dec 08, 2008 12:18 pm
Location: Amongst the Sagauros

Re: BandAid that reskins Warehouse skinned 1.06 buildings Unread post

That is correct, the warehouse is reskinned to a brewery building. If you would like to keep the Warehouse skin for the Warehouse, just remove that file before you install the files and it will remain with the original skin.

All that is necessary for the triumph of evil is that good men do nothing.
Edmund Burke
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