Does anyone know if there is an RRT3 map out there somewhere that is based around the Mediterranean region?
I was checking out a map of the region today and got to thinking that it seems like it would make a pretty nice RRT3 map...but then I checked and couldn't find anything that was even close.
Any ideas? Here's one of the maps I was looking at.
http://worldatlas.com/aatlas/infopage/medsea.htm
Thanks!
Mediterranean map?
- acorn_farmer_84
- Brakeman
- Posts: 145
- Joined: Tue Nov 14, 2006 2:50 am
well, looking at that map got me thinking....
i am wondering if there are any maps that cover the ENTIRE med area,
so you could have like a massive ring/loop railroad, going from say Rome, then to Athens, then going through Turkey, then to Israel, then Eqypt, then going around , and eventually having a bridge from Morocco to Spain, then going back to Paris.
Does a map like that exist? If not, i recon it would be great if someone could make one!
:)
i am wondering if there are any maps that cover the ENTIRE med area,
so you could have like a massive ring/loop railroad, going from say Rome, then to Athens, then going through Turkey, then to Israel, then Eqypt, then going around , and eventually having a bridge from Morocco to Spain, then going back to Paris.
Does a map like that exist? If not, i recon it would be great if someone could make one!
:)
That's what I was thinking as well. It would be pretty great to have an entire Mediterranean rail network. (That's a hint for all the scenario designers...........). :)danielches wrote:well, looking at that map got me thinking....
i am wondering if there are any maps that cover the ENTIRE med area,
so you could have like a massive ring/loop railroad, going from say Rome, then to Athens, then going through Turkey, then to Israel, then Eqypt, then going around , and eventually having a bridge from Morocco to Spain, then going back to Paris.
Does a map like that exist? If not, i recon it would be great if someone could make one!
:)
I played with this idea a bit and found the biggest problem is the sheer size of the map!
Using the RT3 mapbuilder program, I started with a greyscale map of 1472 wide by 704 high (some 1,036,288 game cells ).
The maximum alowable in game is 1024 on a side, with a recommended maximum of 409,600 total cells.
To get under this 'limit' and maintain some sense of width/height ratios, 896 by 448 squeeks in at 401,408 total cells.
With some tinkering, I found a map combination of 832 wide by 384 high seems to keep a good W/H ratio and has 'only' 319,488 total cells.
However, at this reduction, the Straights of Gibralter is barely a river in width.
Also, with most of the southern portion of the map (Algeria, Lybia, and Egypt) comprised mostly of the Sahara Desert, cargo production is basically nill.
All of that said, I can definitely see where this could be a challanging scenario, from the right map maker. I'd be interested in what some of you talented people could do with it.
Using the RT3 mapbuilder program, I started with a greyscale map of 1472 wide by 704 high (some 1,036,288 game cells ).
The maximum alowable in game is 1024 on a side, with a recommended maximum of 409,600 total cells.
To get under this 'limit' and maintain some sense of width/height ratios, 896 by 448 squeeks in at 401,408 total cells.
With some tinkering, I found a map combination of 832 wide by 384 high seems to keep a good W/H ratio and has 'only' 319,488 total cells.
However, at this reduction, the Straights of Gibralter is barely a river in width.
Also, with most of the southern portion of the map (Algeria, Lybia, and Egypt) comprised mostly of the Sahara Desert, cargo production is basically nill.
All of that said, I can definitely see where this could be a challanging scenario, from the right map maker. I'd be interested in what some of you talented people could do with it.
I hadn't actually 'tinkered' that far, just a few roughly placed (& oversized) cities to try to get a sense of what the game's scale interpritation would be, but the ports would seem to make the whole thing tougher. With the exception of passengers & mail, would it be cost effective to transport freight, by rail, from Rome to Alexandria?JayEff wrote:With sea right in the middle, it would be interesting to see what the ports would do, especially ports on islands. At the right scale, you might see cargo streaming across, not needing rail at all.
Of course, depending on the game years, making money would be the least of your 'problems'; Just getting the connections would be a massive undertaking.