Bombar have you managed to get RT3 to read new 2D files? I've just been trying both tga and ddt but both aren't recognised and all I see is the generic placeholder. Is it something to do with the MipMaps?
I haven’t try this with buildings yet, but it can’t be (
![Question :?:](./images/smilies/icon_question.gif)
) any different than with the locos. Sorry I read your question wrong. No, my guess it is line 64. At least so Pjay writes in the file list. Line 124 may be the texture picture. But there is at least one more building name line, possibly 154. I make a safe bet and name all this with same id.
Edit: It looks like pixel lines are being shown even in places where there is no texture nearby, so I really don't know if they can be removed. When you zoom in up close they dissapear, it's just when you get further away from it they become more apparent.
Yup, You can’t really get rid of these pixels. It is because the way smaller skins are selected. While big pictures have enough space between texture parts, when the game zooms out and uses smaller pictures (32x32, 64x64 etc) there isn’t enough extra room in the picture and areas overlaps.
Anyway looks sharp. Hey what is your situation with other possible buildings? I still want to do a pottery :) , but that is not for this patch. If I have time and schedule isn’t urgent, I could make Cement Factory out of Recycle Plant. Hardly used and it has some kind of domes, which I associate with cement silos. (does those have cement silos???)