The answer to this is probably "no", but I thought I'd ask anyway.
Is there any way to alter the program to allow the railroad company itself, not the owner/operator, to buy stocks in other railroad companies, just as the company can buy industries? This would be very prototypical, but I figure that it somehow hard coded in the game to prevent this.
Also, is there a way to alter the program to permit one player to be CEO of more than one company at the same time? Again, I figure the answer is "no". Thanks in advance.
Stock related issues
I have roughly simulated this in a scenario that I am almost finished with. I have the player start as as a subsidiary of the B&O, then via release of some stocks they become independent, and finally if the player is not careful the public stocks get bought up by the N&W, until they gain a majority and are able to force a merger.
None of this, however, shows up in the game's stock market. Rather, it is all done in event scripts, with a status page in the ledger that shows how much a percentage N&W has gained ownership of. I also have a reminder game message that lets the player know whether they are currently a B&O subsidiary, an independent railroad, or merged into N&W. If the N&W "merger" happens, though, it isn't really a merger in game terms - you remain a separate company as far as the game engine is concerned. It is just that the scenario goals change a little depending on which condition you are in.
I guess I ought to post my scenario soon, so you can see what I mean. But, the point is that it is a lot of event scripting; there isn't any way to make it happen generally, in any scenario.
None of this, however, shows up in the game's stock market. Rather, it is all done in event scripts, with a status page in the ledger that shows how much a percentage N&W has gained ownership of. I also have a reminder game message that lets the player know whether they are currently a B&O subsidiary, an independent railroad, or merged into N&W. If the N&W "merger" happens, though, it isn't really a merger in game terms - you remain a separate company as far as the game engine is concerned. It is just that the scenario goals change a little depending on which condition you are in.
I guess I ought to post my scenario soon, so you can see what I mean. But, the point is that it is a lot of event scripting; there isn't any way to make it happen generally, in any scenario.
=Winchester, Paston & Portsmouth=
====== We Provide Pride! ======
====== We Provide Pride! ======