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Mobius
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Returning Unread post

Just stopped in to see how things are. Heard about a 1.06 version.

Been building 3D models for another game and have some time as I'm waiting for their programmer to finish a patch.

I wonder if people are using AutoDesk 3D for game models and what scale are they using?


All your trains are belong to us!

-Steve
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edbangor
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Re: Returning Unread post

Welcome back.

Have you heard about the new version "trainmaster", as it's a step up from 1.06!

but then if you do game modeling then I'm sure Ned will be in touch before too long... ^**lylgh
I need a little less pressure, and a little more time
"A Little More Homework" by Jason Robert Brown from 13: the Musical
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Hawk
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Re: Returning Unread post

(*!!wel back Steve. Good to see you're smiling face, er - uhm post. ^**lylgh
Hawk
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nedfumpkin
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Re: Returning Unread post

Hi Steve....so far as I know nobody have been doing any actual modelling for RT3. Anything that is coming about has been by using existing models and editing them with hex editors.

It would be nice to have some new buildings though since any new ones have just been existing buildings with new skins.
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Sugus
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Re: Returning Unread post

Seems that a great map creator is back! !*th_up*!
There's no business like RT business ...
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Mobius
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Re: Returning Unread post

nedfumpkin wrote:Hi Steve....so far as I know nobody have been doing any actual modelling for RT3. Anything that is coming about has been by using existing models and editing them with hex editors.

It would be nice to have some new buildings though since any new ones have just been existing buildings with new skins.
I wonder what format these are in before they get packed? DirectX .x files?
Buildings are pretty easy as they don't have animations unless its smoke or a cow. Engines are pretty hard especially locos because of animations.
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nedfumpkin
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Re: Returning Unread post

The files are all 3dp, which is 3d professional. You can actually mixed parts from different models if you have a lot of time to get things right, so getting smoke from one building to another is possible. Just a lot of work.
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Mobius
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Re: Returning Unread post

nedfumpkin wrote:The files are all 3dp, which is 3d professional. You can actually mixed parts from different models if you have a lot of time to get things right, so getting smoke from one building to another is possible. Just a lot of work.
Unfortunately my 3D program doesn't export to that format. So even if someone like PJay could make and importer I can't get the model into the right format.
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Hawk
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Re: Returning Unread post

Are you using 3D Studio Max by AutoDesk, that $3,500. program?
Hawk
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Mobius
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Re: Returning Unread post

Hawk wrote:Are you using 3D Studio Max by AutoDesk, that $3,500. program?
Yes.
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Hawk
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Re: Returning Unread post

Must be nice to be able to afford that. ^**lylgh
I'm stuck with using 3DCanvas. Big difference in $80. and $3,500.

For whatever it's worth, here is what I can export to.
Click on image to view full size
Click on image to view full size
Here's what I can import.
Click on image to view full size
Click on image to view full size
Hawk
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nedfumpkin
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Re: Returning Unread post

viewtopic.php?f=68&t=2034

I found a converter once...not sure if it is still valid or relevant.
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Mobius
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Re: Returning Unread post

Some of the boys are having pretty good success making animated models using Milkshape.

I don't see .3dp on your list either.
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AZ Rail Rat
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Re: Returning Unread post

A LEGEND returns!!!
:salute: {,0,} ::!**!
Ferroequines UNITE!!!

http://azrailrat.com/
Grandma Ruth
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Re: Returning Unread post

AZ Rail Rat wrote:A LEGEND returns!!!
:salute: {,0,} ::!**!
Two legends return - where you been, Rat? I too am returning after an extended Christmas break to find 77 new posts! !*00*!
Welcome back, both!
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AZ Rail Rat
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Re: Returning Unread post

:oops: :oops: :oops:
Ferroequines UNITE!!!

http://azrailrat.com/
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pure al
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Re: Returning Unread post

Hi all! My extended Christmas break has lasted for way over a year now :lol:

On the subject of 3dp files - I believe they are a simplified version of the common 3ds file format. It might be possible to save an RRT3 3dp model using a modified 3ds export script.

Hope everyone is well, glad to see some familiar faces !*th_up*!
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