Diesel Reskins

Creating and Editing Rollingstock
nezo
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Re: Diesel Reskins Unread post

hi all

aint been on for a while been very busy,

does anyone have any reskins or new engines from british rail,virgin,or national express ive got all the ones from the site but im trying to keep my game up to date abit aswell as using old engines.
any would be gud if you wana share with me !*th_up*!
Itsa Timmy
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Re: Diesel Reskins Unread post

Good News, Folks! After a long hiatus, I have started working on these again! For now, a teaser. :-D Also notice the difference between the .DDS skin (Lead Unit) and the .TGA skin.
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SFFP45DUAL.png
Itsa Timmy
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Re: Diesel Reskins Unread post

The wait was long but I think you'll all agree it was worth it :-D

Thanks for all the help and enjoy! Let me know if you find any bugs.
FP45MOD1.jpg
FP45MOD2.jpg
FP45 MOD.rar
(1.08 MiB) Downloaded 287 times
Next on the list is figuring out how to re skin these.
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WPandP
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Re: Diesel Reskins Unread post

Those look really good... and it didn't even strike me until quite a bit later that they were pulling my cars (the silver Budd streamliners and the ATSF Hy-Cube boxcars)! Together, they are quite compelling. I see you've flipped one trailing unit (a "tender" according to RRT3) which means you feel comfy hex-editing a 3DP file. Next step would be to trade the trucks for those from the GP-35, and then shorten the FP45 body to match, and paint it up as an Amtrak F40PH! I dare you to do that! !*th_up*!
=Winchester, Paston & Portsmouth=
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nedfumpkin
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Re: Diesel Reskins Unread post

I double dare you. ^**lylgh
Itsa Timmy
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Re: Diesel Reskins Unread post

Comfy is certainly one way to put it! I had a heck of a time remapping the skin coordinates! While not necessarily hard once I figured it out, It was still horribly time consuming. Converting hex to decimal and back takes by far the longest (why is everything backwards!) Any pointers for speeding up the process?
Also, would I have to modify points or faces or both? I'll probably just dive back in the pool and and see what I can come up with (Thats the only way to learn to swim right?)

First, though I want to update my re skins and add a few more (a pair in Milwaukee Road Armour Yellow would look so awesome!) and throw in a skinning kit so people can make their own.

Also, I never got any info on the engine specs, do they look alright?
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General_Popeye
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Re: Diesel Reskins Unread post

Itsa Timmy wrote:First, though I want to update my re skins and add a few more (a pair in Milwaukee Road Armour Yellow would look so awesome!)
I've had the Milwaukee Road Armour Yellow passenger scheme and the Black and Orange freight schemes i will post as soon as i find my flashdrive
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WPandP
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Re: Diesel Reskins Unread post

What speeded up the process for me immensely was discovering TinyHexer, my hex-editing tool of choice. It has a pop-up window that can provide decimal conversion on the fly, and lets you type in decimal amounts rather than hex code - it even gets the inverse-order correct! Prior to finding that gem, I had to use two tools, one to do conversions and another to hex edit, very cumbersome.

To change the shape, such as shortening a unit (or lengthening a boiler as I did in my Class A), you don't have to bother with remapping faces; you're just tugging the corners of the faces around. Of course, this will warp the skin a bit, think of the newsprint image on a piece of silly-putty when you stretch it; you'll just have to tweak the skin file to look right. I suppose one *could* remap the skin coordinates, if you want to avoid having to stretch or squish the skin file's components, but I think it's just easier to squish in the skin file.

If you wanted to do more than just move existing points around, such as perhaps adding an extra radiator grill or other feature not present in the current model, then you get into modding both the points and the faces. It's not hard, either, just tedious, but with TinyHexer it's at least plausibly achievable. I did this for my SD40 - I took the GP-35, spread its two radiators out a bit, then enlarged the center third radiator to match the others, and remapped its skin coordinates to match the other two.
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Itsa Timmy
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Re: Diesel Reskins Unread post

Well, since I'm not getting any bug reports on these, you might as well put them on the downloads page, hawk. Ill hopefully add a better read me similar to the ones Ned has on his stuff when I get the time.
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Hawk
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Re: Diesel Reskins Unread post

Okee Dokee! I'll try to get it added today, but it might be tomorrow. **!!!**
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Hawk
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Hawk
Itsa Timmy
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Re: Diesel Reskins Unread post

Great, it should probably be in the New Engines category though since it adds the FP45 Double and modifies the FP45.
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nedfumpkin
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Re: Diesel Reskins Unread post

Awesome. I'm going to be including this into Trainmaster unless you say otherwise.
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Hawk
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Re: Diesel Reskins Unread post

I'll get it fixed tomorrow.

Edit 1: It's fixed. I updated the Read me too.
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Itsa Timmy
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Re: Diesel Reskins Unread post

Awesome, thanks Hawk!

And Ned, Go right ahead.
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Hawk
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Re: Diesel Reskins Unread post

My pleasure! :salute:
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