First thing fixed was to make the AI players mandatory as there wouldn't be much challenge with out them.
![roll_laugh ^**lylgh](./images/smilies/lachliegen.gif)
The territory access has been set up, with the AI's getting access to all by Cheshire and Lancashire, which are just for the human, while the L&M just get access to Merseyside, Manchester and the corridor between them. This ensures both that the L&M can't expand, and that the other AI companies, can't muscle out the human player too early.
I've also set up the regions and set up some of the cities to see where the AI's will set up well.
Ports have been added -with differing recipes, obviously - in Liverpool (cotton from the US south etc) and Hull, with a ferry terminal (OK another port) on Hollyhead, to act as point over to Ireland (connecting to it will be a goal of course.)
Plans have been made to open up the other territories to the Human, which will be goal based.
A test run of the game appears to work will, with the L&M looking really strong now they have several industries of their own, that will print money making taking them over all the more difficult.
The Seaforth port has been moved slightly north and given it's own territory (this will become active on the real time date the Canadian Docks were built), and will again be a goal. The port has been set to demand Machinery and Goods which it will ship to Ned's map.
Next stages will be to finish the balance of cargoes and to work out what the longer term goals will be and to start setting up the events.
One will clearly be for the human to be the only company, then there's deliveries to the Canadian Docks, and, naturally to get steel to the Warrington Wire works.
But I would also like to do something a little different from my usual "connect a to b", "deliver xx to somewhere", goals. Any ideas.
PS: How easy is it to add players back in, as Stevenson would be great given he started the L&M in real life?