Blackhawk wrote:I assume you're referencing things like the Produce shipped in Florida, and the food shipped out of Tampa updated at the end of the year. The produce update is deleted in future versions. As for why it isn't in the ledger, I was not sure how or if it is possible to get the information about different territories in the ledger.
Ex. LTD Food Loads hauled to Territory (New York) while also putting LTD Food Loads hauled from territory (Tampa) since it concerns different territories to test against.
Edit: I suppose I could also remove the loads of food shipped out of Tampa. It's largely used just to give you a general idea of how much you are shipping out of Tampa, and it is used to unlock access to other territories, but I could just have the territories be unlocked as you ship enough, without giving a yearly update on how much you have shipped out of Tampa.
This is what I meant.
To solve it is easy, as everything you want on the ledge doesn't have to be in the same event but you can have as many different events as you want, set to display in the Ledger, and the game will place them on the ledger in the order they appear in the events table.
(if you need to see how this works, just look at my "Thehub3: Civilian" scenario and you'll see I have numbers ledger events, some of which are time delayed to come on when they are relevant tothe game, and others will turn themselves off (ie they stop being displayed) after they have been reached) this prevents the ledger from becoming too cloged.)
This is done by setting up a CONDITION as you would for any other sort of event (Ledger events don't have to be ALWAYS TRUE)
I would suggest you do this with the cincinatti targets as well as you can see from the screen shot below. (don't laugh at the numbers and YES I did THAT badly!) although that would be cleared up in a finished game as all I did was change the display from YEARLY to STATUS. The Pepsi count would have to be done seperatly
Some other things I noticed while playing (sorry if these are repeated elsewhere in this thread)
The LOSE event doesn't trigger correctly (unfortulantly I found that out the hard way
). Given you already have the LTD FOOD TO TERR. BY COMP condition, you don't need the CITY connects CITY one. As in order to deliver the Food you, obviously have to be connected. This means that if you've connected the city, but still not reached the loads of food, the event won't trigger.
This, of course, is also true for the other Win events.
A minor point... The event you use to place the Bottling Plant etc and Price adjustments... doesn't need a trigger condition as it will be triggered when the company is started.
Another minor piont, is that by the latter years of the game, the Florida is getting very crowded with Cotton Plantations so you may want to either turn down the building density (in the respected Region) or lower the overall desities in the gobal BUILDING DENSITIY tab. This latter will also cut down on the number or RETAILS being spawned that suck up the limited Glass around.
I think this is covered elsewhere, but some of the cities make it difficult to place startions without getting the bulldozer out - this could be intentional in some - but New York is a real problem. You can use the PAINT menu in the editor, to re-do the defaul RESEVE CELLS so the game won't build anything in that spot.
Another prefernace of mine would be to hide the boarders for both New York and Tampa (just uncheck BOARDER IS VISIBLE on the Territories tab of the Editors Control Panel. It doesn't effect game place but just looks nicer. (well I think anyway.)
Anyway, that's probably enough to be going on with, just hope I've not put you off making TM maps completely as I found this really challanging... if not too challanging.