Monkey Motors

Discuss scenarios and strategies for game play.
danrrt

Re: Monkey Motors Unread post

Well, I figured putting a storage depot there probably wouldn't make any difference, but I plonked one down right next to the auto plant - and lo and behold, the auto plant immediately started pumping out 6 autos a year.

My guess is that the plant was trying to use electronics at such a low rate (0.1 a year) that the electronics were migrating out of range before the plant actually managed to use any of them. Having the depot there helped them stay nearby.

Finally scored a gold win with 30 automobiles successfully delivered with 6 years to spare, despite having the glass supply unexpectedly fail in the middle - the glass factory started demanding aluminium and machinery in 1920 and I didn't notice until automobile production stalled for lack of glass.

Thanks for the help and suggestions!
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Blackhawk
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Re: Monkey Motors Unread post

Glad I could help and that you were finally able to finish the map.

I wonder why the auto plant doesn't create a strong enough demand to keep the electronics early on. After all a storage depot is only a 0.1 demand as well. And the auto plant also only demands 0.1 textiles and 0.1 glass early on as well, yet those cargoes still seemed to have some slight demand. The best way to probably avoid any issues with an auto plant until 1930 when 0.2 electronics are required and a strong demand is created, would be to just put the auto plant in a city so the houses that are demanding electronics will ideally keep the electronics in the area of the auto plant.
aquarian_star02

Re: Monkey Motors Unread post

Tried installing campaign files 1a-1c zip files only show movie files then instruction say to zipto right files. Not clear. there shold show names of the files. they don't show up in campaign screens. none.

please clarify!
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Blackhawk
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Re: Monkey Motors Unread post

Ned would have to help you with getting the campaign files working. We'll see if he responds.

You can still play the scenario even if the campaign files don't work. You'll have to open the map in the editor. Then there's an option on I believe the first page of settings with a box to check next to "make campaign map" and un-check that, then save the scenario under a new name like Monkey Motors - Scenario, and then go play it like any other scenario.
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nedfumpkin
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Re: Monkey Motors Unread post

aquarian_star wrote:Tried installing campaign files 1a-1c zip files only show movie files then instruction say to zipto right files. Not clear. there shold show names of the files. they don't show up in campaign screens. none.

please clarify!
Not all the campaign maps have been completed, and the maps won't show up in any list...you need to go into the campaign room to access them. Also make sure you get the 5th campaign....1.1

As soon as I am finished wth the fourth map, I am going to be re-zipping it all to make for an easier installing.
aquarian_star02

Re: Monkey Motors Unread post

Attempted to play this one it says to ship x number of motors (alias autos) by there is no way to build autos
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Moggie
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Re: Monkey Motors Unread post

Once you get access to Auto City you'll be able to make cars.

edit: The word "motor" is still sometimes used for a car in the UK.
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aquarian_star02

Re: Monkey Motors Unread post

It says take x number of motors (autos) to a city but i find no supply of same any place.
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edbangor
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Re: Monkey Motors Unread post

aquarian_star wrote:It says take x number of motors (autos) to a city but i find no supply of same any place.
If I remember correctly - and it's been a while since I even played TM let alone did the scenario - the appearance of the Auto factories are time delayed and will only be on the map once the correct game year has been reached. This is worked into the scenario so they'll be there when you need them and is part of the challenge, of course.

And yes, 'motors' is fairly common English - or British as Microsoft like to call it - speak for cars / Autos etc
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philbill

Re: Monkey Motors Unread post

Hi,
Great scenario.
However, for some reason I cannot connect to valley city. The slope I think is too steep and no matter what settings it will not tunnel through. I assume I cannot get rights to go further until valley city is connected?
Any help would be appreciated.
Cheers,
Phil
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RulerofRails
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Re: Monkey Motors Unread post

Hi Phil,

Welcome! Sorry no one replied sooner. In Monkey Motors you need to connect to all the cities in the territory called "Near Side" before you can enter the mountains. It should be easy to see from the territory map which territories are green. If you hover your mouse over an individual territory it will light up on the map.

I would also suggest that you use the valleys provided for track-laying. Tunnels aren't necessary on this map. The "No-Go zone" territory is virtually useless to the player as it has no cities and bad terrain. Don't bother with it.

Hope this helps. If not, perhaps you could post a screenshot of where you are trying to build.
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