Well, I figured putting a storage depot there probably wouldn't make any difference, but I plonked one down right next to the auto plant - and lo and behold, the auto plant immediately started pumping out 6 autos a year.
My guess is that the plant was trying to use electronics at such a low rate (0.1 a year) that the electronics were migrating out of range before the plant actually managed to use any of them. Having the depot there helped them stay nearby.
Finally scored a gold win with 30 automobiles successfully delivered with 6 years to spare, despite having the glass supply unexpectedly fail in the middle - the glass factory started demanding aluminium and machinery in 1920 and I didn't notice until automobile production stalled for lack of glass.
Thanks for the help and suggestions!
Monkey Motors
Re: Monkey Motors
Glad I could help and that you were finally able to finish the map.
I wonder why the auto plant doesn't create a strong enough demand to keep the electronics early on. After all a storage depot is only a 0.1 demand as well. And the auto plant also only demands 0.1 textiles and 0.1 glass early on as well, yet those cargoes still seemed to have some slight demand. The best way to probably avoid any issues with an auto plant until 1930 when 0.2 electronics are required and a strong demand is created, would be to just put the auto plant in a city so the houses that are demanding electronics will ideally keep the electronics in the area of the auto plant.
I wonder why the auto plant doesn't create a strong enough demand to keep the electronics early on. After all a storage depot is only a 0.1 demand as well. And the auto plant also only demands 0.1 textiles and 0.1 glass early on as well, yet those cargoes still seemed to have some slight demand. The best way to probably avoid any issues with an auto plant until 1930 when 0.2 electronics are required and a strong demand is created, would be to just put the auto plant in a city so the houses that are demanding electronics will ideally keep the electronics in the area of the auto plant.
Re: Monkey Motors
Tried installing campaign files 1a-1c zip files only show movie files then instruction say to zipto right files. Not clear. there shold show names of the files. they don't show up in campaign screens. none.
please clarify!
please clarify!
Re: Monkey Motors
Ned would have to help you with getting the campaign files working. We'll see if he responds.
You can still play the scenario even if the campaign files don't work. You'll have to open the map in the editor. Then there's an option on I believe the first page of settings with a box to check next to "make campaign map" and un-check that, then save the scenario under a new name like Monkey Motors - Scenario, and then go play it like any other scenario.
You can still play the scenario even if the campaign files don't work. You'll have to open the map in the editor. Then there's an option on I believe the first page of settings with a box to check next to "make campaign map" and un-check that, then save the scenario under a new name like Monkey Motors - Scenario, and then go play it like any other scenario.
- nedfumpkin
- CEO
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- Location: Hamilton - Canada
Re: Monkey Motors
Not all the campaign maps have been completed, and the maps won't show up in any list...you need to go into the campaign room to access them. Also make sure you get the 5th campaign....1.1aquarian_star wrote:Tried installing campaign files 1a-1c zip files only show movie files then instruction say to zipto right files. Not clear. there shold show names of the files. they don't show up in campaign screens. none.
please clarify!
As soon as I am finished wth the fourth map, I am going to be re-zipping it all to make for an easier installing.
Re: Monkey Motors
Attempted to play this one it says to ship x number of motors (alias autos) by there is no way to build autos
Re: Monkey Motors
Once you get access to Auto City you'll be able to make cars.
edit: The word "motor" is still sometimes used for a car in the UK.
edit: The word "motor" is still sometimes used for a car in the UK.
Moggie
Dogs have masters, cats have staff.
Trainmaster's own Skimbleshanks :)
Re: Monkey Motors
It says take x number of motors (autos) to a city but i find no supply of same any place.
Re: Monkey Motors
If I remember correctly - and it's been a while since I even played TM let alone did the scenario - the appearance of the Auto factories are time delayed and will only be on the map once the correct game year has been reached. This is worked into the scenario so they'll be there when you need them and is part of the challenge, of course.aquarian_star wrote:It says take x number of motors (autos) to a city but i find no supply of same any place.
And yes, 'motors' is fairly common English - or British as Microsoft like to call it - speak for cars / Autos etc
I need a little less pressure, and a little more time
"A Little More Homework" by Jason Robert Brown from 13: the Musical
"A Little More Homework" by Jason Robert Brown from 13: the Musical
Re: Monkey Motors
Hi,
Great scenario.
However, for some reason I cannot connect to valley city. The slope I think is too steep and no matter what settings it will not tunnel through. I assume I cannot get rights to go further until valley city is connected?
Any help would be appreciated.
Cheers,
Phil
Great scenario.
However, for some reason I cannot connect to valley city. The slope I think is too steep and no matter what settings it will not tunnel through. I assume I cannot get rights to go further until valley city is connected?
Any help would be appreciated.
Cheers,
Phil
- RulerofRails
- CEO
- Posts: 2061
- Joined: Sun Dec 08, 2013 1:26 am
Re: Monkey Motors
Hi Phil,
Welcome! Sorry no one replied sooner. In Monkey Motors you need to connect to all the cities in the territory called "Near Side" before you can enter the mountains. It should be easy to see from the territory map which territories are green. If you hover your mouse over an individual territory it will light up on the map.
I would also suggest that you use the valleys provided for track-laying. Tunnels aren't necessary on this map. The "No-Go zone" territory is virtually useless to the player as it has no cities and bad terrain. Don't bother with it.
Hope this helps. If not, perhaps you could post a screenshot of where you are trying to build.
Welcome! Sorry no one replied sooner. In Monkey Motors you need to connect to all the cities in the territory called "Near Side" before you can enter the mountains. It should be easy to see from the territory map which territories are green. If you hover your mouse over an individual territory it will light up on the map.
I would also suggest that you use the valleys provided for track-laying. Tunnels aren't necessary on this map. The "No-Go zone" territory is virtually useless to the player as it has no cities and bad terrain. Don't bother with it.
Hope this helps. If not, perhaps you could post a screenshot of where you are trying to build.