You probably moved on, but thought I would check this one out too. As far as being balanced I would agree, with the exception of the price outbreaks. On islands such as this, they are less disruptive to play, often occurring in vertical stripes, but if you are paying attention to your resources flows they will still cause you grief.
![Slap head !facepalm!](./images/smilies/eusa_doh.gif)
Thanks to these and plentiful express (largest of the 3 revenue sources) I'm not quite sure why you were struggling, probably just going a bit too quickly/focusing too much on the haulage early on? The supply port at Ponta Delgada provides freight haulage potential to get the company off the ground. Also, only take $900k from investors when starting your company so you can grab an extra lot of shares on margin before the clock starts. Try to go quickly for the bonus for 700 miles of track. This helps a lot with the PNW, the good credit will help with expansion too.
Took it easy on my run too, well after the first 3 or so years more or less just let auto consist distribution do it's thing. Decided to not build countryside stations here. So, the haulage was in no way "optimized." Completed it in 1902, with PNW of $100M (boom). Granted, some seeds are probably not as good as the one I had. Had a working Lumber Mill in Covoada, with the "stream" from one ranch passing through, so first connection was Covoada to Ponta Delgada via Costa Velha.
I like the concept of inflation as a mechanism to slow the players expansion/growth, but I will state that it seems like since it accrues with the years it will penalize a slower play more (to keep everybody the happiest should be reversed, penalize the faster players more severely, they need it). Overall, the map is of a good quality and enjoyable for a quick play.
![thumbs_up !*th_up*!](./images/smilies/ok.gif)