Hellia is a finished product, I think, with a proper paint job and everything running smoothly. This one, on the other hand, is a trickier one. In fact, I started it first and played it a few times, but met with a brick wall at a point. Hence, posting the scenario as a pre-beta. There's no paint in it other than the original topographic detail I use during development and I definitely need some help/ideas to make this one an enjoyable scenario with great playability. But... here's the details:
Margauza is a colony just settling down in its own independent government, following freedom fight and internal civil war. The player will have nothing to do with this instability - it is resolved at the start of the scenario.
What the player needs to do is to revive a small railroad company and make it nationwide. His success is measured by the amount of exported goods the country manages to export and the percentage of towns he connects with this network.
My issue is with playability.. There's something wrong that I can't quite pinpoint.
![Confused :-?](./images/smilies/icon_confused.gif)
- Did it seem that there were different strategies possible?
- Did you find the goals reasonable, too easy, too difficult or just "out of tune the scenario"?
- Would you suggest a different set of goals?
- Was the process of gaining access to the different states too awkward or easy to understand? Do you think it adds any interest to the scenario or a simple pay-up-front condition is preferable?
- Overall, what was the feel?
Thanks in advance for your replies.
B
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