While this is a beautiful map, it really would shine best if somebody clipped out the most interesting 1/3-1/4 of the map and built a historic scenario around that. Great for early locos since the creator spent a lot of time carving low-grade routes through mountain ridges, rarely needed above a 3, ideal for Eight Wheeler, too.
But the tedious truth is that this scenario stinks. Yes, you can get over $100M industry profit in a year, by buying every profitable industry on the map, after waiting for furniture and cheese and toys. The sheer tediousness of scouring the entire map for every coffee farm and grain farm and cattle ranch etc made the final few hours playing this almost painful.
While it stinks, it's probably worth playing once, just for the novelty of it. But definitely don't go after the $100M industry profits, quit when you get bored. The vast empty desert that has farms and industries and military camps and warehouses and houses popping up like crazy just begs you to colonize it! I ended up building maybe 60 "rural" stations, no base cities for growth, running Baldwins, Dukes, and Eight wheelers, 200+ locos towards when I quit in the late 1890s at $89M industry profits. I guess the creator tuned rural growth to provide ample industrial opportunity to attain $100M in a year while also generating enough demand that prices don't completely crash and farms/mines/industries disappear... It was certainly strange dealing with rural lumber mills, meat packers, steel mills, etc, even near urban centers. While I started in 1850 and expected Express to be my moneymaker, Freight actually outperformed Express the entire game, despite a hotel per station. I never tried networking the rural military bases, but man there were a lot of them out there! Overall a fun map to explore, but in desperate need of a re-write on the story...