![roll_laugh ^**lylgh](./images/smilies/lachliegen.gif)
I did a Google search on that saying and all I came up with was the author was Anonymous, whoever that is.
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
I don't know but he/she has sure written a lot of stuff. Probably the most-quoted author in history.Hawk wrote:I did a Google search on that saying and all I came up with was the author was Anonymous, whoever that is.
Wolverine, you've kind of pointed out the way I like to set up a game. I like to present the player with various choices or opportunities. I make it so that not every decision or 'opportunity' is a wise choice, but I have to be careful because I don't want a single bad choice to throw the player so far behind that they can never catch up. The cheap track is a risky choice, but probably a good choice for most games. The cheap track repair cost can hurt a lot early in the game, depending on how often it randomly appears. Since you've exposed the 'honey-hole', I will say that was meant to be a hidden surprise to the player: costly to enter and establish but oh so sweet later on.Wolverine@MSU wrote:, but still wondering about those darn Iron mines
Good reminder about issuing stocks.Wolverine@MSU wrote:PNW would have been higher if I tried, but I was issuing stock every year for most of the game, and that kept PNW down.