I've got an idea of what I'm going to do, which to save time in the map building stage, will be based around the base map I made for "TheHub" (it's a clean map with just the landscape, cities, and territories mapped out nothing else). but I'm going to modify the landscape to expand the industrial areas and possibly combine the Island Nations into central territory to make a larger start area.nedfumpkin wrote: I really do hope you make a map for TM. The campaigns are based on centuries, and there is plenty of open campaign slots. You need only pick a year. :)
I would also suggest looking at things from a cargo chain perspective. For example, pursue the food industry as an idea. The Iran map I am working on is pursuing the nuclear industry as part of its goals. I am also doing a similar campaign map that will pursue the military industrial complex. Just an idea.
With this is mind, and given the way the map was designed, I will probably do a food based scenarios, with touches of military and industrial thrown in but, as is my usual style, will be a fantasy map with help and hindrance, from the leader of the land/s.
As for the start date I'll need to have a good read of the PDF files to see what, and when will work best but already having glanced through them, there would appear to be a lot of scope for creating, and destorying the supply chain, especially if industrial/food bases are some distance from the main population centres (the original idea behind 'thehub' layout). I would imagine that I'll take something in the 1900s,
BTW: Is there a decade that would be best do you think.
I'll post any issues I have, and no doubt a load of questions that will come up in here, but others - other than nedfumpkin of course - feel free to make suggestions or solutions if they wish.