Moggie wrote:Came up with a thought about the animosity. North is poor agricultural country that was exploited for resources back when North and South were parts of the same country. The split was conducted without bloodshed, but animosity remains.
If the South has no farms/natural resources you could make some ports (assuming there is some ocean it is connected to) where raw resources are imported. But then use an event to increase the price of all the resources that you allow imported. It might take some trial and error but if you raise the resources high enough to where the industries just barely make a profit. (if you want them making any profit at all) [Prices are set globally, not by territory] Then after you connect to the North and ship a number of resources to the South, you can have another event where the prices are reduced some, or set back to normal, as resources now flood the market and the South doesn't have to pay the extra expenses of having them imported. You could then keep the ports, or destroy the ports by an event [create another "territory" and make sure the ports you want destroyed are in that territory, and then use an event to destroy the building] If you keep the ports still, you could have the prices skyrocket again during a war, and any industries you own will then not make a profit for a couple years, or possibly lose money. Although if any industries were placed in the North that were owned by the Railroad, then this idea wouldn't make much sense as again, prices can only be set globally and the Northern industry would still have cheap access to resources.
If you go with using a diplomatic/happiness rating you could possibly use something where if you send more than a certain amount of resource back to the South, the North starts to grow angry again as they begin to feel exploited. Although perhaps this is countered by if you send them back enough of a manufactured good they'll remain content or even grow pleased.
Ex. Again using iron/coal and steel out of simplicity. If you ship more than 5 iron and 5 coal to the South the Northern view of you declines 1 point (-1) but if you ship them back 10 or more loads steel their view of you grows 2 points (+2) (so a net effect of +1 as a view of you) If you send back to them 5-9 loads of steel their view of you grows 1 point (+1) (so a net effect of 0. As they are content with you as you are taking their resources, and using some for them, and some for the south. Then if you send them 4 loads or less of steel back, there is no modifier and thus they think you are exploiting them and there is a net effect of -1.
[The above is just a basic idea, I would have to look more at the editor to figure out the best way to execute that idea since the amount that could be shipped out of the North yearly would vary. Unless you just went with the specific numbers like I used above. Which you could do if you have another event where maybe the South now with the border open to the North requires you to ship 5 loads of iron and 5 loads of coal to the South each year. Then you'll have a general idea of how much is being shipped to the South. And this number could grow over time as the South again tries to exploit the North, and you're rail line grows in size in the North connecting more and more mines and farms.]