![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
Things have been a bit busy the past couple of days.
I'll have some time this weekend though.
Ouch!nedfumpkin wrote:I also reduced the amount of track you get for the deadwood deal since I was able to connect it a year early.
![frustration !hairpull!](./images/smilies/hairpull.gif)
Ouch!nedfumpkin wrote:I also reduced the amount of track you get for the deadwood deal since I was able to connect it a year early.
That trick works for stone bridges too, I just found out. At least I think it does. I didn't pay close enough attention to the money but just laying up to, and including the first cell of the bridge doubled the whole bridge.nedfumpkin wrote:PS...use the trick for doubling steel bridges where you bring the double track uo onto the first cell of the bridge, and then the whole bridge doubles at no extra charge.
Internal Revenue?nedfumpkin wrote:and for the life of me I cannot remember with IR stands for!
Okay...I will admit to being visually impaired, but....I cannot see any difference in the flows of the rivers. For me it depends on the angle that you are looking at the river, and from based on what I heard, it has no effect on how cargo travels. I am sort of convinced that the effect of the rivers is just shimmying and angles.Wolverine@MSU wrote: 1. The river next to the Custer Battlefield is running backwards. So is the little spur river south of Grand Junction Colorado.
For some insight into how to set constrained economic conditions, see my Michigan 1830 map. I built into it some variability in when economic conditions change, so you don't have to "hard code" it and get the same economic state every time the game is played.nedfumpkin wrote:I've been doing som history reading and I decided to follow the actual economic conditions of that time, so this will totally alter how the game gets played.