dazzharvey wrote:
thanks for the numbers blackhawk, those numbers sound about right, was just experimenting because the 20 year scenario seemed a bit short at first, maybe i might extend it to 30 years, also with one of my maps has partially prebuilt railways on it, is there any tricks i could use to spawn industries quicker, i load up the game and sometime uranium (for example) there at the start of one game and sometimes its not there until 5-6 years into the game, i noticed some maps have small regions dedicated to resources, does that encourage them to spawn quicker or do i have to play about with the spawn trigger in events?
Using the event trigger to specifically place industries is one way to make sure some spawn around a certain time. If you also use the regions to spawn specific industries you may have more control over them as well. If you use a smaller region and only focus on 1-2 industries in that area then you can control more of what appears, rather than if you use a large region and say you want these 6 industries to appear then you may end up with a lot of 1 industry and none of the other industry. You have to look at the region/city density and those numbers will usually give you a decent idea of how many total industries will appear at the start and over time. But again if you're using a large region with say 5 industries selected to appear and the density says 10 industries will appear, you may end up with 10 of the same industry, you wouldn't necessarily get 2 of each industry. (It's unlikely that would happen but depending on what percentage the sliders are set at and things it is not necessarily a guarantee an industry will appear)
i suppose im just looking for a balance to have some industry goods ready for as soon as you start the game instead of waiting for things to appear or build up, in reality - modern day would have a pile of coal ready to ship to the power station, not wait a year to ship a few wagons
hope i make sense, i confuse myself easily when i skip lunch (blame the diabetes)
In addition to using game spawned industry, you can hand place some industries on your own and that should help have some cargo right to go right away as well. You can set the date of the scenario a few years earlier than you want it to actually start, then save it, and then reload it again in the editor and you'll now be working on that date. Then place some industries in this year, and then go back and change the year you want the scenario to start in again. Now you should have some industries that should have been running for a couple years before the game started so there would likely be a load of coal at a coal mine rather than having to wait for one to appear.