This is my latest map, a fantasy map called Cane Island. On this island industry is almost non-existent, - you have to build it! You cannot buy up farms and mines. 5 types of additional ports (jetties) recieving ingots, coffee, sugar, rubber or dye, but giving nothing in return, are buyable. In this scenario I have tried to build a small tropical island with colonial economy, and in the role as the Govenor, your task is to develope the colony. Game start 1875-1880-1890. -Game ends at the beginning of 1950. Any comments, advice or suggestions are, as always, welcome. PS: "Historical" events with or without impacts will possibly be added in the final version (mayby someone would like to write them? it could be native riots, earthquakes, locust attacks etc.?)
Edit by Hawk: Beta version zip deleted.
New rrt 1.06 map: Cane Island
Re: New rrt 1.06 map: Cane Island
Played it (as usual) on normal - no problems detected.
1898 all cities connected
1912 Bronze conditions fulfilled
1918 Silver conditions fulfilled
1925 Gold reached
Maybe some boni would increase the fun ... but well done, arop!
1898 all cities connected
1912 Bronze conditions fulfilled
1918 Silver conditions fulfilled
1925 Gold reached
Maybe some boni would increase the fun ... but well done, arop!
There's no business like RT business ...
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Re: New rrt 1.06 map: Cane Island
Well Arop,
I wasn't in any hurry to connect all the cities. Too busy running spurs to farms, and buying some industries. But I did manage to get the Gold in Expert, after completing cities by 1920, LIP by 1924, and hauls by Jun 1926.
I really surprised myself obtaining the goals in such a duration of time. BUT I really pushed it. Did a lot of double tracks to keep the trains moving, and had multiple depots at Gathoma, Thorban, and Harman. And that may have helped the hauls, as I ran trains between the multiple depots of each city. Short distances and usually full consists.
In the beginning, I thought that the purchased "specialty" depots, could generate revenue. I don't think that necessary. I did commit a "bobo". Seeing that those ports were operating in the "red", I sold them. That may be a mistake, as it reduces the LIP. Just depends on when they are sold, as to the difference betwee their "non profit" against that of the penalty for selling them over a period of years. Live and learn.
I like the concept of the challenges.
One thing I did notice. The specialty ports of rubber, coffee, and ingots, have no other revenue source. However, the commodity of "sugar" can reap a revenue harvest by being shipped to a "distillery" instead, and "dye" can be sent to both "lumber mills" and "textile mills".
I was really surprised in this scenario that I managed to get an adequate amount of profit from "furnaces".
I wasn't in any hurry to connect all the cities. Too busy running spurs to farms, and buying some industries. But I did manage to get the Gold in Expert, after completing cities by 1920, LIP by 1924, and hauls by Jun 1926.
I really surprised myself obtaining the goals in such a duration of time. BUT I really pushed it. Did a lot of double tracks to keep the trains moving, and had multiple depots at Gathoma, Thorban, and Harman. And that may have helped the hauls, as I ran trains between the multiple depots of each city. Short distances and usually full consists.
In the beginning, I thought that the purchased "specialty" depots, could generate revenue. I don't think that necessary. I did commit a "bobo". Seeing that those ports were operating in the "red", I sold them. That may be a mistake, as it reduces the LIP. Just depends on when they are sold, as to the difference betwee their "non profit" against that of the penalty for selling them over a period of years. Live and learn.
I like the concept of the challenges.
One thing I did notice. The specialty ports of rubber, coffee, and ingots, have no other revenue source. However, the commodity of "sugar" can reap a revenue harvest by being shipped to a "distillery" instead, and "dye" can be sent to both "lumber mills" and "textile mills".
I was really surprised in this scenario that I managed to get an adequate amount of profit from "furnaces".
Re: New rrt 1.06 map: Cane Island
for your comments. I plan to release the final version within approx 2 weeks
Re: New rrt 1.06 map: Cane Island
The version 1.0 has now been submitted to Hawk's map archive
Re: New rrt 1.06 map: Cane Island
and is now available.arop wrote: The version 1.0 has now been submitted to Hawk's map archive
http://hawkdawg.com/rrt/rrt3/map_arch/r ... -lands.htm
Hawk
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Re: New rrt 1.06 map: Cane Island
Wow! I am really slow on this one. Nearly 1 year after it being posted in the Archives.
Any way, I was not as awarded the Gold in whatever level I played, but did find an error. Nothing drastic, but the introduction as well as the year end ledger showed the cities to connect as 49. However, when I did connect the 49th cities, a notice appeared stated that "seeing that I had connected the "47" cities, that I was now able to get the medals. Otherwise, the program ran without any other problems. But, I did have to search for that 49th.
Any way, I was not as awarded the Gold in whatever level I played, but did find an error. Nothing drastic, but the introduction as well as the year end ledger showed the cities to connect as 49. However, when I did connect the 49th cities, a notice appeared stated that "seeing that I had connected the "47" cities, that I was now able to get the medals. Otherwise, the program ran without any other problems. But, I did have to search for that 49th.