No stops?RulerofRails wrote:Cash on Wheels, I fail to see what you are saying with your comments after what has been said in the rest of this thread. At the risk of repeating much of it, the RT3 game doesn't understand mid-route stops it only puts passengers on a train on a direct route between two cities (A->B). Any further haul is a "separate" journey according to the game no matter how many stops are on a train's route and whether those stops form part of a particular routing pattern. There is passenger traffic over the longer distances, but the ........
(This example passenger-only train runs to stations A-B-C-B-A)
So lets say 2.8 passengers board a train at station A. All 2.8 are bound for station C. The train has a stop at station B, but B is a ghost town with no buildings or any houses near by. So in theory the train should stop at B 'unload' the 2.8 passengers. Then 'reload' all or most of them. (Just like freight would) Then Continue to C.
I tested this on a blank 3 city map. Got mixed results. Region00 was also empty.
This is all good fun.....