Search found 343 matches
- Tue Feb 15, 2011 6:42 pm
- Forum: Version 1.05 Scenarios
- Topic: Over the Carpathes
- Replies: 58
- Views: 30683
Re: Over the Carpathes
Two weeks since the last comment in this thread (unusual rate of revisions, but it's perfectly ok)... here is a revised version. changelog: - eligible cities for cargo accounting have their names written in capitals now - AI are curbed and will not expand as much - historical events added (recogniza...
- Mon Jan 24, 2011 2:15 pm
- Forum: Version 1.05 Scenarios
- Topic: Over the Carpathes
- Replies: 58
- Views: 30683
Re: Over the Carpathes
:-o Hi guys, I've been online for about 10 mins... Just the time to go into the editor and trying some techniques to make certain cities stand out and also to check with a previous save of mine if double tracking around Pest could be the issue for those crashes. Found out double tracking in Pest may...
- Fri Jan 21, 2011 2:18 pm
- Forum: Version 1.05 Scenarios
- Topic: Over the Carpathes
- Replies: 58
- Views: 30683
Re: Over the Carpathes
So, I've been testing this as well, but with limited time. Anyway, three tries into it, and I noticed a number of things to be sorted, plus improvements still necessary. - those newspapers were poorly programmed, indeed, and it's been fixed. No more repetitive Lemberg-Cracow or Stanislow-Cracow news...
- Wed Jan 19, 2011 2:37 pm
- Forum: Version 1.05 Scenarios
- Topic: Galicia, map to test
- Replies: 40
- Views: 30583
Re: Galicia, map to test
Yeah, no worries. I gather server space is always a concern... By the way, did you like the touch of a historical map in the package? I know it's a rather big image, but I just love it. I found that and MUCH MORE on http://www.davidrumsey.com/view.html - which has now become my favorite pet-site in ...
- Tue Jan 18, 2011 6:02 pm
- Forum: Version 1.05 Scenarios
- Topic: Over the Carpathes
- Replies: 58
- Views: 30683
Over the Carpathes
Another project... This scenario will be called "Over the Carpathes", but during all of its development phase to this point it has been named Austro-Hungarian Galicia (that's in my mind :-) ). During research for the now published Galicia1870 scenario, I stumbled across this other region c...
- Tue Jan 18, 2011 5:41 pm
- Forum: Version 1.05 Scenarios
- Topic: Galicia, map to test
- Replies: 40
- Views: 30583
Re: Galicia, map to test
So, this is it. Beta period is over. I have made it a little bit harder again, just a notch easier than the first version and it is good to go. I am happy with the coloring (as happy as I would ever be, being the poor paint splasher that I am). There are no standing bugs, complications or details to...
- Mon Jan 17, 2011 11:05 am
- Forum: Map Creation
- Topic: Changing height on a pre-made map
- Replies: 1
- Views: 2274
Changing height on a pre-made map
I have just found out that you should not lay pre-made track on a map, and then go back and review heights... There is an order to these things, and someone forgot to tell me. ih ih ih Bridges become funny ... : funny_height_1.gif and stations acquire to ability to hover... ^**lylgh funny_height_2.j...
- Mon Jan 17, 2011 10:32 am
- Forum: Version 1.05 Scenarios
- Topic: sao miguel
- Replies: 40
- Views: 17702
Re: sao miguel
6 smiles in one post and a gigantic cheerful tone throughout the text...
Belb, you have made my day!
Thank YOU![cheers (0!!0)](./images/smilies/cheers.gif)
B
Belb, you have made my day!
Thank YOU
![cheers (0!!0)](./images/smilies/cheers.gif)
B
- Mon Jan 17, 2011 2:25 am
- Forum: Version 1.05 Scenarios
- Topic: sao miguel
- Replies: 40
- Views: 17702
Re: sao miguel
![Laughing :lol:](./images/smilies/icon_lol.gif)
Belb, you have sweated your share with on the island! I have seen profitable industries vanish before, although it is rare. I feel your grief - that scenario is ****** ****** hard(and it was supposed to be an easy-haul-cargo-for-beginners).
B
- Mon Jan 10, 2011 4:36 pm
- Forum: Version 1.05 Scenarios
- Topic: Galicia, map to test
- Replies: 40
- Views: 30583
Re: Galicia, map to test
That's not "mine" - that's real-life existent railways as we speak. There are plans and/or work in place already for two new routes, they will both be electrified tracks for high speed trains: A Coruna-Valença (part of a main line that plunges deep south into Portugal) and Vigo-Astorga (pa...
- Mon Jan 10, 2011 2:32 pm
- Forum: Version 1.05 Scenarios
- Topic: Galicia, map to test
- Replies: 40
- Views: 30583
Re: Galicia, map to test
I hear you Belb. I am also about to win Gold in a trial game of this scenario easily - which makes 2 of us. What do the other folks have to say? Moggie, Ray, others? There's a few things that can be done to increase the level of difficulty.. namely, making track just an inch more expensive, reduce f...
- Sun Jan 09, 2011 1:17 pm
- Forum: Version 1.05 Scenarios
- Topic: Galicia, map to test
- Replies: 40
- Views: 30583
Re: Galicia, map to test
:salute: Absolutely well spotted! I shifted the city of Bragança slightly westwards, closer to real location - this included deleting the old city#80. Then that slot was taken by Noya, one of the few small towns I added later. Note that Gold requires Baiona to Braga and Ourense to Bragança (Braga an...
- Fri Jan 07, 2011 8:27 pm
- Forum: Version 1.05 Scenarios
- Topic: Galicia, map to test
- Replies: 40
- Views: 30583
Re: Galicia, map to test
Final push for a decent paint job and here it is. A proper Release Candidate. I think everything, absolutely everything, works as expected now. Please comment on paint job and also report your LOSS/BRONZE/SILVER/GOLD story. It's your comments that keep me creating. Spending a lot of time in the edit...
- Tue Jan 04, 2011 6:03 am
- Forum: Version 1.06 Scenarios
- Topic: Koristan - Beta
- Replies: 27
- Views: 7929
Re: Koristan - Beta
I don't see any problem with shifting the game interval a couple of years forward. As it is it gets a little strange and confusing (rather than confusing, maybe clumsy would be a better word, actually). As for the recyclable logs, adding a specific warehouse would make it harder to recycle but not i...
- Tue Jan 04, 2011 5:54 am
- Forum: Version 1.05 Scenarios
- Topic: Galicia, map to test
- Replies: 40
- Views: 30583
Re: Galicia, map to test
I also gave it two tries yesterday, attempting alternative starts to the ones I had used before (following Moggie's report on "balsing royally" : :-) Both were on expert level and on both I failed to get any medal. I'd sum up from this experiment that you really need to find the best start...
- Sun Jan 02, 2011 1:51 pm
- Forum: Version 1.06 Scenarios
- Topic: Koristan - Beta
- Replies: 27
- Views: 7929
Re: Koristan - Beta
Gave it a couple of tries on expert In the first two attempts, consecutive monsoons trashed me. Third game had a more clement weather and managed to do well, with a mix of industry and expansion. Connected to Pani Paat right from start to get the no-stop-for-oil bonus, which is very handy. I also se...
- Tue Dec 28, 2010 9:07 pm
- Forum: Version 1.05 Scenarios
- Topic: West Africa 1975-2010
- Replies: 53
- Views: 34027
Re: West Africa - late XXth century to present times
Thanks for the kind review joost. As for tire factories. If I allow tire factories, then rubber wouldn't be such an export for countries like Liberia, Sierra Leone or Cote d'Ivoire... and that's the economic reality. This scenario is strictly real (or as real as possible for a rrt3 1.05 simulation) ...
- Tue Dec 28, 2010 1:41 pm
- Forum: Version 1.05 Scenarios
- Topic: Galicia, map to test
- Replies: 40
- Views: 30583
Re: Galicia, map to test
Howdy all This is indeed a 1.05 map. I have long decided to strictly create 1.05 maps - as I have a big to huge problem with people hauling at a loss. That among other issues with 1.06 keep me to 1.05. My only sorrow is that I can't program placing warehouses and ports in the middle of a game, but.....
- Tue Dec 21, 2010 11:28 am
- Forum: Version 1.05 Scenarios
- Topic: sao miguel
- Replies: 40
- Views: 17702
Re: sao miguel
Good to know you did better this time and that you did re-try, Belb. As for your problem with PNW, I have come to realize that the goal is very very difficult. While the target values are not astronomical, the fact that the economy works differently than in all RRT3 scenarios makes it very difficult...
- Tue Dec 21, 2010 11:24 am
- Forum: Version 1.06 Scenarios
- Topic: New Map: Egypt by rejima
- Replies: 24
- Views: 16005
Re: New Map: Egypt 1854-1904
Hi! Just replayed this today. Gave it thought and concentration aiming at Gold on Hard Difficulty (reading this thread shows how hard it is). My review goes pretty much under the same lines as Belb's. Finished Silver - couldn't get enough money to buy into Arabia and couldn't access enough Oil to ma...